Roll To Dodge: Defence Against the OTC Army

For all those games that happen to not be BrikWars

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Postby Dragonfire666666 » Tue Feb 02, 2010 12:21 pm

Yeah I know but...
TROLOLO
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Postby muffinman42 » Tue Feb 02, 2010 1:52 pm

Im waiting for this rounds rolls to go up.
This game is getting interesting.
Oh and could 3 of you please DIE so that i can join?
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Postby tahthing » Tue Feb 02, 2010 2:00 pm

HEY!
I just noticed that I've Lost my "compassion for ness" from my inventory!

last round;
ahp77 wrote:Tahthing: (3+1=4) First five rows join. back rows brings down 5 five men with them. rest are in your command.

250 hostile left.

20 men in your command.

Inventory:
Knife

Physical Mutations:
Ability for Compassion.(+1 [unless already 5 or 6] to all rolls to diplomacy)

Round before that;
ahp77 wrote:Tahthing: (5) He's safe, thanks to you.

Inventory
Compassion for Ness
Knife

Physical Mutations:
Ability for Compassion.(+1 [unless already 5 or 6] to all rolls to diplomacy)

GIVE IT BACK!!!!
and i still want to know how much i damaged giygas!
Image
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
Spoiler: show
I am the muffinman
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Postby Dragonfire666666 » Tue Feb 02, 2010 8:02 pm

muffinman42 wrote:Im waiting for this rounds rolls to go up.
This game is getting interesting.
Oh and could 3 of you please DIE so that I can join?

At this rate there will be alot more than 3 dead...
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Postby warman45 » Wed Feb 03, 2010 7:12 pm

so long as it doesn't die for another week
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Postby ahp77 » Wed Feb 03, 2010 10:03 pm

tahthing wrote:HEY!
I just noticed that I've Lost my "compassion for ness" from my inventory!

last round;
ahp77 wrote:Tahthing: (3+1=4) First five rows join. back rows brings down 5 five men with them. rest are in your command.

250 hostile left.

20 men in your command.

Inventory:
Knife

Physical Mutations:
Ability for Compassion.(+1 [unless already 5 or 6] to all rolls to diplomacy)

Round before that;
ahp77 wrote:Tahthing: (5) He's safe, thanks to you.

Inventory
Compassion for Ness
Knife

Physical Mutations:
Ability for Compassion.(+1 [unless already 5 or 6] to all rolls to diplomacy)

GIVE IT BACK!!!!
and I still want to know how much I damaged giygas!
Image


You gave him over 9000 damage.

I'll get the next round up... maybe Friday, if the homework load doesn't have me killed before then. (today, my parents want me going to bed soon, tomorrow, I have to do my 2 hr math class, plus the 40 minute bus ride to get there & back (if I don't have much homework, I might do it then), but I never do any homework on fridays, and if I forget then, it'll be up on saturday. If it's not up by sunday, you can assume I'm dead.)
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Postby ahp77 » Fri Feb 05, 2010 9:45 pm

Tahthing: (6) You help him... die faster. See dragonfire666666

Inventory:
Knife

Physical Mutations:
Ability for Compassion.(+1 [unless already 5 or 6] to all rolls to diplomacy)

dragonfire666666: (5) Too late. You are dead.

Next person gets: Knife to start.

Arkbrik: (3) You jump out and land, but not unharmed.

Injuries:
Broken arm (-2 to all activities involving right arm)

Inventory:
Knife
Blade Honer

Physical Mutations:
Wise (One level of extra info on every knowledge related check)

Minor: Open plain. And that building. Nothing else. Except dirt. dirty dirty dirt. icky.

Kiemaster: All the same shit, except no OTCmen or companions, and nothing damaged

take 2 turns on next round.

Inventory:
Knife
Chair leg

Ross_Varn: (4) The thing that is not a knife is in fact a seraded, 6 inch sword.

49 hostiles

Inventory:
Definitely a 6-inch seraded sword (NOT A KNIFE!!!)
SMG(294 rounds)

Warman45: (1) Indeed, there was more death. More specifically, YOUR death.

Next Guy gets:
Knife
OSSUM FLAMETHROWER OF OSSUM!!! (never runs out of fuel)
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Postby warman45 » Fri Feb 05, 2010 10:35 pm

NOOOO! i need a vial of resurection or something. GET THE MAD DOCK!
<img src="http://www.heresy-online.net/daemons/adoptables/24408.gif" alt="Broken Adoptable Image"><br><a href="http://www.heresy-online.net/daemons/levelup/24408-algurath.htm" title="Level up this Daemon!">Level up Adoptable!</a>
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Postby MasterEcabob » Fri Feb 05, 2010 10:55 pm

...

Can I have the OSSOM flamethrower?
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby kiemaster » Sat Feb 06, 2010 6:03 am

(so i get 2 major actions????)
major action:baracade doors and windows
major action2:look for a double barrel shotgun
minor action:look out window
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Postby Arkbrik » Sat Feb 06, 2010 7:06 am

Major action: Find useful things buried in the dirt. Dig with left arm only.

Minor action: Keep looking around in case enemies or other interesting objects present themselves.
Remus: Harry... I'm a werewolf.
Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.
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Postby Ross_Varn » Sat Feb 06, 2010 12:24 pm

Major Action: Keep shooting at the hostiles.

Minor Action: Look around for some rope or the like.
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Postby ahp77 » Sat Feb 06, 2010 2:35 pm

muffinman and ecabob are playing. ecabob gets the flamethrower.
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Postby MasterEcabob » Sat Feb 06, 2010 4:27 pm

Excellent!

Minor Action: Use the flamethrower to light a cigarette to add +1 to badass factor

Major Action: Stare down the OTC troopers with my badassness, causing them to crap their pants and flee.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!
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Postby warman45 » Sat Feb 06, 2010 10:13 pm

O well i killed more than anyone else. in fact.... it's impossible for anyone to mach my kills becaus i killed 150 and made an extra 50 retreat!

I'M AWSOME!
<img src="http://www.heresy-online.net/daemons/adoptables/24408.gif" alt="Broken Adoptable Image"><br><a href="http://www.heresy-online.net/daemons/levelup/24408-algurath.htm" title="Level up this Daemon!">Level up Adoptable!</a>
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