This is my first, well, anything. So please forgive any and all amateur-like behavior here. I'll do my best. Rules as always:
Roll To Dodge Standard Rules
The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll:
: Epic Fail. Your efforts only worsened your situation.
: Fail. Your skills or luck were insufficient.
: Meager success: The situation didn't improve by as much as you have intended.
: Success: Your efforts were sufficient to achieve your goal.
: Epic Success: Your skills and luck have combined to ensure your success.
: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to dodge the threat.
This game will use a few additional rules.
You and most other creatures have 6 HP, large creatures have more. If you lose all your HP, you die. Most weapons do D6 damage, large weapons do more. Unarmed combat does 1 damage.
CHANGE HERE \/\/\/
Every time you make an Overshot, you either get 1 maximum hit point, or a special bonus item (chosen randomly and in accordance with my name).
If you fail to post actions for three consecutive turns, your character dies from boredom.
So, I have 5 slots open. I'll give a small amount of background, with details later.
You five, whoever you are, are at a buddy's house (whoever claims a slot first). While hanging out, the world outside is stripped away, and the house is nearly obliterated.
All you get to start is your name. Give yourself a realistic name.
Ex. Bob = yes. WhoopYourButt = no.
EDIT: You'll get weapons right at the start. But at first just choose a name.
Last edited by Mr. FudgeDaRules
on Mon Dec 06, 2010 8:12 pm, edited 4 times in total.