In the depths of the Pacific Ocean, a gateway to another dimension has been opened, releasing gigantic monsters. Yours and several other countries have developed mecha to intervene on the destruction or to protect economic assets and territory.
The system is fairly loose and somewhat based on the brikwars ruleset. All rolling will be done by me, and how it works is this:Player
The Tsar-Babushka mech will attempt to fire it's Mk II plasma cannon at the hideous scab and fall back.GM
Vasili Oranchev(pilot) rolls a 9 for skill and does 39 damage to the hideous scab.
Hideous scab blocks 9 damage, which leaves it at 20/50 hp.
Tsar Babushka falls back.Inspiration.
To become a part of this, you need to fill out the following:Country:Mech Name:Pilot Name:
Then spend 10 points into the following, 1 minimum for each:
Main Weapon: NAME HERE
(can be a melee weapon or ranged weapon. When it reaches three, another dice is added onto damage and the skill required to use it goes up by one. Damage is measured in D20s.)
Second Weapon: NAME HERE
(Damage is measured in d10s. Skill for Second weapon is lower than it's main counterpart.)
Armour: NAME HERE
(Armour is defense and amount of hp, for every three points the dice is made bigger and hp is added)
Pilot Skill: NAME HERE
(The pilot's skill, dice are upgraded for each three points.)
(Mecha's speed and strength in melee combat. Movement is made easier for every three points and a d6 bonus is added to any melee attacks.)
To measure level of weapons and armour it is listed as Mk. For example, a level 2 main weapon could be called a steel baguette mk II as long as it keeps the Mk II at the end of the name.
In addition to the two weapons the mecha also has a special. Specials are one-shot weapons and abilities that should fit the mecha's theme.
Tsar-Babushka Special: If the mech is destroyed, a smaller mech with half-stats can emerge.
Khan Shogun Special: The mecha may choose to self destruct and take an enemy with it.
Father Winter Special: The mecha may choose to summon an iceberg.