you have my sword! I'm beginning to branch into other languages, if it needs to be digitalized, we might be able to brainstorm something up.
Moderators: Timedude, Olothontor
Ross_Varn wrote:Knolli is awesome.
knolli wrote:Maybe going againt Magic would be a bit too ambitious. But it surely wouldn't hurt to get some inspiration there.![]()
Since the game will feature a bord so we could even implement brikwars there for greater mayhamImagine the characters you summon to be minifigs. At least you could represent them with minifigs. And since it is Brikwars, we could put in some jokes here and there. Like "The needlessly big Fireball" or the anchient death shooting artefact called "The Blaster".
To totally go overboard, we can even use the brikwars rules and dice for what happens on the board while still playing a trading card game. Discuss.
knolli wrote:If this is meant to be a forum game, so it will take place in thready and each turn will be posted for everyone to read, just like Role to Dodge and all the others, right?
Then how do you ceep your hand secret from your opponent?
Using hidden trap cards like in Yu-Gi-Oh should work fine.
knolli wrote:::enchantment rant::
thade wrote::twisted:
you have my sword! I'm beginning to branch into other languages, if it needs to be digitalized, we might be able to brainstorm something up.
Zupponn wrote:You're welcome!
Like knolli, I've been playing Magic for several years now and can help with potential card strength if you need it.
Olothontor wrote:Rayhawk is stealing my thunder, haha. I'll keep developing this, but it may be kindof shot at this point.
Ross_Varn wrote:Screw that, mate, that just means I need to get a piece of this!
Give me a bit to warm up again, summer break doesn't do wonders for the brainstorming gaming portion of the brain, apparently...
Rereading!
Ross_Varn wrote:Knolli is awesome.
knolli wrote:Don't make the bottlenecks too small. In that map I'd place four strong characters in a v-formation behind the bottleneck to the right so that any attacker will have to defeat at least two opponents. That will be a tough nut to crack. Especially if the defenders are strong tanks supported by ranged units and healers.
knolli wrote:What are the rules for movement? Can your characters pass fields that are occupied by allied chars or do they have to move around them? Will there be something like a zone of control that enemies can't pass ? And a flanking ability that allows rogues to ignore these zones?
knolli wrote:I like the idea of experience system, but you have to keep it really simple like 3 levels maximum and only for selected characters. Otherwise it will become too complex and prolong the game unnecessarily. You already make me think of "Battle for Wesnoth".

Ross_Varn wrote:Knolli is awesome.
knolli wrote:Are you planning to make individual sprites for each and any single character/creature? There will be hundreds of different creatures for each class, so this is not recommended.![]()
knolli wrote:Neutral creatures: Gold source and free XP. And cannon fodder. With special cards you could get control over them until end of turn or end of the game. Many new possibilities. Since they are scattered everywhere this could be a fast way to claim gold mines early or make a pre-emptive strike at your opponent while he is still building his forces.
Zupponn wrote:You have some mighty fine spriting/tiling abilities there.
Olothontor wrote:knolli wrote:Are you planning to make individual sprites for each and any single character/creature? There will be hundreds of different creatures for each class, so this is not recommended.![]()
Will there really? I was unaware of this. How come?
In my mind, each Deck only has so many creatures in it, and it certainly won't be hundreds. Besides, Character, Target, and Equipment cards need card art! Although I may try to actually do some icons a la Royal Blood, Warcraft and Warcraft II, and etc, rather than just using art from the game board and pieces.
Ross_Varn wrote:Knolli is awesome.
knolli wrote:Olothontor wrote:knolli wrote:Are you planning to make individual sprites for each and any single character/creature? There will be hundreds of different creatures for each class, so this is not recommended.![]()
Will there really? I was unaware of this. How come?
In my mind, each Deck only has so many creatures in it, and it certainly won't be hundreds. Besides, Character, Target, and Equipment cards need card art! Although I may try to actually do some icons a la Royal Blood, Warcraft and Warcraft II, and etc, rather than just using art from the game board and pieces.
This is a trading card game, so a major part of the game will be to collect boosters and optimize your deck. Even if only five different characters are used per deck in the end, you want to select them from a far greater pool. If there is nothing to collect, there is no point in trading.
You only need to make small variations in the stats to get a new card. And you still haven't made use of special abilities. And since there are five classes of characters right now if I am not mistaken, you can multiply that number by roughly 2.5, because you may want similar card in different colors. That way you'll end up with a huge number of characters pretty soon.
Ross_Varn wrote:Knolli is awesome.
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