Page 1 of 1
Triangle Wizard
Posted: Fri Mar 20, 2009 1:43 pm
by stubby
Ever since booty bothered started here at the office, about 90% of my time at work is spent listening to her talk about NetHack.
So today I was poking around over on
RogueBasin and discovered the recent addition of a NetHack variant called Triangle Wizard, which looks like what would happen if the Triangle Pope dropped a NetHack level into the Geometry Wars engine.
I figured some here (pegasaurus) might be interested in doing some reconnaissance and reporting back about this important development in Trianglism.
Triangle Wizard: main page
Triangle Wizard trailer video
Posted: Fri Mar 20, 2009 2:08 pm
by Butthurt
This is where Wouter van den Wollenberg went wrong:
I initially started with a complex text-based game based on D&D rules, but I quickly abandoned it
Really? You're promoting a game developed by a quitter*? For shame, Rayhawk! Let's consult the Nethack database for the term "quitter" and see how Nethack feels about this:
Maltar: [...] I remembered a little saying I learned my first day at the academy.
Natalie: Yeah, yeah, I know. Winners never quit and quitters never win.
Maltar: What? No! Winners never quit and quitters should be cast into the flaming pit of death.
[ Snow Day, directed by Chris Koch, written by Will McRobb and Chris Viscardi ]
So I decided to make a hack 'n slash game using letters as monsters, but make it a real time game instead. I also removed some of the more complex mechanisms from NetHack such as fountains (including the wishes), pit traps and the need for sustenance. Getting rid of the bitmaps freed me of the task of creating my own which was boring (not to mention that I tended to suck at it)
So, he removed complex mechanisms because he sucks at it. And he's a filthy quitter. Not to mention that making it real time takes away from the entire essence of Nethack. This is not a nethack variant. It's a game that takes the idea of displaying monsters as letters (which would more accurately be described as a Roguelike feature rather than uniquely Nethack) while bastardizing the very essence of what makes Nethack, Nethack.
The result is Triangle Wizard, named after the main character who is (the only person not to be represented by a letter) represented by a triangle
Blasphemy. @ or GTFO!
I'm stealing your soda. I need something to wash this bad taste of
FAIL out of my mouth!
Posted: Fri Mar 20, 2009 2:28 pm
by pesgores
I am intrigued.
Let's see what kind of thing this is...
Posted: Fri Mar 20, 2009 3:03 pm
by stubby
booty bothered wrote:So, he removed complex mechanisms because he sucks at it. And he's a filthy quitter. Not to mention that making it real time takes away from the entire essence of Nethack. This is not a nethack variant. It's a game that takes the idea of displaying monsters as letters (which would more accurately be described as a Roguelike feature rather than uniquely Nethack) while bastardizing the very essence of what makes Nethack, Nethack.
Wow! Sounds like serious business! But I think I'll wait for the Trianglists' verdict.
Posted: Fri Mar 20, 2009 3:30 pm
by pesgores
I lost as soon as I started level 2, after completing the long tutorial and finishing the 1st level easily.
BUT HAVING THE ▲ AS A HERO IS A BLESSING
PLAY IT AND YOU'LL FEEL WHAT IT IS TO BE A TRIANGLIST
Posted: Fri Mar 20, 2009 3:58 pm
by IVhorseman
Nethack that isn't nethack, eh?
What makes nethack nethack is how disgustingly cruel it is. Make one filthy mistake and you're dead. You just killed a cockatrice, eh? better make sure you don't accidentally TRIP OVER THE CORPSE AND TURN TO STONE. May the gods have mercy on your soul should you be blinded.
Posted: Sun Mar 22, 2009 5:12 pm
by Doopliss
After an effective run as a Dwarf who really just had to run into things to kill them with his huge damage and regeneration, I'm still getting torn to shreds. Enjoyably torn to shreds, though.
Posted: Mon Mar 23, 2009 3:06 pm
by Stormzen
Ah but if you're female you can turn into a cockatrice and lay eggs that you can throw at people to turn them into stone.
Posted: Tue Mar 24, 2009 2:56 pm
by Butthurt
Stormzen: Ah fond memories! I used to have a lot of fun with my stoning grenades. For some reason (conducts, I suppose) I stopped polymorphing myself intentionally. I do have a =oPC in my current game, methinks I will stock up on cockatrice eggs to throw around! Thanks for reminding me of this!