Wingnut wrote: The narrative I've constructed is far from certain, I know, but it does fit the evidence I have. I just hope I haven't misinterpreted something crucial...
It is quite good and I like your creativity. There is only one point you have overlooked.
Although I said the guards are looking for one wounded knight, three squires and the apprentice mage, I forgot to mention "and another young man" several times. Quianires identity remains a mystery to the officials (at least until his absence in the temple is noticed and someone puts one and one together. Quanires colleges surely know that he is friends with the wanted Nebul).
It is also publicly known that Sir Eduard, the captain of the lion guard and, as it seems, also the leader of the conspiracy, died in the incident. It sais so in the letter to the dwarves and consistency demands that this is the official version.
Unfortunately this deconstructs the conspiracy theories you so carefully put together. It's a pity. But
seeing seven different footprints here is another inconsistency. You havn't seen Sir Eduards body yet, but have little reason to doubt that he died. But obviously it was not in the hallway in front of the kings chambers as the reports claim.
Nebul: When you touch the man you feel the spell connect. It works well and the result is nearly instant - maybe a bit too well. He staggers back and doubles over, coughing heavily. The people around you shy away from the scene in shock. After a moment of absoluet silence fear and panic threatens to conquer them. The resulting reactions are manifold:
"It's the black death! Kill them! Kill them now before they curse the whole city!"
"No, don't! We should escort them to the temple. The priests will know what to do."
"They are cursed by the gods and beyond redemption."
You don't want to wait for a decision. Instead you make a run for it. The crowd parts in front of you as people shy away in fear. Four of the more short tempered and violent ones give chase. You are in a disadvantage, you notice, since you and Brandon are not in best shape. If this were not bad enough you are not as familiar with your surroundings as the thugs are.
(shake off pursuers: Mob+Int: 12, lucky roll. Thugs pursue: 3) Dispite all this you somehow shake them off. When you run around a corner you see an open door. You rush in and close it just as the thugs enter the alley. You hold your breath while they rush along and disappear down the narrow street. You can hear their shouts get more and more distant.
Kurgen: I'm sorry that your investigation was without result. This must be frustrating. But what did you expect? To find them by walking the streets when all the city is looking for them? You have an advantage over the city guards. You just didn't make use of it yet. Do you need some hints?
Mostly it is in your control what you do, but you have to get active.