That's your cue, sorry.
Also, here's how this will work:
Since this is a "success" based system, you'll need a table indicating the successes needed to achieve your actions.
*[-1] Automatic Failure: That is, if you roll 1d6 and apply a stat penalty, a score of -1 or below means you automatically fail that action and I dictate what happens.
*[0-2] Menial Task: This is the requirement for something as simple as flipping a light switch or pouring a cup of coffee, depending on the stat, of course.
*[3-4] Dim Feat: This is the roll required to succeed in any action that falls slightly inbetween average and menial tasks.
* Average Schlep: This is the roll required to do something at an utterly average capacity, such as shoot an slow moving target with a rifle, or dance like a lunatic.
*[6-7] Impressive Task: These are slightly above average actions, like talking a person out of fuming at you and letting you buy them a few drinks.
*[8-9] Incredible Feat: These are awesome actions that go above and beyond the normal an average human could pull off, such as pin-pointing a high-speed target at 50 paces.
* Godly Action: These are the nigh-impossible feats you always see in movies, like slicing a falling cherry blossom pedal in half with your katana without disturbing the air, or landing a headshot with a rifle while doing a backflip to avoid nearby combatants. Even for those who have 4 in a stat... Godly Actions are difficult to achieve.
So, you declare your actions, I tell you what your target number is (one of the above numbers) and what stat you will use, and then you roll. If you succeeded in reaching or surpassing that number (adding together your roll, plus bonuses/penalties from the stat, plus any Luck uses (which must be declared before you declare your action)), then you dictate what happens then. You do not get to use "and"s or "then"s; keep the actions short.
However, for every 1 that you pass the requirement by, you get an additional little bit of description that you can add to your action (thereby allowing you to use "and"s, "then"s, and etc).
Dave declares he wants his kick-ass street brawler named Mikey to punch the guy nearest him. His GM tells him this is an average action that uses Fortitude. Dave's Brawler has a Fortitude of 3. He rolls 1d6 and gets a 3, giving him a 6 total. Taking into account his extra description, he declares his action: "Mikey stands up and lands a blow on the nearest guy's face, knocking him out cold." The "knocking him out cold" was Mikey's extra description; if he had just totaled a 5, his action would not have knocked the guy out, just done a little damage.