Elements Torn

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Elements Torn

Postby Arkbrik » Sat Sep 09, 2017 4:32 am

I'm working on a game called Elements Torn.

It is a tactical RPG where you control a party of mages, casting elemental spells to fight enemies.

Image

You need to use clever positioning and cast the right spell at the right time to succeed.

The game is in alpha right now, and I've just finished a demo of the first game world. You can download it here:

https://arkbrik.itch.io/elements-torn-dd16

I'm interested in what you think about it!
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Re: Elements Torn

Postby Tzan » Sat Sep 09, 2017 12:39 pm

So your combat method is similar to the Final Fantasy way, not exact but you know what I mean.
I only played the first few FF games and I never really liked that way.

Child of Light has a similar way to FF, but I like it more.
So if you have never played Child of Light, grab it on Steam.
I played 41 hours, most people play faster than me.

Looks like you've done alot of work here already, nice job!
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Re: Elements Torn

Postby Zupponn » Sat Sep 09, 2017 8:02 pm

Is this a Tactical RPG or a Turn-Based RPG?  It looks more like a Turn-Based RPG to me.
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Re: Elements Torn

Postby Duerer » Sun Sep 10, 2017 2:17 am

Looking cool, so far. What engine or programming language did you use?
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Re: Elements Torn

Postby Arkbrik » Sun Sep 10, 2017 4:25 am

Tzan: Thanks!

Zupponn: It is turn-based. But what is your definition of a tactical RPG?

Duerer: Game Maker Studio.
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Re: Elements Torn

Postby Duerer » Sun Sep 10, 2017 5:08 am

Arkbrik wrote:Duerer: Game Maker Studio.

Aw yeah, that takes me back to when I used to do shitty games with GM like about 10 years ago, good times!
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Re: Elements Torn

Postby Arkbrik » Sun Sep 10, 2017 8:33 am

I've been using a naturalistic, large level design for the game so far, but after feedback on the demo (boring walking and annoying trees) I've been thinking about switching over to a Pokémon style instead, with small levels and clearly grid-based terrain.

Spoiler: show
Image


What do you think? Left or right?
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Re: Elements Torn

Postby Duerer » Sun Sep 10, 2017 9:28 am

dunno, I actually like the mouse-controlled walking in that one. The more naturalistic looking terrain was a bit annoying at first but it looks better than the artificial Pokémon-esque layout.
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Re: Elements Torn

Postby Tzan » Sun Sep 10, 2017 11:00 am

Arkbrik wrote:Zupponn: It is turn-based. But what is your definition of a tactical RPG?


When I read that I think Tactics style.
So that means
FF Tactics
Fallout Tactics
Wasteland2
Divinity2   ( just a few more days to wait  :D  )

So maybe free movement, then combat is on a grid, and your position is important.
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Re: Elements Torn

Postby Zupponn » Sun Sep 10, 2017 11:55 am

Tzan wrote:
Arkbrik wrote:Zupponn: It is turn-based. But what is your definition of a tactical RPG?


When I read that I think Tactics style.
So that means
FF Tactics
Fallout Tactics
Wasteland2
Divinity2   ( just a few more days to wait  :D  )

So maybe free movement, then combat is on a grid, and your position is important.

Yeah.  Fire Emblem and Shining Force are also good examples.
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