City Brikpocalypse

For all those games that happen to not be BrikWars

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City Brikpocalypse

Postby Tzan » Sat Mar 03, 2012 3:10 pm

This might be less interesting than a regular brikwar, but here it is.

City Brikpocalypse
David A Burke  2012
A board game that answers the question:
"What happens when you summon eldritch gods into a large city?"
You play the role of a giant Elder God who has been summoned to a large city.
You are pissed off.

Game Board:
Tape (4) 8.5 x 11 pieces of paper together and grid off 8x8.
Make large spaces.

Game Pieces:
Buildings are made from 2x2 bricks in a number of colors equal to the number of players.
Player pieces are made from anything to look awesome and fit in the spaces.

Setting up the board:
Make Buildings:
You will need (49) 2x2 bricks for each player, other shaped bricks can be used if needed.
Stack the 2x2 bricks into building towers.
Use a number of bricks in each stack equal to the number of players, min 4 high.
So for 4 players, make each stack 4 high.
Make 1 stack all one color, for each color.
Make the remaining stacks random, some could have several of the same color.
Also vary color order top to bottom.
Players take turns placing buildings on the board.
Each building is placed at a line intersection between 4 spaces.
This gives a 7x7 grid of buildings.

If there are less than 4 players use gray briks to make stacks of 4 briks.

Placing the players:
Try to place players an equal distance from each other on a space at the edge of the board.
So in a 4 player game each player starts on the space to the right of the center of each side.

Selecting colors:
Each player is randomly assigned a color. This eliminates any problems during building placement.
Place 1 brik of that color in front of each player.
This identifies what player is which color and is also the Elder God's starting health.
He and or she is very hungry.

Who goes first:
Randomly select which player goes first.
Play proceeds clockwise.


In a turn an Elder God may do one of the following:

2. ATTACK any building adjacent to its space
3. Attack a player in an adjacent space

Diagonal moves are allowed if there is no building blocking the path.
Facing does not matter.

Attack a Building:
Roll 1d6
0-: You fail at being an Elder God
1-5: Break off a number of briks equal to the roll and keep them
6: Eldritch Roar, break off 2 briks from each adjacent building, this could be 1-8.
7+: You succeed so brilliantly at being an Elder God you just stand there
majestically basking in your own awesome and completely forget to destroy things.

Buildings are destroyed from the top down.
The broken pieces of humanity's folly are placed off the board in front of you.

Attack a Player:
Each player rolls 1d6.

The high roller wins.
The loser removes a number of briks equal to the difference between the rolls.
One of these must be of the losing player's color.

The loser must discard 1 brik of his own color into the Void, never to be seen again.
The remaining briks are given to the winning player.
If possible, at least 1 brik must be of the winning player's color.

Each player discards 1 brik of their color into the Void. (removed from play)

lose 1 brik: One loser color brik is sent to the Void
lose 2 briks: One loser color brik is sent to the Void, One winner color brik is give to the winner.
lose 3 briks: same as 2 above, and give one brik of any color to the winner.

Player death:
At any point in play, if a player has no briks of his own color he has been killed
on this plane of existence and is transported back to his home dimension
where all the other Elder Gods laugh at him for all of time.

The game ends when one of the following conditions is met.
1. There is only one Elder God on the board.
2. All the buildings have been destroyed.

Condition 1: The last player alive wins!
Condition 2: The player with the highest brik score wins.

Scoring briks:
Your own color:  number of briks x 2
Other colors:    number of briks x 1


For a faster game:

1. Use a smaller board, 7x7 or 6x6
2. Double the number of briks lost in player vs player combat

TLDR version:
I designed a shitty board game...  hur hur.
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Re: City Brikpocalypse

Postby Entity001 » Wed Mar 07, 2012 6:46 am

Sounds fun, I might try it. I just hope my giant lego Cthulhu will fit into the player space.
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Re: City Brikpocalypse

Postby Tzan » Wed Mar 07, 2012 12:01 pm

Cool, if you do, report back here.

When you say the name of the game you must pronounce it as if you are the Chinese restaurant owner from South Park.
City Brikpocalypse  -> Shitty Brikpocalypse

Your Mom: Hey what are you guys playing?
You: We are praying shitty brikpocarypse! and eating fortune cookies whire gawdzirra with tentacres destroy shitty buirdings!
Your Mom: *rolls eyes and wonders where she went wrong*
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Re: City Brikpocalypse

Postby Zupponn » Wed Mar 07, 2012 3:19 pm

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make the gun larger to fit the barrel
make the gun larger to fit the barrel
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Re: City Brikpocalypse

Postby Tzan » Wed Mar 07, 2012 3:29 pm

You should address all complaints to the complaints thread.

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Re: City Brikpocalypse

Postby stubby » Wed Mar 07, 2012 6:07 pm

I don't know about you guys, but I'm going with Ker-Blokolypse.
Natalya wrote:What's that? I can't hear you over the sound of how banned you are.
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Psy.D Manchild Psychology, U. of Wikipedia
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Re: City Brikpocalypse

Postby Tzan » Wed Mar 07, 2012 6:30 pm

I keep forgetting about the word: blok.
It does work better for apoc.
So Zupponn's and yours both work fine.
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Re: City Brikpocalypse

Postby 501stCadians » Sat Apr 07, 2012 1:39 pm

Brikpoaclypse Now?
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