mgb519 wrote:L4D was never meant to be truly scary. It's just a different type of game altogether.
I kinda expected a zombie apocalypse game to be a little scary. That's fine; it doesn't have to be scary.... it's still boring.
It's entertaining from the stand point of "fuck yeah! blast some meat sacks!" After an hour I'm left wanting something with a little more substance in the plot.
I'm also unimpressed by the sound and graphics. Overall design is lackluster. Texture maps are simple, flat, and repetitive. The sounds are cheesy; for example the gun shots sound like toy guns. There was little thought given to why things are where they are. Be it weapons like pipe bombs and molotov coctails sitting in an office or just randomly splattered gore.
Where as games like FEAR 1 & 2 (and DOOM 3 to a lesser degree) leverage cinematic techniques. The sounds in FEAR 2 are realistic and high quality. The texture maps are rich and actually have texture. Everything is put somewhere for a reason; it's more akin to set design than just building another level. It's actually more difficult to use cinematic techniques and rather amazing they pull them off successfully because the designers don't have full control of the camera... the player does.
The use of lighting to cast a moving shadow out of the corner of your screen... was it a monster or was it just a shadow? You'll find out soon enough...
You clearly see a monster on the other side of a barrier and it behaves like a caged animal trying to get at you... then it runs off, out of sight, in the same general direction you need to go. Will you come up on it soon or will it find a way around and come up on you? Should you hold tight and wait for it or move up and hope it doesn't surprise you?
The blood streak leads down the hall and around the corner because some freak iced that fool, drug him around the corner, and now you came up on it eating the suckers face! It's not just random gore thrown around.
When you drop out of an air duct into a room the music changes sharply to build the suspense... what's going to happen?! You don't plainly see why it changed but your senses tell you it changed for a reason.... you'll find out!
With games like Half-Life 1 & 2 and FEAR 1 & 2 you are immersed in the plot. You don't know the entire story before you start.... like so many cheesy games that give you an intro which basically tells the whole story and the rest of the "plot" is you killing everything until you "win".
In HL and FEAR the plot unfolds in front of you. Your character is somehow interwoven into the story. My favorite example would be the original Half-Life where it was the first game that I had played that didn't need to tell the story with cut scenes (or like so many other games just neglect any real plot).... you were IN the story and it was happening all around you!
OK.... I'm done blathering... sorry I just started typing and couldn't stop...