Do you want me to give you clearer boundaries and present you with simple options in every scene like in those single player roleplaying adventures? If you choose option A reqd on at page 137, for B on 64 and for C on 42.
I never liked those because I felt so confined in my choices. I usually wanted option G or Z, which was not something the author intended.
If you are intimidated by all the freedom, don't try to guess what I will or will not allow you. Just ask me. Or go wild and see what you can get away with. Be creative! Make use if loopholes - maybe not the ones in the game rules, but in the laws concerning the empire, the world, its magic.
Basically that's exactly what I hope for. If you can persuade me, you can pin your enemy to the ground with an inverted Flight spell, make crops grow rapidly with a decelerated Whither spell, abuse a Portal spell to spy at your enemies from high above or enchant paper swords with Reinforc reinforcee until they cut through solid steel. Maybe you can even come up with a plan for a plasma rifle. ... You would need a finely tuned combination of a Forcefield, a very strong Heat or Ignite and probably something to purify the gas you want to use as ammunition. Then you would need a power source and a trigger mechanism. It would probably take an experienced artificer and some weeks in the workshops, a huge pile of gold and a lot of test dummies (or servants, slaves, prisoners, apprentices or whatever is available), but the result would definitely be a devastating tool of pain and destruction that can be operated by any fool. See, it's simple.
Another example: The simple parlor trick Nebul learned has so many possible applications since it basically gives you control over ANY kind of machine. Automatic lock pick, magic screw driver, drill or any other tool. You got captured and tied up? No problem. Just enchant the rope and make it unknot itself. Of course you can use the spell for the intended purpose and move robotic prosthetics, but why stop there? The next logic step? Power Armor!
Sure, right now your characters are in no position to indulge in meta magical experiments. But I hope that the time will come. I have big plans for you.
If you can't decide what action to take next, don't stress yourself. Take a step back and just tell us how Nebul feels. OK, he is confused, that is a given, but what else? Now that his mind finally clears does he panic and freak out or does he analyze the situation calmly? Is he curious what the visions mean or does he maybe imagine himself to be chosen by destiny or something?
As soon as you know the answer to that question, his next actions will be clear.
Soon it will be time to jump back to Nebul's present and for him to get involved in the action. We can continue the flashback another time. Or have both story lines run parallel.
This game is not about being perfect and always making the right choice. It is about character play and every character has flaws. Good role play to me means staying true to the character and all his flaws even if it causes him trouble. Maybe I should reward this somehow? Offer you tokens every time you do so which you can then exchange for a bonus?
Again: don't stress yourself. This game is supposed to be fun.