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ARTD: The Dimensional Chaos

PostPosted: Mon Jul 18, 2011 2:10 pm
by thade
So I've decided to run a campaign using my advanced roll to dodge rules. Here goes nothing.

Backstory wrote:You stand in a clearing, surrounded by an impenetrable field of jagged stones. The dark, cloudless sky above howls with an ethereal wind. You have all appeared here recently, with no knowledge of how or why. Across from you lies a huge cavern. You decide that you might as well venture inside.



So far, there are 5 people in:
RobotMonkey
SilverDream
Knolli
Solvess
GeneralOfDeath

When one dies, another can take their place. Standard rules, you know the deal.

So here we go:

You step inside a square room with cobblestone walls. It is dimly lit, but features a table and chair. There are 2 doors, both facing south. One of them appears to be locked.

PostPosted: Mon Jul 18, 2011 2:17 pm
by solvess
Jim Darkmagic
What kind of doors are they (more specifically the locked one) and could we smash them down. I say go through the locked door if we can.

PostPosted: Mon Jul 18, 2011 2:19 pm
by Robot Monkey
Alec

"Let's get this started, shall we?"

Check table for hidden drawers or pockets.

PostPosted: Mon Jul 18, 2011 2:22 pm
by thade
@Solvess: They appear to be a strong, dark wood.

@RM: You can't seem to find anything of interest.

PostPosted: Mon Jul 18, 2011 3:28 pm
by Robot Monkey
Alec

>Attempt to pick lock on locked door.

PostPosted: Mon Jul 18, 2011 3:38 pm
by thade
@RM: 3- Meager Success: You Think you've made some progress, but the lock is still sturdy. (+1 to all rolls for lockpicking on this door)

PostPosted: Mon Jul 18, 2011 7:37 pm
by Robot Monkey
Alec

>Continue picking lock.

PostPosted: Mon Jul 18, 2011 8:55 pm
by thade
5+1=6: Overshot.
You pick the lock so good that you break the handle off the door. It'll have to be broken down now.

PostPosted: Mon Jul 18, 2011 8:57 pm
by Robot Monkey
Alec

"Well, that backfired."

>Kick down door.

PostPosted: Mon Jul 18, 2011 10:21 pm
by Silverdream
Reichart

Break the door down if Alec fails.

PostPosted: Mon Jul 18, 2011 10:46 pm
by solvess
Jim Darkmagic
Be ready to attack should anything come in, also follow everyone else.

PostPosted: Mon Jul 18, 2011 11:02 pm
by thade
Alec breaks down the door (5), and you enter the next room.

You see a rectangular room with smooth stone walls. It is very brightly lit, and has a set of stairs, going down, to the east.

In the corner sits a very large robot holding a greatsword. He appears to have had bright red hair badly glued onto him at some point. He greets you with a synthesized australian accent "ello mates!"

(I told you it would be goofy. That guy was randomly generated. you can't make this stuff up.)

EDIT: I am now officially working on artd1.0 (This is the "beta" ruleset) This game will act as a sort of test for the new rules. Anticipate me not knowing what's going on most of the time.

PostPosted: Mon Jul 18, 2011 11:38 pm
by Olothontor
thade wrote:Anticipate me not knowing what's going on most of the time.


Oh, goody.

PostPosted: Mon Jul 18, 2011 11:43 pm
by thade
Olothontor wrote:
thade wrote:Anticipate me not knowing what's going on most of the time.


Oh, goody.


:? My thoughts exactly. I guess that's what the good old universal roll is for.

Also: I'm thinking of releasing a semi-complete version to the public when it's ready. Anyone interested in assisting in development?

PostPosted: Mon Jul 18, 2011 11:54 pm
by Olothontor
thade wrote:
Olothontor wrote:
thade wrote:Anticipate me not knowing what's going on most of the time.


Oh, goody.


:? My thoughts exactly. I guess that's what the good old universal roll is for.

Also: I'm thinking of releasing a semi-complete version to the public when it's ready. Anyone interested in assisting in development?


You can probably count me in, although I have no idea how helpful I'll be.

EDIT: I do have Adobe Acrobat 9, so I could assemble an official PDF of the rules and make it all pretty-like.