Search found 216 matches

by IX_Legion
Sun Jan 13, 2013 10:19 pm
Forum: The Rulebook
Topic: Handcuffs
Replies: 35
Views: 13728

Re: Handcuffs

Under an intelligent minifig’s direction, the Creature may act as intelligently as if it had a full Mind, but if abandoned, the Creature reverts to whatever animal-like behavior seems appropriate: milling around aimlessly, running and hiding, or attacking everything in sight. If another intelligent...
by IX_Legion
Sat Jan 12, 2013 11:38 am
Forum: Reports From the Field
Topic: January 4 Brikwar @ Susquehanna: Casters and Catapults
Replies: 23
Views: 14987

Re: January 4 Brikwar @ Susquehanna: Casters and Catapults

Awesome battle report. My medieval battles want to be like yours when they grow up. :D As to the positional bennies, a few thoughts: I can actually see them as quite useful in siege scenarios, or especially in a WWI-style trench warfare situation (something I have incidentally not seen on these foru...
by IX_Legion
Sat Jan 05, 2013 11:22 am
Forum: The Rulebook
Topic: Handcuffs
Replies: 35
Views: 13728

Re: Handcuffs

So... Are handcuffs allowed? And if they are, how do you use them and what do they do? So short answer, yes they are allowed and you use them in the most ridiculous, hilarious manner possible. Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mo...
by IX_Legion
Fri Jan 04, 2013 10:28 pm
Forum: Reports From the Field
Topic: Random Battle for the Random Pass
Replies: 6
Views: 5151

Re: Random Battle for the Random Pass

Yeah, people falling over is a problem. I knocked over a legionnaire and, naturally, they all go down like dominoes. I'll try to pick a few up on my next pick-a-brick order.
by IX_Legion
Fri Jan 04, 2013 11:39 am
Forum: The Rulebook
Topic: BW 2010 feedback
Replies: 1532
Views: 375670

Re: BW 2010 feedback

In the supernatural dice section, under armor boosts/penalties, it lists a hero's armor as 1d10, but in the section on heroes it still says 2d6.
by IX_Legion
Thu Jan 03, 2013 10:39 am
Forum: Bonus Material
Topic: Downing?
Replies: 8
Views: 4209

Re: Downing?

You know, I was looking up the component damage to see if it would be of use against minifigs. I knew that there would be a -2 to the skill roll, but I couldn't remember the minimum structure level for joints (so if I wanted to take off an arm or a leg). In 2005, it's zero, so if you target a minifi...
by IX_Legion
Wed Jan 02, 2013 10:46 pm
Forum: Bonus Material
Topic: Trattorian Stats+Cards
Replies: 43
Views: 17119

Re: Trattorian Stats+Cards

Philosopher's ability: Profound Questions (+?CP): A philosopher may use his action to pose a deep philosophical question to all minifigs within 5". The philosopher rolls 1d6: 6: The question is so profound that every affected minifig's head explodes. 2-5: All affected minifigs spend their turn discu...
by IX_Legion
Wed Jan 02, 2013 10:59 am
Forum: Reports From the Field
Topic: Random Battle for the Random Pass
Replies: 6
Views: 5151

Random Battle for the Random Pass

Note: despite using a couple of the same armies, this is not a sequel to my earlier "Battle for the Pyramid" (which will hopefully be coming soon).This was a quick, "let's throw some armies together" battle. http://i1193.photobucket.com/albums/aa352/IX_Legion/Battle%20of%20the%20Pass/DSC01469.jpg Th...
by IX_Legion
Wed Jan 02, 2013 8:50 am
Forum: Forum Battles
Topic: BrikwaRPG2 - Signup
Replies: 50
Views: 15423

Re: BrikwaRPG2 - Signup

Zupponn wrote:Sadly, you just missed the cut,
Crap...
Zupponn wrote:but I will keep you in mind for any friendly NPCs that may cross our heroes' path.
Awesome, thanks!
by IX_Legion
Wed Jan 02, 2013 12:16 am
Forum: Forum Battles
Topic: BrikwaRPG2 - Signup
Replies: 50
Views: 15423

Re: BrikwaRPG2 - Signup

Is there still a slot open? If so: Cliff Bachner Sniper Sniper Rifle (ranged weapon) Knife (CC weapon) Skill Skill Move Ranged Weapon Ranged Weapon Cliff was once part of a mercenary unit, the best in the sector if not the galaxy. They were on a contract on some God-forsaken planet when their employ...
by IX_Legion
Wed Jan 02, 2013 12:05 am
Forum: The Rulebook
Topic: Vehicle Guide
Replies: 12
Views: 6563

Re: Vehicle Guide

IVhorseman wrote:Flying Tank: You dick. Has full maneuverability, like a big-ass helicopter.
At first, I misread this line as:
IVhorseman wrote:Flying Tank: Your dick. Has full maneuverability, like a big-ass helicopter.
Hilarity ensued.
by IX_Legion
Tue Jan 01, 2013 11:57 pm
Forum: The Rulebook
Topic: Heroes being badass
Replies: 61
Views: 21990

Re: Heroes being badass

If you want it to be a hero, and anyone else that happens to be playing is okay that it's a hero, then it's a hero. Otherwise, it's not. Simple.

Of course, that won't prevent the people here from vociferously ridiculing you at the first opportunity.
by IX_Legion
Tue Jan 01, 2013 9:56 pm
Forum: The Rulebook
Topic: Mech warfare supplements?
Replies: 12
Views: 6779

Re: Mech warfare supplements?

Never played BattleTech, but I've got an idea for heatsinks: Every weapon discharges a number of "heat points" equal to its size whenever it fires (can be more or less, depending on weapon type, that's up to you). Each mech has a heatsink with capacity of X heat points (obviously, should be 2-3 time...
by IX_Legion
Tue Jan 01, 2013 9:39 pm
Forum: The Rulebook
Topic: Handcuffs
Replies: 35
Views: 13728

Re: Handcuffs

Also, improvised garrote?
by IX_Legion
Tue Jan 01, 2013 4:03 pm
Forum: The Rulebook
Topic: Medics
Replies: 8
Views: 5158

Re: Medics

I homebrewed medic rules once. The medic rolled 1d6 when it reached a "dead" minifig. On a 1, the figure was dead on arrival and couldn't be healed. On a 6, he was back up to fighting trim. On any other roll, he was alive, but not stable. The medic could continue to roll each turn, a 6 reviving and ...