ForlornCreature wrote:I have been wanting to learn a scripting language, so I think I'm gonna have a go at learning game maker.
ForlornCreature wrote:I just came up with my own method of placement, and substituted the nodes for diamond tiles so I get a usable grid!
It has placable blocks and a unit that doesn't work, ignore that.
ForlornCreature wrote:I'm guessing nothing is happening to do with RTS development?
Olothontor wrote:You know what that'd be great for? An RTS Minecraft mod.
Build structures (possibly merge with previous mods, like the Runecraft mod) to create mobs, and then you act as the sole thinking "Hero" of your forces. You retain all of your normal abilities as a Minecraft player (I.e. you can harvest materials, remove and place blocks, etc).
The player would harvest resources and maintain management over the "base" as a whole, and each of its outposts. There could even be a custom map-generation algorithm that creates pockets of slowly renewing resources, so that traditional RTS-style resource gathering is possible without too much hassle. The algorithm could also place random "neutral" units and outposts sitting on top of resource quarries, etc.
It'd be a big undertaking, and so I'm not immediately going to jump on this idea, because.... it just wouldn't happen. It would be fucking sweet, but it's not gonna happen without some insane commitment. Oh well.
Ross_Varn wrote:I'll run a test of this as soon as possible, but it looks to be intriguing so far. I may set it up so we can run a game over the fourm, how does that sound?
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