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Assassin's Creed III

PostPosted: Sun Nov 04, 2012 9:26 pm
by Vami IV
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Re: Assassin's Creed III

PostPosted: Sun Nov 04, 2012 10:41 pm
by Tzan
I never got the others.
But the revolutionary war theme looks interesting, so I may get this one.

Re: Assassin's Creed III

PostPosted: Mon Nov 05, 2012 10:20 am
by Predator
Brotherhood was the best, according to me.
Revelations was good, but the setting sucked for me.
I did like the hookblade.

Re: Assassin's Creed III

PostPosted: Tue Nov 06, 2012 3:42 pm
by aoffan23
The gameplay is pretty fun, but I'm not feeling the setting nearly as much as I did with ACII. I thought I was going to like it better, but I miss Italy now. I'd still like to pick up Revelations, because the setting looks really nice.

Re: Assassin's Creed III

PostPosted: Tue Nov 06, 2012 6:48 pm
by Vami IV
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Re: Assassin's Creed III

PostPosted: Wed Nov 07, 2012 7:01 pm
by Keldoclock
I have always enjoyed the Assassin's Creeds, but they were never more than like, 7/10 for me. It might be the B-movie plot or the massive shifts in tone (I am Ratounkhaketon, The Protagonist Who Has Morality! Whelp, gotta go kill everyone to complete those optional objectives/ stab every plot-important NPC, including my own father, when it would have been just as easy to subdue them nonlethally!), or it may be the false open world-ness of it (although the third game has enough actual content outside the missions that that statement is no longer as true).

Re: Assassin's Creed III

PostPosted: Wed Nov 07, 2012 7:12 pm
by Robot Monkey
"Hey, I heard there's an axe-wielding maniac assassin creeping around... Better stand under this tree."
I know NPCs in video games are always dipshits, but AC NPCs take the cake.

Re: Assassin's Creed III

PostPosted: Wed Nov 07, 2012 7:44 pm
by aoffan23
One thing that bugs the shit out of me is the poor quality of the cutscenes. I'm no video game expert, but it can't be that hard to make dialogues that line up properly. And what the fuck is with the 5-second pauses after the main story cinematics? Why can't they replace that extra time of the characters standing still with a fade-out?

Re: Assassin's Creed III

PostPosted: Thu Nov 08, 2012 9:24 pm
by Vami IV
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Re: Assassin's Creed III

PostPosted: Fri Nov 23, 2012 1:28 pm
by Tzan

Re: Assassin's Creed III

PostPosted: Sat Nov 24, 2012 2:50 pm
by Tzan
Found this on the forums.

I live in New England, I've been to Boston countless times, same with New York, I just can't get excited about them even today. Compared to the crusades, Renaissance Italy and Constantinople in the 1500s, this was going from filet mignon to spam. Brick buildings, wooden houses, zero variation, the novelty for me atleast wore off within 5 minutes of the haytham sequences. The lack of any ambient music also made the cities feel dead, even the noise that was there was quiet compared to the other games, the cities did not FEEL alive, they felt cold and dead. So kudos to the devs for perfectly capturing the essence Boston.

...

all that mystery and buildup from the other games, and then almost ZERO closure or addition to the backstory that wasnt already talked aobut in previous games. throughout the credits, I kept waiting for something else, I couldnt believe that was how the game ended. I understand htey want ot keep the franchise going(and I didn't expect anything less, and hoped they would), but the way they did it left alot ot be desired. If I wanted to get strung along and keep spending money on something that never really gave answers, I'd get a girlfriend...

Re: Assassin's Creed III

PostPosted: Sat Nov 24, 2012 5:26 pm
by Keldoclock
Image

Re: Assassin's Creed III

PostPosted: Sun Nov 25, 2012 8:08 pm
by Vami IV
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POST CENSORED FOR FOLLOWING REASON(S):
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Re: Assassin's Creed III

PostPosted: Sun Dec 02, 2012 1:54 am
by 501stCadians
End of Sequence 3->threw game out of window


NOPE

NOPE.
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Re: Assassin's Creed III

PostPosted: Sun Dec 02, 2012 7:56 am
by mgb519