Assassin's Creed III

For all those games that happen to not be BrikWars

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Assassin's Creed III

Post by Vami IV » Sun Nov 04, 2012 9:26 pm

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Re: Assassin's Creed III

Post by Tzan » Sun Nov 04, 2012 10:41 pm

I never got the others.
But the revolutionary war theme looks interesting, so I may get this one.

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Re: Assassin's Creed III

Post by Predator » Mon Nov 05, 2012 10:20 am

Brotherhood was the best, according to me.
Revelations was good, but the setting sucked for me.
I did like the hookblade.
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Re: Assassin's Creed III

Post by aoffan23 » Tue Nov 06, 2012 3:42 pm

The gameplay is pretty fun, but I'm not feeling the setting nearly as much as I did with ACII. I thought I was going to like it better, but I miss Italy now. I'd still like to pick up Revelations, because the setting looks really nice.
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Re: Assassin's Creed III

Post by Vami IV » Tue Nov 06, 2012 6:48 pm

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Re: Assassin's Creed III

Post by Keldoclock » Wed Nov 07, 2012 7:01 pm

I have always enjoyed the Assassin's Creeds, but they were never more than like, 7/10 for me. It might be the B-movie plot or the massive shifts in tone (I am Ratounkhaketon, The Protagonist Who Has Morality! Whelp, gotta go kill everyone to complete those optional objectives/ stab every plot-important NPC, including my own father, when it would have been just as easy to subdue them nonlethally!), or it may be the false open world-ness of it (although the third game has enough actual content outside the missions that that statement is no longer as true).
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Re: Assassin's Creed III

Post by Robot Monkey » Wed Nov 07, 2012 7:12 pm

"Hey, I heard there's an axe-wielding maniac assassin creeping around... Better stand under this tree."
I know NPCs in video games are always dipshits, but AC NPCs take the cake.
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Re: Assassin's Creed III

Post by aoffan23 » Wed Nov 07, 2012 7:44 pm

One thing that bugs the shit out of me is the poor quality of the cutscenes. I'm no video game expert, but it can't be that hard to make dialogues that line up properly. And what the fuck is with the 5-second pauses after the main story cinematics? Why can't they replace that extra time of the characters standing still with a fade-out?
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Re: Assassin's Creed III

Post by Vami IV » Thu Nov 08, 2012 9:24 pm

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Re: Assassin's Creed III

Post by Tzan » Fri Nov 23, 2012 1:28 pm


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Re: Assassin's Creed III

Post by Tzan » Sat Nov 24, 2012 2:50 pm

Found this on the forums.
I live in New England, I've been to Boston countless times, same with New York, I just can't get excited about them even today. Compared to the crusades, Renaissance Italy and Constantinople in the 1500s, this was going from filet mignon to spam. Brick buildings, wooden houses, zero variation, the novelty for me atleast wore off within 5 minutes of the haytham sequences. The lack of any ambient music also made the cities feel dead, even the noise that was there was quiet compared to the other games, the cities did not FEEL alive, they felt cold and dead. So kudos to the devs for perfectly capturing the essence Boston.

...

all that mystery and buildup from the other games, and then almost ZERO closure or addition to the backstory that wasnt already talked aobut in previous games. throughout the credits, I kept waiting for something else, I couldnt believe that was how the game ended. I understand htey want ot keep the franchise going(and I didn't expect anything less, and hoped they would), but the way they did it left <a href='http://tinyurl.com/y42zurt'>alot</a> ot be desired. If I wanted to get strung along and keep spending money on something that never really gave answers, I'd get a girlfriend...

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Re: Assassin's Creed III

Post by Keldoclock » Sat Nov 24, 2012 5:26 pm

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Re: Assassin's Creed III

Post by Vami IV » Sun Nov 25, 2012 8:08 pm

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Re: Assassin's Creed III

Post by 501stCadians » Sun Dec 02, 2012 1:54 am

End of Sequence 3->threw game out of window


NOPE

NOPE.
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Re: Assassin's Creed III

Post by mgb519 » Sun Dec 02, 2012 7:56 am

Tzan wrote:
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That's what Hitler said,
in 1938.

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