I initially started with a complex text-based game based on D&D rules, but I quickly abandoned it
So I decided to make a hack 'n slash game using letters as monsters, but make it a real time game instead. I also removed some of the more complex mechanisms from NetHack such as fountains (including the wishes), pit traps and the need for sustenance. Getting rid of the bitmaps freed me of the task of creating my own which was boring (not to mention that I tended to suck at it)
The result is Triangle Wizard, named after the main character who is (the only person not to be represented by a letter) represented by a triangle
booty bothered wrote:So, he removed complex mechanisms because he sucks at it. And he's a filthy quitter. Not to mention that making it real time takes away from the entire essence of Nethack. This is not a nethack variant. It's a game that takes the idea of displaying monsters as letters (which would more accurately be described as a Roguelike feature rather than uniquely Nethack) while bastardizing the very essence of what makes Nethack, Nethack.
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