Super Monday Night Combat
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Super Monday Night Combat
In a dystopian, post (possibility plural) apocalypse future, two teams of slightly cosmetically different clones fight for the entertainment of the masses in this oddball Third-person Tower Defence Real-time Strategy Shooter mash-up.
I'm probably stupid for asking this, but what could possibly be more ?
I'm probably stupid for asking this, but what could possibly be more ?
- knolli
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Re: Super Monday Night Combat
To me it looks much like the Onslaught Game Mode in Unreal Tournament 2k4.
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- Zupponn
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Re: Super Monday Night Combat
I am so sick of Tower Defense games. The only one that I've found interesting recently was Kingdom Rush because of its humorous nature and new spin on the genre.
- 501stCadians
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Re: Super Monday Night Combat
Zupponn wrote:I am so sick of Tower Defense games. The only one that I've found interesting recently was Kingdom Rush because of its humorous nature and new spin on the genre.
It's not tower defense. Whiteagle described it poorly; a more accurate description would be a blend between third person shooter and DOTA style gameplay; however you don't really notice the turrets(having played in the beta) and you concern yourself more with killing other players and the NPC robots.
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Re: Super Monday Night Combat
It's really more like Team Fortress than anything.
Warhead wrote:my head burns with War.
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Re: Super Monday Night Combat
Admittedly, I thought "Tower Defense" applied to anything where you defend an objective from NPC hoards.501stCadians wrote:It's not tower defense. Whiteagle described it poorly; a more accurate description would be a blend between third person shooter and DOTA style gameplay; however you don't really notice the turrets(having played in the beta) and you concern yourself more with killing other players and the NPC robots.Zupponn wrote:I am so sick of Tower Defense games. The only one that I've found interesting recently was Kingdom Rush because of its humorous nature and new spin on the genre.
And you can kill turrets yourself as long as you know what you are doing, you just need the bots to take their shields down first.
I've got to say that, after playing SMNC for a while, this comparison isn't a very good one.IVhorseman wrote:It's really more like Team Fortress than anything.
I mean, they are both class based shooters, but other then that the are actually quite different.
In TF2, while the nine classes have their niche in combat, how each plays can vary differently based on what they have equipped.
Team composition isn't as vital to success ether and, in any event that it would be, can easily be altered by players switching classes during a match.
In SMNC, class usage is far stricter due to each "Pro" having set weapons and skills, while equipables only alter stats ("Endorsements") or grant minor special abilities ("Products").
Play style pretty much only varies in how you level your character.
What Pros make up your team is also hugely important, as they fall into certain "Roles" and you can only select your character at the start of a match.
God help you if you end up on a team that's made up of "Commandos" and "Sharpshooters"...
In short, while TF2 is mostly relies on classic shooter elements, SMNC pulls much more from RTS and RPG roots.
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Re: Super Monday Night Combat
Man, does anyone remember TF2 before they gave everyone all the guns? Back when it first came out, every class had one specific set of weapons, and that was it. If you saw a demoman, you knew he would shoot grenades at you over and over again, and not just run up and hit you with some stupid fucking sword.
Because of that, TF2 really meant that your team had to work together to have a balanced setup if you wanted to win, and if you wanted to hit people you just switched to a Scout like a (Jersey) man.
Because of that, TF2 really meant that your team had to work together to have a balanced setup if you wanted to win, and if you wanted to hit people you just switched to a Scout like a (Jersey) man.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Super Monday Night Combat
Perhaps, but the Orange Box came out what, four years ago?IVhorseman wrote:Man, does anyone remember TF2 before they gave everyone all the guns? Back when it first came out, every class had one specific set of weapons, and that was it. If you saw a demoman, you knew he would shoot grenades at you over and over again, and not just run up and hit you with some stupid fucking sword.
Because of that, TF2 really meant that your team had to work together to have a balanced setup if you wanted to win, and if you wanted to hit people you just switched to a Scout like a (Jersey) man.
And yeah, you could still switch classes during a match, while in SMNC you can be screwed over by three idiots going Commando...
- IVhorseman
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Re: Super Monday Night Combat
Whiteagle wrote:Perhaps, but the Orange Box came out what, four years ago?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Zahru II
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Re: Super Monday Night Combat
>implying people still play TF2
or any multiplayer shooter at all. they are fucking boring.
or any multiplayer shooter at all. they are fucking boring.
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Re: Super Monday Night Combat
Zahru II wrote:>implying people still play TF2
or any multiplayer shooter at all. they are fucking boring.
There's like, a few hundred thousand people playing right now. It's still incredibly fun and has a huge community. Saying stuff like that makes you sound like an asshat; multiplayer shooters are incredibly popular and for the most part are pretty fun. Are their bad ones? Of course! But does that mean "nobody" plays them anymore? Of course not.
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Re: Super Monday Night Combat
But now it's a completely different game.
Lookatme, i'm a sniper but instead of getting headshots like my whole character is designed around, I run around with a bow and smack people with a jar of piss. Uh oh! looks like that pyro's gonna shoot a harmless blast of air at me!
Lookatme, i'm a sniper but instead of getting headshots like my whole character is designed around, I run around with a bow and smack people with a jar of piss. Uh oh! looks like that pyro's gonna shoot a harmless blast of air at me!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Zupponn
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Re: Super Monday Night Combat
And then you get blown backwards off of a cliff.IVhorseman wrote:Uh oh! looks like that pyro's gonna shoot a harmless blast of air at me!
- samuelzz10
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Re: Super Monday Night Combat
BACK TO THE ACTUAL TOPIC:
I've played a little bit of this game before and it's pretty good. I wish it was on PSN though.
I've played a little bit of this game before and it's pretty good. I wish it was on PSN though.
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- 501stCadians
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Re: Super Monday Night Combat
IVhorseman wrote:But now it's a completely different game.
Lookatme, i'm a sniper but instead of getting headshots like my whole character is designed around, I run around with a bow and smack people with a jar of piss. Uh oh! looks like that pyro's gonna shoot a harmless blast of air at me!
I'll agree with this. I personally use the classic Pyro loadout, just with strange weapons that count my kills.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.