Search found 31 matches

by SynchingShip
Fri Aug 24, 2018 3:15 am
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

Ffs, it was a turn of phrase b/c I was confused, everybody can just pls relax, thanks. So... (let's all take a deep breath this time)... let's see if I've got this straight upon re-reading: in anything bigger than an "intimate" campaign, a "location" is a whole battlefield , while individual buildin...
by SynchingShip
Fri Aug 17, 2018 7:04 pm
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

Two or more locations can be in the same battle if one of them is mobile and moved into the other so that now they occupy the same location. Otherwise, no - you can't develop a location within range of an enemy attack because the enemy will attack you. If two things are close enough to attack each ...
by SynchingShip
Fri Aug 17, 2018 6:35 pm
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

The answer is scale. If you want your battle to be accross the street, that’s one battle location. If you want the battles to be in a building, that’s one location. If you want the battles to be over planets (SW BF II Galactic Conquest style), each planet is a location. Nonononono... I think you're...
by SynchingShip
Fri Aug 17, 2018 5:49 pm
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

That doesn't really answer the question posed by the scenario I put here, so let me reiterate: So we have the Power-Armor K-nnnigits vs the Uber Mutants. The PAK are holed up in Bunker X, while the Muties control buildings (locations) Y & Z, along a blasted, post-apocalyptic streetscape, like this: ...
by SynchingShip
Fri Aug 17, 2018 11:33 am
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

A few more questions to clear things up... 6. How exactly would "locations attacking locations w/ siege-level weaponry" work? If players instist on creating a map, they can point out the Locations' relative positioning, but this isn't necessary for campaign play. A Police Station can be a block away...
by SynchingShip
Tue Aug 14, 2018 9:14 pm
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

Falk wrote:Yeah, you gotta be careful when grabbing long hard wood.
It's all fun & games until someone gets it in the eye... :warhead:
by SynchingShip
Tue Aug 14, 2018 8:53 pm
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

Ok, maybe not traditional "booby traps" of the cobb-webby Indy-Jones variety, but what about the dangers of nabbing, say, a bundle of long, hard wood when you're an invading army unfamiliar w/ the exact timing of the giant spinning buzzsaws of unnecessary DOOM? The most important consideration when ...
by SynchingShip
Tue Aug 14, 2018 7:08 pm
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

8. How "easily stealable" do the crates of loot have to be? Loose, the size of a 2x4 brick, and lying around somewhere within the defensive perimeter but otherwise not behind locked doors. Basically, I was wondering if they can be booby-trapped, as per the tradition of treasure chests & such in pir...
by SynchingShip
Tue Aug 14, 2018 2:39 pm
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

A few moar questions: 6. how would multifaction warfare affect things like stockpile & alert level? Say Red & Blue are really aware of each other & all entrenched against each other's attacks b/c they've been slugging it out for a while. Meanwhile, for w/e reasons, almost nobody is aware that Purple...
by SynchingShip
Sat Aug 04, 2018 1:33 am
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

Alert Levels should be color coded. Once you run out of primary colors & have to decalre Mauve-Alert or Terror-level Chartreuse, you know you are well & trully fucked (and the battle is progressing as it should be).
by SynchingShip
Thu Aug 02, 2018 7:56 pm
Forum: Bonus Material
Topic: Campaigns
Replies: 92
Views: 9968

Re: Campaigns

Interesting... Questions: 6. Can Stockpile ever go up? Can there be "stockpile Harvesting Locations" (i.e. gold mines, banks, stock exchanges)? 7. Are Secret Locations/Recon still gonna be a thing? 8. If Glory/Sacrifice seems to be a zero-sum game (Red-team Bob stabs Blue-team Joe, Red Team gains Gl...
by SynchingShip
Thu Aug 02, 2018 7:38 pm
Forum: The Rulebook
Topic: BW 2018 Feedback
Replies: 130
Views: 15540

Re: BW 2018 Feedback

New artwork looks pretty sweet, I gotta say
by SynchingShip
Sun Jul 30, 2017 5:59 pm
Forum: The Rulebook
Topic: Newbish n00b questions, MkII
Replies: 816
Views: 105745

Re: Newbish n00b questions, MkII

Basically, can armour be layered with 'air gaps' to require multiple penetrations? giggety :warhead: I don't see why not. If your vehicles aren't dwarving galaxies , you clearly haven't got enough armor layered on them yet. :studgod: http://static.tvtropes.org/pmwiki/pub/images/StarRuler_1894.jpg
by SynchingShip
Sat Jul 29, 2017 2:51 am
Forum: The Rulebook
Topic: BW 2010 feedback
Replies: 1532
Views: 162886

Re: BW 2010 feedback

13. Can a Scout's Tracking (or any other special ability) reveal a Disguised infiltrator, or is the Disguise ability foolproof? In most cases Infiltrators aren't disguised (the Disguise is just a marker for the Unit Inch cost, the actual ability is Impersonation). They aren't pretending to be anybo...
by SynchingShip
Sat Jul 29, 2017 2:06 am
Forum: The Rulebook
Topic: Newbish n00b questions, MkII
Replies: 816
Views: 105745

Re: Newbish n00b questions, MkII

Acquiring target lock would be handled through a Tracking specialty copied over from the Scout. How would that work? Does every individual missile need a mind (which would get expensive unless they're respawning cannon rounds), or just a guidance relay on w/e is launching them? I'm still not sure a...