The mages walk forwards and meet with Dorse. After a moment's hurried discussion, Dorse walks towards Thade and Naussica, leaving Turgo with his axe ready and waiting at the head of the rebels.
Dorse comes up in front of the Baron, glancing at Naussica. Addressing the Baron directly, he says "It appears that we now have the advantage. We will let you live, provided you return to town immediately." The Baron nods, his adam's apple rising and falling against Naussica's knife as he swallows nervously. "Address your troops."
Naussica lets him stand as the Baron calls out, "Loyal soldiers of the Crown! Return to town immediately!"
The party watches as the soldiers collect their dead and begin to trek back towards town.
Dorse turns to the mages as the rebels remount onto the carts. "Master K'Do. Thank you for coming. I apologize that you were unable to aid us in combat." The reptilian firemage nods, and then motions towards you. "It appeared that these rebels had the situation well in hand," he says in a grave voice.
As the carts turn into the forest, you walk behind with Dorse and the mages as the rain suddenly ceases.
First encounter complete!
xp gained: 30
HP is now 22.
MP is now 11.
Naussica gains Ability: Ranger's Speed!
Turgo gains Ability: Turn Undead!
Thade gains Ability: Pickpocket!
Please add +2 to any dice or +1, +1 to any two dice.
Abilities: Piercing Blow [3mp, 1d8+2 damage], Ranger's Speed [3mp, x2 AGI one turn]
CHA: 1d4 +1
Weapons: Shortbow [1d4], 90 arrows, Shortsword [1d4]
Armor: Wooden Half-helm [1d4], Leather shirt [1d4-1], Leather pants [1d4-2]
Inventory:Rope, Flint and steel, Lockpicking kit, 10 small health potions
Class: Paladin (Mihokmut) [+3 Str, +1 Int]
Race: Minotaur [+3 Str, -1 Int, -2 Cha, -2 Dex]
Abilities: Restore [1d6+2 hp, 3 mp], Turn Undead [4mp, undead flee]
Weapon: Axe [1d4+(STR/2)]
Armor: Leather Shirt [1d4-1], Wooden Shield [1d4], Wooden Half-Helm [1d4]
Equipment: 3 Torches [5 gp], 4 Healing Potions [40 gp], 2 Small Healing Potions [10 gp], 4 Potions of Rejuvenation [40 gp], Wooden Half-Helm [1d4]
Abilities: Double Strike [3 MP, attack*2], Pickpocket [3MP, CHA+DEX>INT]
Weapons: 2 knifes [1d4], Shortsword [1d4]
Armor: Leather shirt [1d4-1], Leather pants [1d4-2], Wooden half helm [1d4]
Inventory: 4 Small Healing potion, 2 Healing potion, Large Healing potion, Rope, Flint and steel, 3 torch, Lockpicking kit