In the Cold North - Forum RPG
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Re: In the Cold North - Forum RPG
Adarim
I have a 10 foot pole. Can I whittle one end down till it fits the hole?
I have a 10 foot pole. Can I whittle one end down till it fits the hole?
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
Re: In the Cold North - Forum RPG
Adarim carves one end of his pole until he can plug it into the hole. The metal pins close in on it, then retract. Nothing else happens.
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Re: In the Cold North - Forum RPG
Hmmm.
Looks like we need to explore more of the cave.
I'm going to cut a bit of the mushroom off and put it in my inventory since it looks too large to fit in.
Looks like we need to explore more of the cave.
I'm going to cut a bit of the mushroom off and put it in my inventory since it looks too large to fit in.
This sig is too fucking large: show anyway
Re: In the Cold North - Forum RPG
Saucix gets a piece of mushroom. It keeps glowing even when cut off.
Where to next?
Where to next?
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Re: In the Cold North - Forum RPG
Adarim
Follow the leader.
Follow the leader.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
Re: In the Cold North - Forum RPG
You walk into the cave to the southeast. The cave stretches to the east and is empty, but there is a doorway to the north which leads to a small, square room. Inside the room you see four large stone slabs. On each slab lies a skeleton, with its arms crossed over its chest. The skeletons seem mostly human, but their skulls look like this:
The skeleton on the northeast slab wears two golden bracelets, one on each arm.
Overwatch:
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Overwatch:
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Re: In the Cold North - Forum RPG
>INSPECT BRACLET
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: In the Cold North - Forum RPG
Attempt to identify the bracelet, and identify if any magical properties are in them, also try to identify skulls.
The only unflawed system is Lego System.
Zupponn wrote:All you have to do is flatten his head.Colette wrote:You're free to make your own map from scratch, however.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.
Re: In the Cold North - Forum RPG
Gerald and Nisos take a closer look at the bracelets. The one on the skeleton's right arm consists of a number of connected tiny figures: An elven woman giving birth to another elven woman feet first, who is giving birth to another elven woman, who is... and so on around the whole bracelet. The bracelet on the left arm looks the same, but with goblins instead of elves.
Nisos doesn't notice anything magical about the bracelets.
Rolled Int 15+16
He recognizes the skulls as typical for snakes.
Nisos doesn't notice anything magical about the bracelets.
Rolled Int 15+16
He recognizes the skulls as typical for snakes.
Re: In the Cold North - Forum RPG
OOC heads up: I now have an IRL group in this cave system as well so you better hurry before they grab all the treasure.
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Re: In the Cold North - Forum RPG
Grab the bracelets, for selling later.
I vote we move on and take the path on the right.
I vote we move on and take the path on the right.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Re: In the Cold North - Forum RPG
Gerald goes and grabs the bracelets to pull them off the skeleton's arms. The skeleton pulls ita arms away and opens it gigantic mouth to bite Gerald's head off. The other skeletons stir as well.
Gerald rolled Initiative 7+0
Saucix rolled Initiative 4+1
Nisos rolled Initiative 15-2
Gregor rolled Initiative 2+1
Adarim rolled Initiative 5+0
Logan rolled Initiative 18+2
Skeletons rolled Initiative 11+0
Nisos has a chance to do something before the skeletons attack. He can also tell Logan to do something.
Situation:
Gerald rolled Initiative 7+0
Saucix rolled Initiative 4+1
Nisos rolled Initiative 15-2
Gregor rolled Initiative 2+1
Adarim rolled Initiative 5+0
Logan rolled Initiative 18+2
Skeletons rolled Initiative 11+0
Nisos has a chance to do something before the skeletons attack. He can also tell Logan to do something.
Situation:
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Saucix: 8/8 HP, spells and prayers left: Cure Light Wounds
Gerald: 3/8 HP
Gregor: 3/6 HP
Nisos: 1/1 HP, spells left: Magic Missile, Charm Person, Protection from Evil
Adarim: 6/7 HP
Logan: Mostly healthy
Opposition:
4 snake-headed skeletons, one wearing two strange bracelets
Gerald: 3/8 HP
Gregor: 3/6 HP
Nisos: 1/1 HP, spells left: Magic Missile, Charm Person, Protection from Evil
Adarim: 6/7 HP
Logan: Mostly healthy
Opposition:
4 snake-headed skeletons, one wearing two strange bracelets
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