Page 1 of 1


Posted: Sat Dec 29, 2007 9:21 am
by Yak
Hi i'm making a new game called BrikLegend. (yes I know it isn't a very imaginative name, but who cares) some of the ideas are copied off Brick Quest, but most aren't.

The aim of the game is to be the last team standing on the Battlefield. there needs to be as many teams as many people you have, and there will be Start Cards, Monsters, Loot, Fighting and all that. I might make a website out of it. Also there will be a thing called the Vending Machine. you kill monsters to collect money, and with money you can buy Potions from The Vending Machine. Like the idea? if you have good ideas,I might put them in the game too. Tell me what you think.

Posted: Sat Dec 29, 2007 11:57 am
by IVhorseman
link plzkthx? or rules?

Posted: Sun Dec 30, 2007 5:39 am
by Yak
Well I don't have anything yet because i've just started two days ago lol :wink: soo when i'm done with the game. Sorry :oops: :(

Posted: Sun Dec 30, 2007 10:48 pm
by Rayhawk
This game is awesome! I love playing it all the time... some time in an alternate future when it exists.

If there's one thing I've learned from carrying the BrikWars banner for the last decade (and also from living in Hollywood for a big chunk of that), it's that anyone who tries to get you excited about what they're going to do, in advance, is never actually going to do it. Not to be mean or anything (although I do enjoy being mean), but I get an email or two like this every week, and in the entire history of my time on the Internet I've never seen a completed product result from a single one of them.

It's human nature. If you don't have enough motivation to make something on your own, no one else can give you that motivation. The best you can do is to get other people to do 90% of the work and then take credit for it (and that, by the way, is where business executives come from). In my experience, I can't think of a single exception: the people who are actually going to do the work to produce actual games, make their game first, and only afterwards start telling everyone about it.

Posted: Mon Dec 31, 2007 9:40 am
by The Lizard King
Sounds like apretty fun game. If I come up with any idea's I'll tell you about them.

Posted: Mon Dec 31, 2007 7:10 pm
by Captain Nomouth
I think you should fix the bugs in the second edition game manual. you spelled extravogent wrong.

Posted: Tue Jan 01, 2008 2:14 am
by Moronstudios
Where can I find out more about this, all hunts for more info have failed.

Posted: Tue Jan 01, 2008 3:53 pm
by Yak
Hi sorry, haven't been posting for the last few days cause I was busy.
Mike I will finish the game (well I hope) because I've been working on it everyday and It's a goal i'm gonna try to get for 2008.

Posted: Tue Jan 01, 2008 3:54 pm
by Yak
Sorry Moronstudios I haven't put anything up yet on the Internet but I've made pics and i'm gonna put em up in the next few days.

Posted: Tue Jan 01, 2008 3:57 pm
by Moronstudios
Ok, thank you.

Posted: Tue Jan 01, 2008 4:03 pm
by Yak
NP :wink:

Posted: Wed Jan 02, 2008 6:27 pm
by __Nero__
Hey I have an idea. Ok... so u know build a bear? well make a stand called build-a-spell or build-a-weapon! that would be awesome!!

Posted: Thu Jan 03, 2008 12:57 pm
by Leonardo812
I love this game. I play it every day. My favorite part is where the demented natives get stuck in the timed nuclear warhead. That is so awesome. And the attacking system is soooo radical. Dude.

Sorry, I had to give you a bad time about that. But really, How can I vote if we don't know anything about the game?