Right. I'm holding you three to it.
Thank you, m'lord o' the Game. Take a look at your revised character sheet, everyone-
MGB: Amulf, Human Ranger
Abilities: Archer [+1 to Ranged]
Inventory: Longbow [unique], Bastard Sword, 15 arrows
Silver: Saucix, Ancient Shaman
Abilities: Mage of the Wyrd [Ability to Cast]
Inventory: 20 gold
Ender: Tyrden, Warlock
Abilities: Mage of the Dark [Ability to Cast]
Inventory: 5 gold, Elven Rapier
Alpha: Cerrel, Gnomish Engineer
Abilities: Tinker [Ability to Create]
Inventory: 10 gold, Wrench
Arkbrik: Jezebel, Human Fighter
Attacks: Warrior [+1 to Melee]
Inventory: 5 gold, Longsword
Kormi looks around and snorts. "That's it. I'm out of here." He disappears down a side street around the edge of town.
>begin roll to dodge
Saucix: 1: The Dwarves do not look amused at this tall old fellow interrupting their conversation. Spread out on the table is a strange assortment of cards and tokens, on a grid. The one with the longest beard glares at Saucix. "Ancients? What, is a that kind of fire imp? Never heard of them." He hocks up a wad of phlegm and spits it at the Ancient's feet.
Amulf: 5: The chest opens silently, to reveal a glow at the bottom. Looking in, Amulf sees a pale necklace set into the base of the chest, glimmering faintly. A sigil of a triangle is emblazoned into it's amulet. Amulf reaches in, but the air around it resists against his grasp.
"Fascinating, isn't it."
Amulf spins around to see the old man in the hall, drawn up to his full height, wearing blue-green robes. He begins to sputter an excuse, but the man raises his hand to stop him. "Nay, I know your kind. You glow with the pursuit of honor and the thirst for glory, Hero. I was once your kind." He moves alongside Amulf, looking down into the chest. "That necklace is one of great power as well. I cannot touch it, for fear that it would consume me. As such, I have cast wards upon it and kept others from ever knowing it's existence." He looks Amulf in the eyes. "It has rested here for far too long. I could bequeath it to you, if you would- it must be taken to it's home, a ways away, where it can rest in peace. Even now, it... suffers. This town does not do well with it's presence among it."
Those of the magically inclined among you may have noticed a very faint buzzing in your ears, distracting your connection with your magic.
Amulf found a Quest!
"Find a party of others, and I shall send you on your way." He hesitates, then looks out towards the door. "And hurry. I sense that some of you may not be welcome here much longer." The door swings open, startling Jezebel.
Town Square: Tyrden, Cerrel, Jezebel
Exits: Town Gate, Tavern, Streets, Arena
Present: Dwarves, Bartender
Exits: Town Square
Present: The Old Man, Furniture, Chest
Exits: Town Square