Bedroom: Bed (1 log)
Throne room: Throne (1 log)
Shop: Desk (1 log)
Mill: Millstone (1 stone)
Bakery: Oven (1 stone)
Smelter: Furnace (1 stone)
Forge: Furnace (1 stone)
Coal furnace: Furnace (1 stone)
House: Bed (10 logs)
Shop: Desk (10 logs)
Mansion: Bed, Desk, Throne (15 logs, 5 stone)
Mill: Millstone (5 logs, 5 stone)
Bakery: Oven, Desk (10 logs, 5 stone)
Baker's Shop: Millstone, Oven, Desk, Bed (15 logs, 10 stone)
Smithy's: Furnace, Desk (10 logs, 5 stone)
Warehouse: (5 wood)
Arkbrik wrote:We have the random monster attacks, but do you have other ideas?.
Rody wrote:I suppose some resource gathering could be included, though in my opinion, leveling gathering skills and gathering enough can quickly become a chore a grind, and that should be avoided.
Random monster attacks should definitely be small fry. A few of them would be trying to steal your stuff rather than kill you. At the same time, travelling alone and unarmed through the wilderness has to be risky. But if you have a weapon and know how to use it, you should be fine.
At the end of every turn, the GM tests the savagery of every region (with a d100) that has people in it. The test gets a penalty if there are multiple people in the region. If the test is passed, a monster attacks one randomly chosen person in the area.
Bigger fry should only attack settlements with multiple people. They can be announced one day before they attack, appearing in an adjacent region, for example "The dragon Graglahalak has arisen in the Stony Mountains, seeking to attack the town of Brigstone!" Then everyone has a chance to flee/prepare themselves/make a preemptive attack on the dragon.
I'm hoping that instead of every player grinding forth their own equipment, they will be buying it from each other. Some characters are good armorsmiths, some are good weaponsmiths, and so on.
Arkbrik wrote:I don't have any fixed size for regions... much like Dwarf Fortress tiles, they'll be a bit abstract. They can't fit more than one city, but that city can consist of any number of buildings. And there's always enough wilderness in the region for a few monster lairs.
Good point about the legendary monsters. They could be decided before the game begins and placed in secret locations. Players could find them with an appropriate skill. Towns could draw the attention of them depending on their size (5 people in a town attracts legendary monsters from 1 tile away, 10 people attracts monsters from 2 tiles away, and so on). The legendary monsters would travel 1 tile per day towards their target (wrecking any smaller towns that happen to be in the way). If the monster wins it takes up residence in the ruined town... until attracted by another city.
Arkbrik wrote: About grinding: An unskilled woodcutter can cut down an average of 1.7 trees per action. +1 cutter gets 2.5 trees, +2 gets 3.5 trees, +3 gets 4.5 trees, and +4 gets 5.5 trees. So even if you only devote one action per day to chopping trees you'll still have a nice supply of logs to sell.
Arkbrik wrote:Time for Animal/Small monster/Big monster suggestions! What kind of animals do you want to hunt? What critters do you want to attack you in the woods? What legendary beasts do you want to destroy your towns?
Enemies with other behaviours than "fight to the death" are encouraged (like, this creature steals your stuff, this creature eats your food rations, and so on).
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