Pocket Dungeon

For all those games that happen to not be BrikWars

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Postby Elmagnifico » Fri Jan 07, 2011 12:49 pm

I always enjoyed the Gremlin Mage(?).  The one with Magic Jump, Missile, and Heal.  Also, try a level as a Mote or Cube of Greenness.
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Postby BFenix » Fri Jan 07, 2011 2:19 pm

Elmagnifico wrote:I always enjoyed the Gremlin Mage(?).  The one with Magic Jump, Missile, and Heal.  Also, try a level as a Mote or Cube of Greenness.


Thx for sharing inkensall, the game is cool, yet a bit repetitive over time... but lets stay on here shall we?
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Postby Olothontor » Fri Jan 07, 2011 5:01 pm

Image

How's it looking so far? I think it looks functional enough.
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Postby Ross_Varn » Fri Jan 07, 2011 5:54 pm

It looks amazing.

It looks like this plays like a portable version of Nethack.
Image

I've gotta try this.
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Postby Olothontor » Fri Jan 07, 2011 5:56 pm

Ross_Varn wrote:It looks like this plays like a portable version of Nethack.


That's almost precisely what it is.

I'll reserve you a spot in the first online runthrough, if you'd like.
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Postby BFenix » Fri Jan 07, 2011 6:36 pm

Olothontor wrote:Image

How's it looking so far? I think it looks functional enough.


Absolutely great, your stuff really has that pixel feeling to it... Overall its going super, I especially liked the lock for some reason

Btw, if you host this will the players generate the rooms or will you (host) make it like the quests, before the players get into it? Also, can I have a spot plz?
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Postby Robot Monkey » Fri Jan 07, 2011 6:40 pm

BFenix wrote:Also, can I have a spot plz?


Me too?
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Postby ForlornCreature » Fri Jan 07, 2011 7:48 pm

Me three?
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Postby Ross_Varn » Fri Jan 07, 2011 7:51 pm

I can imagine it now, the entirety of the fourm running around a three page dungeon town...
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Postby BFenix » Fri Jan 07, 2011 8:05 pm

Ross_Varn wrote:I can imagine it now, the entirety of the fourm running around a three page dungeon town...

Eheheh, It will probably go like a Temple of Elemental Evil, continuing as a campaign

It would be cool though, that we all organize a nice party to crawl out some dungeons  :)
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Postby ForlornCreature » Fri Jan 07, 2011 8:38 pm

The forum PD thing looks great, I just think the critters could be defined by shape as well as colour, or look more representative of what they are. You know what would be awesome? Different texture packs for different genres. Like "Alien spaceship". Also, I wonder whether the people on PW would like this, with the pixel art sort of stuff.

EDIT: This makes me wonder whether someone could use these tiles to make a PD game engine in java or something
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Postby Ross_Varn » Fri Jan 07, 2011 9:38 pm

my l33t modding skilz wrote:Addition to S generation-Dwarven Halls
S-
1-2 - 3
3-4 - 4
5 - 5
6 - 6
7 - 7
8 - H

H[all] - x2 T[reasure],M[onsters],D[oors]
1-2 - 10
3-4 - 15
5-6 - 20


Also, I totally call a spot.  :D
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Postby ForlornCreature » Fri Jan 07, 2011 10:41 pm

Anyone know how to use flash? I reckon it would be possible to make a tile-based game that uses the DunGen system and these tiles. It would take a bit of time, considering the logic code that would have to be written to make the variety of room size and shapes. I myself have neither flash or any other similar program nor have any experience programing anything.
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Postby Keldoclock » Sat Jan 08, 2011 12:00 am

i can do some pretty basic flash, I think something like this could be done, I'd need a bit of help with the random generation code though.
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Postby thade » Sat Jan 08, 2011 12:00 am

I can try to do something in GML, but no promises it'll work. or happen.  :roll:
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