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Re: In the Cold North - Forum RPG

PostPosted: Sat Jul 06, 2013 7:08 pm
by IVhorseman
If you didn't volunteer I would have.

Re: In the Cold North - Forum RPG

PostPosted: Mon Jul 08, 2013 3:39 am
by Arkbrik
Adarim climbs first down the rope. After a long climb, he reaches the bottom, where he feels a rough stone floor. Only a few feet of rope are lying here, so the shaft must be 40-50 feet deep. It is pitch black. You are likely to not notice any gruesome monsters down here.

Re: In the Cold North - Forum RPG

PostPosted: Mon Jul 08, 2013 9:16 am
by mgb519
Adarim
Light torch now.

Re: In the Cold North - Forum RPG

PostPosted: Tue Jul 09, 2013 6:57 am
by Arkbrik
You see that the shaft just ends with a circular stone floor. But there is a crack in the northern wall, large enough for a person to squeeze through.

Re: In the Cold North - Forum RPG

PostPosted: Tue Jul 09, 2013 8:29 pm
by IVhorseman
So who's going in? I'll do it unless my armor and gear makes me too fat. I'll ditch the shield in favor of the torch in one hand and the sunlight blade in the other.

Re: In the Cold North - Forum RPG

PostPosted: Tue Jul 09, 2013 9:55 pm
by Silverdream
I'll go in. Someone give me a good short blade.

Re: In the Cold North - Forum RPG

PostPosted: Sun Jul 14, 2013 1:29 pm
by Arkbrik
Gerald and Saucix climb down the rope and make their way through the crack. Gerald's armor is scratched; fortunately he doesn't get stuck. The crack quickly widens and leads to what looks like a large natural cavern, which continues further away in the darkness beyond the reach of Gerald's torch.

Suddenly a clattering sound echoes through the cave. Gerald and Saucix look around for its source, and see this crawling across the cavern floor.

Spoiler: show
Image


It is about two inches long.

Re: In the Cold North - Forum RPG

PostPosted: Sun Jul 14, 2013 2:42 pm
by IVhorseman
"Let me guess: you want me to spare this one, too."

Re: In the Cold North - Forum RPG

PostPosted: Sun Jul 14, 2013 3:48 pm
by mgb519
Adarim
"Oh, piss off. I'm not a pacifist. You just take it to extremes."

Re: In the Cold North - Forum RPG

PostPosted: Sun Jul 14, 2013 4:05 pm
by IVhorseman
Aimed at Saucix, not you. You're not even in the crack!

Re: In the Cold North - Forum RPG

PostPosted: Mon Jul 15, 2013 10:25 pm
by Silverdream
I pick up a nearby pebble or stone and throw it at that horrific monster.

Re: In the Cold North - Forum RPG

PostPosted: Tue Jul 16, 2013 2:34 am
by Arkbrik
The stone comes down on the tiny monstrosity, crushing its carapace and splattering its squishy innards.

Re: In the Cold North - Forum RPG

PostPosted: Thu Jul 18, 2013 2:39 pm
by Arkbrik
Two options face you. Get everyone down here and push further into this cave, to see sights that no adventurer has seen before. Or retreat like the wise and the cowardeous would. Or take a third option and split the party.

Re: In the Cold North - Forum RPG

PostPosted: Thu Jul 18, 2013 3:01 pm
by Quantumsurfer
Well, there's another place to go.  But since we're here, we may as well explore.  I think we should return to town first and stock up on underground type supplies first, though.

Re: In the Cold North - Forum RPG

PostPosted: Mon Jul 22, 2013 4:16 pm
by Arkbrik
I assume you silently agree with Gregor's proposal. (This stuff would go faster if you just posted "Yeah what he said".) Adarim, Saucix and Gerald climb up the rope again. You all go outside to the grey day. Are you going to start your two-day journey back to Eisgir now, or is there something you still want to do here?