Elmagnifico gets to the minigun. It needs some repairs, as it's got many chips and what not in it.
Candlejack plops down and starts to use his medical supplies to heal his leg(you don't have a stimpack). He stops the bleeding, but needs a real doctor to take a look at it.
I manage to get the two robots, and send them out to look for stimpacks and some ammo and repair items for the minigun. The waddle off into the gloom, shouting about how Communism is a terrible thing, and how this is now a free fire zone.
Austin uses candlejacks missiles to make a pesudo bomb, and runs off hauling candlejack behind him.
*tick tick tick tick*
The pesudo bomb sets off the contents of the safe- A Mininuke. The blast sends austin and candle jack flying, where they crash into the other side of the hanger. 501st Is flung beside elmagnifico, and blacks out.
Austin now has a broken arm(crippled) and is bleeding from his chest(almost crippled).
Candlejack's leg is bleeding again and is now broken(crippled).
501st Has numerous small injuries, is knocked out, and is bleeding from the head(crippled).
Elmagnifico gets a small chunk of metal in his thigh that is bleeding profusely.
The safe is no longer there. There is a large hole in the wall.
As the smoke clears, everyone but 501st sees what was behind it- a large pre-war weapons cache.
The Super mutants will arrive in 3 turns, as they stopped to discuss what that loud explosion was.
In addition, you can hear ghouls in the distance, coming towards the hanger. They will arrive in 3 turns.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.