DOOM

For all those games that happen to not be BrikWars

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Duerer
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DOOM

Post by Duerer » Wed Feb 03, 2016 6:00 am

Who's still playing it and if yes, what ports or WADs do you prefer to use?

These are some of my fav mods, that I mostly play Doom with:



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The Shadowscythe
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Re: DOOM

Post by The Shadowscythe » Wed Feb 03, 2016 7:27 am

I haven't played doom since my dad played it on the amiga 1200 . . . I think I might give it a shot if I find a decent download.
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Re: DOOM

Post by Keldoclock » Wed Feb 03, 2016 11:49 pm

John Carmack is bae.


< Brutal DOOM classic mode with the up/down aiming off, no other mods.
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Duerer
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Re: DOOM

Post by Duerer » Sat Feb 06, 2016 5:01 am

The Shadowscythe wrote:I haven't played doom since my dad played it on the amiga 1200 . . . I think I might give it a shot if I find a decent download.
PM'd you about that.
Keldoclock wrote:< Brutal DOOM classic mode with the up/down aiming off, no other mods.
While BD itself is p good, it spawned a new gen of kiddies, that bug other modders to make their shit BD-compatible. You should try it with Demonsteele, tho. It's fun!



Another nice mod I found is The Tei-Tenga Incident. So far, it's still in beta and only the first episode is fully playable, but it looks pretty solid for a mod based on the Doom Bible.
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Apollyon
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Re: DOOM

Post by Apollyon » Tue Feb 09, 2016 3:02 pm

I think i played through Ultimate Doom like 2 years ago using ZDoom.
During my pre internet days i didn't get my hands on a lot of mods but i remember two of them. One was a Beavis&Butthead mod replacing some monsters with the two characters while the other one replaced various sounds with a dude saying "Helmut Kohl".
What kept me interested in Doom for a long time was making levels though. I made a bunch of multiplayer maps that we played in our LAN session. Still got the .wads somewhere. And yes, i built my school.
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Duerer
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Re: DOOM

Post by Duerer » Sat Feb 13, 2016 11:13 am

Hey guize, I made a little something!

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Well ok, it's just a chaingun, that fires much faster. Wanted to try out some coding and stuff.

EDIT: Started with making sprites (converting from LDD screenshots) for a soldier, wielding that rifle. However, the graphics look quite out of place in the Doom game world. Any ideas, how to improve them?
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Duerer
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Re: DOOM

Post by Duerer » Mon Feb 15, 2016 10:14 am

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It worked! I made a functional enemy for ZDoom!

It can be spawned by tying following line into the console:

Code: Select all

summon polishsoldier
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Tzan
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Re: DOOM

Post by Tzan » Mon Feb 15, 2016 11:29 am

Looks great, nice job!

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Re: DOOM

Post by BFenix » Wed Feb 17, 2016 1:49 pm

Ahah, Brikwars Doom! Awesome!

I have been playing the Hell On Earth pack with Brutal Doom v20b, Extra Textures and DoomMetalVol4.

That stuff together makes a great experience. Levels are super well done, interesting and on par with faster gameplay.
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Re: DOOM

Post by Duerer » Sun Aug 14, 2016 2:19 am


From the same guy who made Russian Overkill comes Trailblazer. It's a fun weapons mod with things like machete boomerangs and crafting ammo/weapon upgrades with spare parts.
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Re: DOOM

Post by Overwatch_Elite » Mon Aug 15, 2016 10:01 pm


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Re: DOOM

Post by NRAD » Sun Aug 21, 2016 10:32 am

one doom WAD I will always love is Russian Overkill
its completely unbalanced for everything except maybe slaughtermaps but its great
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mgb519
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Re: DOOM

Post by mgb519 » Sun Aug 21, 2016 5:21 pm

No love for
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?
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Re: DOOM

Post by Overwatch_Elite » Sun Aug 21, 2016 10:01 pm

mgb519 wrote:No love for
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?
nice hipster indie trash
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(i can't run it lol)

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Duerer
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Re: DOOM

Post by Duerer » Mon Aug 22, 2016 12:38 am

mgb519 wrote:No love for
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?
Would, if my toaster could run it.
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