Shall we begin?
CURRENT CHARACTER SHEETS:
Abilities: Piercing Blow [3mp, 1d8+2 damage]
CHA: 1d4 +1
Weapons: Shortbow [1d4], 90 arrows, Shortsword [1d4]
Armor: Wooden Half-helm [1d4], Leather shirt [1d4-1], Leather pants [1d4-2]
Inventory:Rope, Flint and steel, Lockpicking kit, 10 small health potions
Class: Paladin (Mihokmut) [+3 Str, +1 Int]
Race: Minotaur [+3 Str, -1 Int, -2 Cha, -2 Dex]
Abilities: Restore [1d6+2 hp, 3 mp]
Weapon: Axe [1d4+(STR/2)]
Armor: Leather Shirt [1d4-1], Wooden Shield [1d4], Wooden Half-Helm [1d4]
Equipment: 3 Torches [5 gp], 4 Healing Potions [40 gp], 2 Small Healing Potions [10 gp], 4 Potions of Rejuvenation [40 gp], Wooden Half-Helm [1d4]
Abilities: Double Strike [3 MP, attack*2]
Weapons: 2 knifes [1d4], Shortsword [1d4]
Armor: Leather shirt [1d4-1], Leather pants [1d4-2], Wooden half helm [1d4]
Inventory: 4 Small Healing potion, 2 Healing potion, Large Healing potion, Rope, Flint and steel, 3 torch, Lockpicking kit
I would appreciate it if you guys kept track of your character sheets. I'll post when something is changed, but I will not be dumping that wall of text at the end of each status post unless you ask me to.
You were captured several weeks ago, for varying reasons, most likely cooked up by the soldiers who decided to take you in. You have been imprisoned within an overcrowded cell block in the river town of Arido, on the outskirts of the Crown Colonial's claimed territory, waiting for something- anything- to happen, to break this tedium.
A loud explosion echos down the hall, and several guards rush past you as sounds of fighting reach your ears. Several prisoners cluster against the bars as you stand back, meeting eyes with the two other that you had been talking with before. Something's happening. Now it's up to fate.
Smuggle Check [CHA]: Naussica managed to sneak in his lockpicking kit when he was captured. All other items on him, Thade, and Turgo have been confiscated.
It is dark. Three other prisoners attempt peer out of the cell's door as you three stand back. Sounds of fighting echo down the hall. A guard stands outside the door. The guard is distracted by the fighting.
Naussica: Lockpicking kit
Submit a command for your character, and please try to keep in character. I will roll for the effect.
Last edited by Ross_Varn
on Mon Nov 29, 2010 7:11 pm, edited 2 times in total.