Re: Sky Runs Red (Sign-Up)
Posted: Mon Sep 03, 2012 2:39 pm
Sure. Once everyone has signed up you send me your orders ( use the template, it'll make things a lot easier), when I've received all orders I play out the turn and take pictures, put them on here, and once Round 1 is finished you can send orders for Round 2 and so on and so forth.
Because of the sheer amount of players, I'm posting unit stats, crews, marines and the fixed turn order here instead of sending them by PM. You'll also find this in the OP. Most of it is self explanatory though.
Use ctrl+f for quick navigation.
Because of the sheer amount of players, I'm posting unit stats, crews, marines and the fixed turn order here instead of sending them by PM. You'll also find this in the OP. Most of it is self explanatory though.
Use ctrl+f for quick navigation.
Spoiler
Show
Units
Neo-Prussia
Himmelsjäger Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, Farce-wielder 2 HP
- Beamsabre UR: 4 Da: 1d6+3 May parry energy rounds
- Lasershield UR: 2 Pa: 1d6 May parry energy rounds
Lieutenant Mo: 6” Sk: 1d6+2 Ar: 6 Heroic Feat
- - Zerreiser Ra: 10” UR: 4 Da: 2d6+1/1”
Wolves Mo: 5” Sk: 1d6 Ar: 5
- Zerreiser Ra: 10” UR: 4 Da: 2d6+1
- Panzerfaust Ra: 10” UR: 5 Da: 2d6+2/1”
Jaeger Mutant
Marine Mutant Mo: 6” Sk: 1d6+1 Ar: 6
- Sabre UR: 2 Da: 1d6+1
- SMG Ra: 6” UR: 4 Da: 1d6+3
Ripperbot Mo: 5” Sk: 1d6 Ar: 5 Skeletal -1 to hit
- Claws UR: 2 Da: 1d6+1
Inquistadores
Angelica Mo: 8” Sk: 2d6+1 Ar: 7 Heroic Feat, 2 HP
- Nova Sword UR: 5 Da: 3d6 May parry anything
- Lasershield UR: 2 Pa: 1d6 May parry energy rounds
Inquisitor Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- Stun Blaster UR: 2 Da: 1d6+1 May be set to stun
- Sabre UR: 2 Da: 1d6+1
Marines Mo: 5” Sk: 1d6+1 Ar: 6
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Pilots Mo: 4” Sk: 1d6 Ar: 6
- Chainsaw UR: 3 Da: 1d6+3
Heavy Mo: 4” Sk: 1d6 Ar: 7
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
Immortals
Sharane
Lieutenant Mo: 7” Sk: 2d6 Ar: 7 Heroic Feat, Farce-wielder, Dodge 2 HP
- Powerblade UR: 4 Da: 2d6
- Energy shield UR: 3 Pa: 1d6+1 Deflects energy round if parry > damage
Terrorkhan Mo: 4” (10” with jetpack) Sk: 2d6 Ar: 7 Special: Unknown
Assyrians
Captain Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- BFG Ra: 10” UR: 4 Da: 2d6+1
Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
Elite Mo: 6” Sk: 1d6+1 Ar: 6
- BFG Ra: 10” UR: 4 Da: 2d6+1
- Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
Engineer Mo: 5” Ar: 5 Sk: 1d6
- BFG Ra: 10” UR: 4 Da: 2d6+1
- Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
Brittanians
Sir Rolys Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Francis Mo: 6” Sk: 1d6+1 Ar: 6 Heroic Feat
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Guardsmen Mo: 4” Sk: 1d6 Ar: 6
- Long rifle Ra: 10” UR: 4 Da: 1d6+2
- Bayonet UR: 3 Da: 1d6+2
Rogue Mo: 5” Sk: 1d6+1 Ar: 5
- Heavy laser Ra: 10” UR: 4 Da: 2d6
All-Rounder Mo: 6” Sk: 1d6+2 Ar: 6 *Cyborg Reflexes **Cybernetic implants
- Cricket bat UR: 4 Da: 2d6
- Shield UR: 2 Pa: 1d6 Parries energy rounds
* +1 when parrying
** May use 2 Angry Inches
Sniper Mo: 6” Sk: 1d6+1 Ar: 4
- Sniper rifle Ra: 15" UR: 4 Da: 1d6+2 (Headshot: +1 damage at the cost of +1 UR)
Turn Order / Crews
Ship / Captain / pilots / marines
Alonso -Inquisitor Alonso, 2 pilots, 2 heavies
Venus - Captain, 2 elites, 3 ripperbots Space Station - Engineer
Santa Espada - Inquisitor, 2 pilots, 2 heavies
Disruptor - Lieutenant, 2 wolves, 2 marines
Darkstar - Lieutenant, 2 Terrorkhan, 1 sniper, 1 all-rounder
Dominator - Himmelsjäger, 2 Wolves, 2 Marines
Ironclad Francis , 2 Rogues, 2 All-rounders
Eagle Himmelsjäger, 2 Wolves, 2 Marines
Ironclad Sir Rolys, 2 Guardsmen, 2 Guardsmen
Mastercutor Himmelsjäger, 2 Wolves, 2 Marines
Jaguar Angelica, 2 marines, 3 marines
Craft
Alonso 4 executioner-fighters
Space station 8 Assyrian strike fighters, 4 Mercuries
Santa Espada 4 executioner-fighters
Disruptor none
Darkstar 4 immortal fighters
Dominator 2 mobhunters
Ironclad none
Eagle 1 mobhunter
Francis Drake 6 Brittanian strike fighters
Mastercutor 4 mobhunters
Jaguar 4 executioner-fighters
Neo-Prussia
Himmelsjäger Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, Farce-wielder 2 HP
- Beamsabre UR: 4 Da: 1d6+3 May parry energy rounds
- Lasershield UR: 2 Pa: 1d6 May parry energy rounds
Lieutenant Mo: 6” Sk: 1d6+2 Ar: 6 Heroic Feat
- - Zerreiser Ra: 10” UR: 4 Da: 2d6+1/1”
Wolves Mo: 5” Sk: 1d6 Ar: 5
- Zerreiser Ra: 10” UR: 4 Da: 2d6+1
- Panzerfaust Ra: 10” UR: 5 Da: 2d6+2/1”
Jaeger Mutant
Marine Mutant Mo: 6” Sk: 1d6+1 Ar: 6
- Sabre UR: 2 Da: 1d6+1
- SMG Ra: 6” UR: 4 Da: 1d6+3
Ripperbot Mo: 5” Sk: 1d6 Ar: 5 Skeletal -1 to hit
- Claws UR: 2 Da: 1d6+1
Inquistadores
Angelica Mo: 8” Sk: 2d6+1 Ar: 7 Heroic Feat, 2 HP
- Nova Sword UR: 5 Da: 3d6 May parry anything
- Lasershield UR: 2 Pa: 1d6 May parry energy rounds
Inquisitor Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- Stun Blaster UR: 2 Da: 1d6+1 May be set to stun
- Sabre UR: 2 Da: 1d6+1
Marines Mo: 5” Sk: 1d6+1 Ar: 6
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Pilots Mo: 4” Sk: 1d6 Ar: 6
- Chainsaw UR: 3 Da: 1d6+3
Heavy Mo: 4” Sk: 1d6 Ar: 7
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
Immortals
Sharane
Lieutenant Mo: 7” Sk: 2d6 Ar: 7 Heroic Feat, Farce-wielder, Dodge 2 HP
- Powerblade UR: 4 Da: 2d6
- Energy shield UR: 3 Pa: 1d6+1 Deflects energy round if parry > damage
Terrorkhan Mo: 4” (10” with jetpack) Sk: 2d6 Ar: 7 Special: Unknown
Assyrians
Captain Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- BFG Ra: 10” UR: 4 Da: 2d6+1
Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
Elite Mo: 6” Sk: 1d6+1 Ar: 6
- BFG Ra: 10” UR: 4 Da: 2d6+1
- Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
Engineer Mo: 5” Ar: 5 Sk: 1d6
- BFG Ra: 10” UR: 4 Da: 2d6+1
- Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
Brittanians
Sir Rolys Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Francis Mo: 6” Sk: 1d6+1 Ar: 6 Heroic Feat
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Guardsmen Mo: 4” Sk: 1d6 Ar: 6
- Long rifle Ra: 10” UR: 4 Da: 1d6+2
- Bayonet UR: 3 Da: 1d6+2
Rogue Mo: 5” Sk: 1d6+1 Ar: 5
- Heavy laser Ra: 10” UR: 4 Da: 2d6
All-Rounder Mo: 6” Sk: 1d6+2 Ar: 6 *Cyborg Reflexes **Cybernetic implants
- Cricket bat UR: 4 Da: 2d6
- Shield UR: 2 Pa: 1d6 Parries energy rounds
* +1 when parrying
** May use 2 Angry Inches
Sniper Mo: 6” Sk: 1d6+1 Ar: 4
- Sniper rifle Ra: 15" UR: 4 Da: 1d6+2 (Headshot: +1 damage at the cost of +1 UR)
Turn Order / Crews
Ship / Captain / pilots / marines
Alonso -Inquisitor Alonso, 2 pilots, 2 heavies
Venus - Captain, 2 elites, 3 ripperbots Space Station - Engineer
Santa Espada - Inquisitor, 2 pilots, 2 heavies
Disruptor - Lieutenant, 2 wolves, 2 marines
Darkstar - Lieutenant, 2 Terrorkhan, 1 sniper, 1 all-rounder
Dominator - Himmelsjäger, 2 Wolves, 2 Marines
Ironclad Francis , 2 Rogues, 2 All-rounders
Eagle Himmelsjäger, 2 Wolves, 2 Marines
Ironclad Sir Rolys, 2 Guardsmen, 2 Guardsmen
Mastercutor Himmelsjäger, 2 Wolves, 2 Marines
Jaguar Angelica, 2 marines, 3 marines
Craft
Alonso 4 executioner-fighters
Space station 8 Assyrian strike fighters, 4 Mercuries
Santa Espada 4 executioner-fighters
Disruptor none
Darkstar 4 immortal fighters
Dominator 2 mobhunters
Ironclad none
Eagle 1 mobhunter
Francis Drake 6 Brittanian strike fighters
Mastercutor 4 mobhunters
Jaguar 4 executioner-fighters