Time for some new additions to the equipment list, drafted while I was supposed to be reviewing a practice AP exam that I utterly failed. It's amazing how much not wanting to do something can lead to wnoderful progress elsewhere, eh?
A load of new scrolls (the Litany series is unfinished, but you can see where it's going):
Scroll of Passage: Creates a door over a wall tile of your choice in the room you are standing at the time that you use this scroll. If the door connects to a previously explored room, it opens automatically.
Scroll of the Poor Man's Wish: Creates a chest on an empty floor tile in the room you are standing at the time that you use this scroll.
Scroll of the Last Wish: To use this scroll, you must sacrifice 2 AP, 2 HP, or a point of any of your attributes. Once done, you may:
-=- create 1 piece of equipment (allocating bonus points, aspects, and blessings/curses as normal), or
-=- Replace 1 tile with a tile of a different type (including traps), or
-=- Change your Class. Restrictions and abilities of your new Class take place immediately.
Litany of the Seraphim: Creates a Flachion item in your inventory with two bonus points (allocated by you upon creation) and the Elemental Aspect of Fire. This item disappears irreversibly after three previously unexplored rooms have been completed.
Litany of World's Reach: Creates a Longbow item in your inventory with two bonus points (allocated by you upon creation) and the Elemental Aspect of Air. This item disappears irreversibly after three previously unexplored rooms have been completed.
I'm also working on perfecting a system for loot that uses a Common-Rare scale to make some items more likely to show up in chests than others. This is mostly for the electronic version (which, by the way, is almost underway; we just need one more programmer on-board and we'll be set).
"In a mad world, only the mad are sane." - Akira Kurosawa