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Re: Urban Dead

PostPosted: Mon Jan 09, 2012 8:34 pm
by RunsWithLegos
just got gun training or what ever gives you +25% for both weapons

and i will get BH next levle

Re: Urban Dead

PostPosted: Mon Jan 09, 2012 9:13 pm
by Keldoclock
Back in mah day, we done had to run uphill both ways just to fight our zombies!

Things I remember that were of value-

Shotguns are almost always superior to pistols. I think you can carry like 48 of them.
Flare guns are a cool but useless thing to find. I recall that flares could be seen from within buildings, but honestly there aren't/weren't enough players around to make them worth using.

Shotgun(s), Fireaxe, FAKs, kevlar, cell phone. Also a newspaper, just to beat Silverdream again and again and again.

Get some iron bars or lead pipes or whatever if you don't have Barricade, you can use them to barricade.

When in zed-town, don't repair. Bunker down in an open dark ruined building, you are safest there.

Don't kill any MCDU dudes. They have literally hundreds of backup guys and all have pseudo-military boners. I was once one of them.

Hah, I found a bunch of my old shit:

http://wiki.urbandead.com/index.php/Use ... lock_Encon"

Hah, they're still hosting my old 2008 stuff! Aw man, the memories.

Image

Here's the urbandead forums:

http://s1.zetaboards.com/brainstock/index/

Report player killers n such rubbish there.


EDIT: Oh yeah, and if you suck with weapon skills, use the Knife. Pretty good chance to hit at any time, only trouble you should run into is if the zed you're stabbing happens to be online or is wearing a vest.


My sagely wisdom dispensed, I can rest in peace knowing I have contributed without having to pick up my account again.

Re: Urban Dead

PostPosted: Mon Jan 09, 2012 9:51 pm
by enders_shadow
Well, shotguns are better than pistols if you have the xp to waste looking for ammo and guns and such. Also, i believe you can hold much more pistol ammo than shotgun ammo. And melee combat is pretty much obsolete as soon as you can waste xp on finding ammunition.

Re: Urban Dead

PostPosted: Mon Jan 09, 2012 10:30 pm
by mgb519
Shotguns deal twice as much damage, but only carry two shots at once, have to be reloaded per shot, and carry ammo on a per-shell basis. Pistols come in bundles of six. Firing all the shots in a pistol averages more damage than firing all the shots in a shotgun.

Re: Urban Dead

PostPosted: Mon Jan 09, 2012 11:56 pm
by Keldoclock
Game must've changed 'since I played. Pay no mind to the ramblings of this old-timer.

Re: Urban Dead

PostPosted: Tue Jan 10, 2012 12:58 am
by Silverdream
In the library, now what?

Re: Urban Dead

PostPosted: Tue Jan 10, 2012 9:32 am
by SnakeMittens
Flare guns do 15 damage. But only 2.5% chance of hitting.  :?

Re: Urban Dead

PostPosted: Tue Jan 10, 2012 11:45 am
by RoC77
You can free run into the mall north of you.

I just loaded up on pistolas & medkits, & went back to the factory...

Re: Urban Dead

PostPosted: Tue Jan 10, 2012 12:06 pm
by Ross_Varn
Unless you don't have freerunning. God, I wish the entire game played Dual Nature/IC, it would make it so much better. No need for revive points, no need to complain about combat revives- it'd be a proper sim, anything goes. But no...

Re: Urban Dead

PostPosted: Tue Jan 10, 2012 12:34 pm
by RunsWithLegos
yeah, that would be nice.

but you still wanna have death cults.

Re: Urban Dead

PostPosted: Tue Jan 10, 2012 4:45 pm
by Ross_Varn
Er, why? It's bloody hard enough to attempt to validate their existence in game! "Yeah, there are these guys that go around and assist zombies with sieges, the zombies won't even attack them, it's like they have some sort of connection, you know? We call them the Death Cultists. Because it sounds cool." It's just frigging bad RP. Stuff like survivor groups and things, that can be explained, but revive points and city-wide conventions on barricade levels, along with every single survivor knowing the art of parkor? I dunno, man. I dunno.

Re: Urban Dead

PostPosted: Tue Jan 10, 2012 5:08 pm
by RunsWithLegos
Ross_Varn wrote:Er, why? It's bloody hard enough to attempt to validate their existence in game! "Yeah, there are these guys that go around and assist zombies with sieges, the zombies won't even attack them, it's like they have some sort of connection, you know? We call them the Death Cultists. Because it sounds cool." It's just frigging bad RP. Stuff like survivor groups and things, that can be explained, but revive points and city-wide conventions on barricade levels, along with every single survivor knowing the art of parkor? I dunno, man. I dunno.



cause people are batshit crazy, we have deathcults now, i doubt zombies would change that, it would strengthen the cults i bet,

Re: Urban Dead

PostPosted: Tue Jan 10, 2012 5:15 pm
by mgb519
An increase is a change. But the zombies wouldn't coordinate with them, they'd attack everyone living.

Re: Urban Dead

PostPosted: Tue Jan 10, 2012 5:42 pm
by RoC77
Ha, before I joined you guys all I did was run around attacking people, no organization or plan, hell I didn't know there was a map let alone a wiki. I just ended up stumbling onto the mall or fort and just joined in attaking it. If I was a Z and you were alive I'd kill you, if you revived me I would attack you until my infection killed me then I would finish you off. I wasn't a very socible character....

Re: Urban Dead

PostPosted: Tue Jan 10, 2012 8:53 pm
by Keldoclock
I was always under the impression that free running was just a matter of knowing where to look to grab the planks n ropes n things people kept near their roofs for travel.