knolli wrote:Edit: As a dwarf you already have Darkvision, so I change the rules a little: a dwarf and similar creatures see better in the dark than humans but still need some light. The goggles enable you to see even in pitch black darkness without any source of visible light at all.
I wondered about this. But since it seemed like it was dark to me, I just assumed your Dwarves didn't have it. So, to be clear, then, in D&D terms, your Dwarves have Low Light Vision. The magic goggles provide true Darkvision.
knolli wrote:Any questions or problems? Things you want me to clarify?
No, not really. I don't know what's up but I can tell something is wrong, right? If I'm absolutely sure:I charge out from the tunnel opening. "Fall back," I yell, "Something's not right!"
If I'm not sure yet:Something feels off but I can't place my finger on it. I reach down inside and call forth my magic, opening my third eye, seeing the world through the gaze of a spellcaster. I focus that gaze through the goggles onto the groups ahead, hoping to see something hidden and maybe get a clue about what is going on here. Eadmund prods my shoulder but I hold up a hand to forestall him. "Just a moment...I'm trying to See."
If the second scenario, do I see any hidden magical connections. Like, perhaps, a mind control spell or a necromantic animating spell? Or even just some boosters that might explain the lack of reaction to pain?