In the Cold North - Forum RPG

For all those games that happen to not be BrikWars

Moderators: Timedude, Olothontor

User avatar
mgb519
My Little Pony
Posts: 1945
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Re: In the Cold North - Forum RPG

Post by mgb519 » Sun Dec 01, 2013 12:50 pm

Adarim
I have a 10 foot pole. Can I whittle one end down till it fits the hole?
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2116
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Re: In the Cold North - Forum RPG

Post by Arkbrik » Tue Dec 03, 2013 4:47 pm

Adarim carves one end of his pole until he can plug it into the hole. The metal pins close in on it, then retract. Nothing else happens.

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: In the Cold North - Forum RPG

Post by Silverdream » Thu Dec 05, 2013 5:27 pm

Hmmm.

Looks like we need to explore more of the cave.

I'm going to cut a bit of the mushroom off and put it in my inventory since it looks too large to fit in.
This sig is too fucking large: show anyway
Image lol j/k

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2116
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Re: In the Cold North - Forum RPG

Post by Arkbrik » Sun Dec 08, 2013 2:11 pm

Saucix gets a piece of mushroom. It keeps glowing even when cut off.

Where to next?
Spoiler
Show
Image

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: In the Cold North - Forum RPG

Post by Silverdream » Sun Dec 08, 2013 2:13 pm

Go to southeast Cave.
This sig is too fucking large: show anyway
Image lol j/k

User avatar
mgb519
My Little Pony
Posts: 1945
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Re: In the Cold North - Forum RPG

Post by mgb519 » Sun Dec 08, 2013 3:05 pm

Adarim
Follow the leader.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2116
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Re: In the Cold North - Forum RPG

Post by Arkbrik » Sun Dec 08, 2013 5:07 pm

You walk into the cave to the southeast. The cave stretches to the east and is empty, but there is a doorway to the north which leads to a small, square room. Inside the room you see four large stone slabs. On each slab lies a skeleton, with its arms crossed over its chest. The skeletons seem mostly human, but their skulls look like this:
Spoiler
Show
Image
The skeleton on the northeast slab wears two golden bracelets, one on each arm.

Overwatch:
Spoiler
Show
Image

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Re: In the Cold North - Forum RPG

Post by IVhorseman » Tue Dec 10, 2013 4:14 pm

>INSPECT BRACLET

User avatar
Scratch
Reihawk
Posts: 928
Joined: Mon Jul 16, 2012 2:23 pm
Location: The Wine Dark Sea

Re: In the Cold North - Forum RPG

Post by Scratch » Tue Dec 10, 2013 4:20 pm

Attempt to identify the bracelet, and identify if any magical properties are in them, also try to identify skulls.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2116
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Re: In the Cold North - Forum RPG

Post by Arkbrik » Wed Dec 11, 2013 2:28 am

Gerald and Nisos take a closer look at the bracelets. The one on the skeleton's right arm consists of a number of connected tiny figures: An elven woman giving birth to another elven woman feet first, who is giving birth to another elven woman, who is... and so on around the whole bracelet. The bracelet on the left arm looks the same, but with goblins instead of elves.

Nisos doesn't notice anything magical about the bracelets.

Rolled Int 15+16

He recognizes the skulls as typical for snakes.

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2116
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Re: In the Cold North - Forum RPG

Post by Arkbrik » Mon Dec 16, 2013 1:03 pm

OOC heads up: I now have an IRL group in this cave system as well so you better hurry before they grab all the treasure.

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Re: In the Cold North - Forum RPG

Post by IVhorseman » Mon Dec 16, 2013 1:12 pm

Grab the bracelets, for selling later.

I vote we move on and take the path on the right.

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: In the Cold North - Forum RPG

Post by Silverdream » Mon Dec 16, 2013 2:02 pm

I agree with Gerald.
This sig is too fucking large: show anyway
Image lol j/k

User avatar
Arkbrik
Clown-Face Bologna
Clown-Face Bologna
Posts: 2116
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden

Re: In the Cold North - Forum RPG

Post by Arkbrik » Mon Dec 16, 2013 4:05 pm

Gerald goes and grabs the bracelets to pull them off the skeleton's arms. The skeleton pulls ita arms away and opens it gigantic mouth to bite Gerald's head off. The other skeletons stir as well.

Gerald rolled Initiative 7+0
Saucix rolled Initiative 4+1
Nisos rolled Initiative 15-2
Gregor rolled Initiative 2+1
Adarim rolled Initiative 5+0
Logan rolled Initiative 18+2
Skeletons rolled Initiative 11+0

Nisos has a chance to do something before the skeletons attack. He can also tell Logan to do something.

Situation:
Spoiler
Show
Saucix: 8/8 HP, spells and prayers left: Cure Light Wounds

Gerald: 3/8 HP

Gregor: 3/6 HP

Nisos: 1/1 HP, spells left: Magic Missile, Charm Person, Protection from Evil

Adarim: 6/7 HP

Logan: Mostly healthy

Opposition:
4 snake-headed skeletons, one wearing two strange bracelets

User avatar
Quantumsurfer
Thank god for Kool-Aid™
Thank god for Kool-Aid™
Posts: 2532
Joined: Mon Apr 25, 2011 5:27 pm

Re: In the Cold North - Forum RPG

Post by Quantumsurfer » Mon Dec 16, 2013 5:27 pm

Back away, full defense.

Post Reply