Olothontor wrote:I'd definitely be willing to pitch in on the graphics (map packs with varying tilesets would be really cool, I think), as well as ideas.
Yeah, That'd be great, thanks. I think I might be able to do the custom maps, I know theres a command for changing resources.
As for the combat system, it all depends on how far you're willing/want to stray from the original game. Realtime would, as you said, be very far from PD and it's rogue-like predecessor, but would be an easier code system.
Obviously each combat system has its own ups and downs, and stylistically they vary greatly. You should make this decision as soon as possible, before you code the rest of it, because a decision like that will really affect almost every aspect of the game.
That's what I'm worried about. Still trying to decide. I think I'll try it in realtime, and see if it feels too weird.
Robot Monkey wrote:So it just generates dungeons?
Will there be actual gameplay at some point?
Right now, it just generates dungeons, yes. There will be combat soon. Keep in mind, I haven't been working on this for very long, and I can't devote all my time to a side project that I'm doing just for fun.
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