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For all those games that happen to not be BrikWars

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Postby Arkbrik » Wed Aug 03, 2011 4:54 am

Solvess

Image

Makes axe from rocks: 3
Makes a -4 rock axe.

(A -4 axe is completely useless so I figured you'd want to try again...)

Makes axe from rocks: 1: Epic fail
Solvess drops a rock on his foot, losing 1 HP!

Makes axe from rocks: 3
Makes a -4 rock axe.

Baynir

Image

Cuts down trees: 6
Baynir gains 1 XP!
Baynir gains a skill point!

Cuts down 4 trees.

Moves to region 12.

Prospects the region: 5+1=6

Region 12 has the following:

*between 70 and 75 animals
*between 55 and 60 trees
*no gold ore
*no iron ore
*no flux stone
*2 lairs, both empty
*no hidden legendary monsters.

Rade

(You'll need a smelter for smelting ore so I'll have you mine some stone for that)

Mines stone: 5-1=4
Mines 2 units of stone.

Builds a smelter in The Twisted Cave with 1 unit of stone.

Smelts iron ore: 3
Smelts 1 unit of iron ore into 1 iron bar, burning 1 log.

(To make axes and other stuff with your iron you will need an anvil...)

John

Image

Builds a smelter in mine entrance with 1 unit of stone.

Smelts iron ore: 6
John gains 1 XP!
Smelts 2 units of iron ore into 2 iron bars, burning 1 log.

Forges iron pickaxe: 1+4=5
Forges an iron pickaxe from 1 iron bar, burning 1 log.

Gerionar

Builds a cage trap: 5+3=8
Builds a +4 cage trap from a log.

Builds kennel from a log next to wooden house.

(Charcoal pit would need... a shovel? Let's make it a charcoal clamp, same thing)

Builds charcoal clamp from a log next to wooden house.

End turn

No one is attacked by wandering monsters this turn.

Everyone eats a food ration. Solvess & Baynir regain 1 HP.

Open Quests

*Solvess in region 9 wants 15 arrows, and offers 5 food rations as reward.

*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.

Mercenaries

*Solvess in region 9 will work for anyone who can pay.

Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.

Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.

Rade - mgb519
12/12 HP
9/10 XP
Region 9
Wooden bow (1d6 & range 2/1d4), -1 rock pickaxe, -1 rock axe, glass bottle of whisky, 3 units of iron ore, 1 unit of stone, 1 iron bar, 30 food rations, 30 gold coins.
The Twisted Cave with 1 smelter in region 9.

Solvess – solves
Image
4/12 HP
5/10 XP
Region 9
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 2 -4 rock axes, 28 food rations, 30 gold coins.

John the Blacksmith - 501stCadians
Image
10/10 HP
3/5 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, iron pickaxe, -2 rock pickaxe, -3 rock pickaxe, -4 rock pickaxe, 12 logs, 1 iron bar, 5 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter in region 9

Gerionar the Trapper - knolli
11/11 HP
3/5 XP
Region 9
Iron axe (1d6), 23 logs, 3 bundles of medical herbs, +5 animal trap, +4 cage trap, 5 food rations, 30 gold coins
1 wooden house in region 14
1 wooden house with kennel and charcoal clamp in region 9

Baynir De'Carra, Footman – Olothontor
Image
8/10 HP
5/10 XP
Region 12
Iron halberd (1d6), iron armor (AV 2), 5 cloth bandages, 10 logs, 6 food rations, 30 gold coins.
1 skill point to spend, either on HP or one of the following skills:
Survival: +2
Prospecting: +1
Halberdier: +4
Heavy Armor Use: +2
First Aid: +1
Tracker: +0
Woodcutter: +0
Resist Charm: +0
Dodger: +0
Remus: Harry... I'm a werewolf.
Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.
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Postby mgb519 » Wed Aug 03, 2011 6:20 am

Mine more iron till I run out of actions.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Postby knolli » Wed Aug 03, 2011 6:53 am

Welcome back, Arkbrik. We missed you.
How many days must the clamp burn before I can take the coal? I don't think it's ready after only one day.
Gerionar
Image
I set up the animal trap and I check it. If I caught something, I want to take not only the food rations but the hide, the teeth and bones and some tendons, too, for further crafting.
I want to make a set of needles from the bones, cords and strings from the tendons. It's a pity I can't make leather, yet.
Ross_Varn wrote:Knolli is awesome.
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Postby 501stCadians » Wed Aug 03, 2011 9:34 am

John
Image
Take apart my rock pickaxes.

Chop some more wood.
IVhorseman wrote:I'm the Several Hundred Dollar Man!

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Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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Postby Olothontor » Wed Aug 03, 2011 10:12 am

Baynir De'Carra, Footman
Image

XP:
*Up my skill in Woodcutting.

Actions:
* Bandage my current wounds.
* Hunt.
* Move to Region 16.

Quests:
* Post my services as a "Halberdier for Hire. Willing to take trade goods in payment for any assistance you may need."
* Send a message to Solvess. "Join me! Perhaps we can start a mercenary company here. I'm almost positive there'll be a use for our services; this is an untamed place."
"In a mad world, only the mad are sane." - Akira Kurosawa
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Postby Arkbrik » Wed Aug 03, 2011 10:29 am

knolli wrote:How many days must the clamp burn before I can take the coal? I don't think it's ready after only one day.

Uh, I think it's easiest to abstract it and use it like the other buildings (use an action to burn logs into charcoal, the higher your skill roll the more logs you burn).
Remus: Harry... I'm a werewolf.
Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.
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Postby mgb519 » Wed Aug 03, 2011 11:44 am

Where do I get those pictures?

On an entirely separate note, will we get to command per turn in pvp combat, should it ever come to that?
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Postby Arkbrik » Thu Aug 04, 2011 2:40 pm

Olothontor makes the pictures, ask nicely and maybe he'll make you one...

Turn-by-turn combat command is impractical (especially if a war breaks out and there's tons of players fighting each other), but you can specify special behaviours in your orders (eg. "If I drop below 4 HP, I run away.")
Remus: Harry... I'm a werewolf.
Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.
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Postby Arkbrik » Sat Aug 06, 2011 8:26 am

Sorry for the delay, I've been busy and my computer has been stupid... but here we go.

Rade

Remember to put your character name in bold above your actions!

Mines iron ore: 1-1=0: Epic fail
Rade mines a unit of iron ore, but a careless pick strike turns it into useless gravel.

Mines iron ore: 3-1=2: Fail

Mines iron ore: 5-1=4
Mines 2 units of iron ore.

Gerionar

Image

Sets up +5 animal trap

Checks +5 animal trap: 2+5=7
The trap has caught a deer! Gerionar butchers it for 4 food rations, a raw hide, a set of bones, a set of teeth and a set of tendons. Gerionar retrieves the trap.

Makes leatherworking tools from bones and tendons: 2: Fail

John

Image

Takes apart rock pickaxes (free action).

Cuts down trees: 3+3=6
Cuts down 4 trees.

Cuts down trees: 4+3=7
Cuts down 5 trees.

Cuts down trees: 4+3=7
Cuts down 5 trees.

Baynir

Image

Bandages wounds with cloth bandage: 4+1=5
Regains 2 (3) HP.

Hunts animals: 4
Baynir tracks down a fox!

Fox
HP 4
Bite: 1d4

Baynir uses armor properly: 2+2=4: Success

Baynir attacks fox: 2+4=6: +2 damage
Fox dodges: 2: Fail
Fox takes 6+2=8 damage
Fox is killed!

Baynir butchers the fox for 2 food rations.

Moves to region 16.

(About the message to Solvess: PMs are probably easier and more reliable...)

End turn

No one is attacked by wandering monsters this turn.

Everyone eats a food ration.

Open Quests

*Solvess in region 9 wants 15 arrows, and offers 5 food rations as reward.

*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.

Mercenaries

*Solvess in region 9 will work for anyone who can pay.

*Baynir in region 16: "Halberdier for Hire. Willing to take trade goods in payment for any assistance you may need."

Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.

Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.

Rade - mgb519
12/12 HP
9/10 XP
Region 9
Wooden bow (1d6 & range 2/1d4), -1 rock pickaxe, -1 rock axe, glass bottle of whisky, 5 units of iron ore, 1 unit of stone, 1 iron bar, 29 food rations, 30 gold coins.
The Twisted Cave with 1 smelter in region 9.

Solvess – solves
Image
4/12 HP
5/10 XP
Region 9
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), 2 -4 rock axes, 28 food rations, 30 gold coins.

John the Blacksmith - 501stCadians
Image
10/10 HP
3/5 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, iron pickaxe, 26 logs, 1 iron bar, 4 food rations, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter in region 9

Gerionar the Trapper – knolli
Image
11/11 HP
3/5 XP
Region 9
Iron axe (1d6), 23 logs, 3 bundles of medical herbs, +5 animal trap, +4 cage trap, raw hide, set of bones, set of teeth, set of tendons, 8 food rations, 30 gold coins
1 wooden house in region 14
1 wooden house with kennel and charcoal clamp in region 9

Baynir De'Carra, Footman – Olothontor
Image
10/10 HP
5/10 XP
Region 16
Iron halberd (1d6), iron armor (AV 2), 4 cloth bandages, 10 logs, 7 food rations, 30 gold coins.
Remus: Harry... I'm a werewolf.
Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.
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Postby 501stCadians » Sat Aug 06, 2011 8:33 am

John
Image

Build a house near the mine. Use left over logs to start a palisade.
IVhorseman wrote:I'm the Several Hundred Dollar Man!

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Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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Postby knolli » Sat Aug 06, 2011 9:26 am

Gerionar

"John, I'll allow you to use my charcoal clamp if you make me some tool sets. One set for woodwork and one for leather. I'd give some more food in exchange or I could help you with the palisade."


Again make leather working tools and use it to make some ropes and leashes from the hide.

If that goes well I set up the cage trap.
Ross_Varn wrote:Knolli is awesome.
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Postby Olothontor » Sat Aug 06, 2011 4:26 pm

Baynir De'Carra, Footman
Image

Actions:
* Prospect
* Chop wood
* Construct wooden hut (one bedroom)
[I'm presuming I'm allowed to expand on buildings once they've been built, rather than having to build everything all at once. If this is not the case, then disregard my construction action and just have me hunt.]
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Postby mgb519 » Sat Aug 06, 2011 4:47 pm

Rade
Fashion some sort of stone hammer and find a large rock to use as an anvil. Make a proper woodcutting axe.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Postby solvess » Sat Aug 06, 2011 7:55 pm

Solvess
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I will join Baynir De'Carra in his mercenary service.
Try to make a bed for the rest of the day.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
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Postby knolli » Sun Aug 07, 2011 2:55 am

"Let's have some action! Solvess, Baynir, I'd like to hire you for a scouting mission. I want you to find the whereabouts af the legendary monster that is supposed to live somewhere in the north east. Don't engage! It might be dangerous. But if you can, find its lair.
I offer you 5 gold each and my services as carpenter.
Solvess, for you I could make a leather armor and a shield. Baynir, your armor already is better than what I can make and you need both your hands for your weapon. I can also build houses for you here near mine and protect them with a palsade.
And I'll give you some herbs before you start. I want you to come back alive."


How far apart are John's mine, the Twisted Cave and my house? Would they fit inside the same palisade? That way we could found the first village.
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