Olothontor wrote:mgb519 wrote:I remember the original Lego island.
Ooooh, man. That brings back memories.
Tzan wrote:Violence is a renewable resource.
Natalya wrote:Overwatch died. Put this in your profile if you miss Overwatch.
tahthing wrote:Looks like anouther shit skylanders clone. Why anybody would even want to clone that game i'll never know. (Oh wait it's the ability to sell a character for £40 just because it comes with a figure)
Tycho wrote:I would have thought Disney was behind the curve a little bit with Infinity, but that wasn’t entirely true; a nice line, a novel feature set, and, um, access to the full battery of Disney’s geosynchronous branding platform seems to have squared the circle. I would have dark words for the third entrant into such an arena if it weren’t Lego. Disney’s stable is pretty legendary, but the Lego side of the equation consists of every other notable brand. Disney isn’t willing to go whole hog on the crossover stuff outside of a very specific quarantine zone, and that’s going to be the Strength (or Might, if you’re playing Pillars) of the Lego Dimensions play.
Of course, that’s to say nothing of the profound erotic potential.
My theory is that it’s just gonna be Emmet and Wyldstyle at my house, given the fact that Movie Night with my fam could be called Lego Movie Night with no loss of clarity. Ronia plays with the bricks Brenna had as a kid, and Elliot plays with all my old Lego shit. Kids don’t really perceive the hard lines between genres that are so incredibly Important to us; and there’s something fundamental about the universally capable Pip that unifies these toys physically and conceptually. I, uh… hm. I just realized that I could talk about this for another thousand words. Let this act as the final parenthesis: not focusing all of my adult resources as a coherent beam on the acquisition of Lego sets requires a substantial investment of my psychic reserves, and this shit doesn’t help at all.
stubby wrote:What the hell! Timedude is here??
Well all I can say is,
it's about . . . time . . .
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