Shatterpoint Turn 4

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Shatterpoint Turn 4

Postby Zahru II » Sun Sep 16, 2012 12:06 pm

Xalen - Bragallot

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Xalen decides that it's time to ride in style and conjures a drake mount.

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He begans storming towards the hold, and tries to swing at Gork but misses.

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The löwengard kill the last of the skeletal archers.

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Then they confront the bone beast.

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The cleric miraculously revives the engineer. Yay!

Majisto and Gallikronn - mgb519

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Gallikron chomps at Beaky but fails to do damage. Awk-waaard...

Majisto fails to cast anything this turn.

Gragh the Bone Behemoth - Predator

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Nothing special this round for the skellies, all but Gragh fails to kill anyone. At least it axes another swordsman.

Liana Crowclaw - Scratch

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The battle cleric critically succeeds with his new powers and heals both Gallikronn AND Arthel! (+1hp).

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He then passes a fallen lance to lady Liana.

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She uses it knock away Gragh.

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While damage rolls were pitiful, it knocked the bone behemoth quite far away.

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The Titans and infantry units engage in combat, but no damage is done.

Ferdinand Von Bragstein - Silent-sigfig

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Ferdinand works together two warmachines, creating a pain train, which he embarks.

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The contraption roadkills 2 orks; Ferdinand shots at Gork and scores a hit!

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The ork leader is torn apart by the volley of the deathmachine.

Valeera Silverleaf - Silverdream

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Valeera attempts to inspire the horses, but her equine is quite bad and she fumbles. After that, she kills an orkboy.

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Silver spears and black orks continue to fight, the elves kill 2 while lose one of their kin.

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Longbowmen fire a volley at the juggernaut, but its high armor soaks up all damage.

Arthel Wolfsbane - heavyfishcannon

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After a pitiful volley of crossbow bolts, Arthel charges and mutilates the left leg of Beaky, who loses 1 hp.

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The storm titan deals a crushing blow to the Infernus, who loses 2 hp, and an arm.

Beaky - Robot Monkey

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Beaky grabs Arthel and eats him! (-1hp)

Note: Arthel may attempt to free himself/be freed by others from the belly of the beast, however, he'll receive a stacking -1 armor debuff from this turn on, and will be dealt 1d6 stomach acid damage each turn.

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In an Image manner, Beaky burps up some demon bile, which kills 2 löwenguard.

The remainder of Gork Steelhide's army - Zupponn

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The Juggernaut squashes a dwarf into pulp, while the warmachine sets to response fire.

Ezra von Bragstein - Rev. Sylvanus

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CG belches 2 knights to death.

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EvB zaps a third one down.

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The mad genius hops on the necrotitan, which begans to hack the storm titan away, without any success.

The Black Centurion - Pwnerade

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The centurion breaks free, and goes on a rampage, killing 2 dwarves.

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The Infernus uses demonfire and damages the storm titan (-1hp).

Other attacks failed and not pictured.

Apollyon


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After getting back to the saddle, Apollyon taunts the npc crossbow orks on the fortifications. Ork #1: 'ey, dat's rude!

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Ork #2: He has a point, Orvuk, you do smell like shite.

*Ork#1 shots a bolt right into the forehead of Ork#2, who gets decap'd and hilarity ensues*

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Ork#3: 'ey, that was unnecessary!
Ork#1: I don't care, nobody fucks with me and my personal hygiene issues!
Orkficer: 'ey you stop dat, get back in line or I'll kill you gits both!
Ork#4: Dibz on Orvuk killing da boss!

As you could see, NPC crossboworks are too busy this round and will not fire.

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After that, Apollyon and the knights charge at the CG (it seemed a more suitable target considering the state of the field).

Blaze Ironbreaker - lawmaster

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Miners successfully dug under the keep! (note that they still have their barrel of gunpowder with them)

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The Crimson Guard attacked the Juggernaut and scored a hit! (-1 hp)

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Ironguts kill an ork and fail to hit the Centurion. Blaze was out of reach of any action this round, for shame.

Drakhirri - Cytheran

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The Drakhirri would've continued their glorious charge, but they got fired at by the warmachine.

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With sixteen points of damage dealt, only the lord survives (-1 hp).

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In a fit of rage he dashes and cuts down the crew ork.

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As more and more blood is spilled, the Amplifier continues to power up...

Overview and kills:

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Apollyon 2
mgb519 7
Rev. Sylvanus 13
heavyfishcannon 4
Bragallot 13
Robot Monkey 4
Scratch 4
Silverdream 12
Cytheran 3
Predator 7
Zupponn 15
Silent-sigfig 10
lawmaster 3
Pwnerade 3

Send orders for turn 5!
Last edited by Zahru II on Sun Sep 16, 2012 3:14 pm, edited 1 time in total.
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Re: Shatterpoint Turn 4

Postby GeneralOfDeath » Sun Sep 16, 2012 12:35 pm

Is it just me, or do battles on Medivo basically boil down to the herores and everything size 3 or above matters, while the troops are just there to provide flavor (in more ways than one).
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Re: Shatterpoint Turn 4

Postby mgb519 » Sun Sep 16, 2012 12:57 pm

GeneralOfDeath wrote:Is it just me, or do battles on Medivo basically boil down to the herores and everything size 3 or above matters, while the troops are just there to provide flavor (in more ways than one).

Oh, I forget. What happened to the rot walker, again?
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Re: Shatterpoint Turn 4

Postby Predator » Sun Sep 16, 2012 1:39 pm

We should have an Aboslutely disgusting Emoticon.
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Re: Shatterpoint Turn 4

Postby GeneralOfDeath » Sun Sep 16, 2012 2:17 pm

That needs to be our next forum battle variant: a CoD multiplayer rip-off.
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Re: Shatterpoint Turn 4

Postby Zupponn » Sun Sep 16, 2012 3:53 pm

Jesus Christ! I have the most kills and I'm still getting my ass handed to me!
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Re: Shatterpoint Turn 4

Postby Rev. Sylvanus » Sun Sep 16, 2012 4:34 pm

GeneralOfDeath wrote:Is it just me, or do battles on Medivo basically boil down to the herores and everything size 3 or above matters, while the troops are just there to provide flavor (in more ways than one).


Is it me, or do sci-fi battles usually boil down to vehicles and tanks running amok while troops get squashed under their treads...idk, I kind of like it that the big baddies have the most impact.
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Re: Shatterpoint Turn 4

Postby GeneralOfDeath » Sun Sep 16, 2012 4:54 pm

Rev. Sylvanus wrote:
GeneralOfDeath wrote:Is it just me, or do battles on Medivo basically boil down to the herores and everything size 3 or above matters, while the troops are just there to provide flavor (in more ways than one).


Is it me, or do sci-fi battles usually boil down to vehicles and tanks running amok while troops get squashed under their treads...idk, I kind of like it that the big baddies have the most impact.


Depends on the universe.
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Re: Shatterpoint Turn 4

Postby Silent-sigfig » Sun Sep 16, 2012 5:01 pm

GeneralOfDeath wrote:Is it just me, or do battles on Medivo basically boil down to the herores and everything size 3 or above matters, while the troops are just there to provide flavor (in more ways than one).


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Re: Shatterpoint Turn 4

Postby heavyfishcannon » Sun Sep 16, 2012 6:41 pm

GeneralOfDeath wrote:Is it just me, or do battles on Medivo basically boil down to the herores and everything size 3 or above matters, while the troops are just there to provide flavor (in more ways than one).

I always figured that was the minifig's lot in life to begin with: make everything else look good in comparison. Not to mention, everything but the minifigs are way tough, so when minifigs fight, they either slaughter each other, or do minuscule damage against big stuff.
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Re: Shatterpoint Turn 4

Postby stubby » Sun Sep 16, 2012 7:41 pm

heavyfishcannon wrote:I always figured that was the minifig's lot in life to begin with: make everything else look good in comparison. Not to mention, everything but the minifigs are way tough, so when minifigs fight, they either slaughter each other, or do minuscule damage against big stuff.

That's about right, but minifigs are a lot more versatile. I think of them more like snowspeeders up against AT-ATs - if you just send them in for conventional combat they'll get creamed, but they have all kinds of unconventional options that AT-ATs can't adapt to.
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Re: Shatterpoint Turn 4

Postby Bragallot » Mon Sep 17, 2012 3:46 am

What stubby said.

Another trick is to massively Zerg Rush the bigger creations, starting with the weakest one and working your way up - it's better to take 1 out in 1 round than to deal 1 point of damage to all of them each turn.

I also remember spreading out my archers in 1 battle to limit the amount of damage the RW could do, which was pretty effective. Of course, in battles this big you don't wanna put Zahru through that :lol:
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Re: Shatterpoint Turn 4

Postby Cytheran » Mon Sep 17, 2012 8:52 am

I will avenge you Kurtz.
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Re: Shatterpoint Turn 4

Postby Predator » Mon Sep 17, 2012 1:34 pm

Bragallot wrote:What stubby said.

Another trick is to massively Zerg Rush the bigger creations, starting with the weakest one and working your way up - it's better to take 1 out in 1 round than to deal 1 point of damage to all of them each turn.

I also remember spreading out my archers in 1 battle to limit the amount of damage the RW could do, which was pretty effective. Of course, in battles this big you don't wanna put Zahru through that :lol:


The Zerg Rush works fine if you have heavy infatry in Medievil.
In Sci-Fi though, I wouldn't recommend it. Just hit the cover with most troops and focus on making stuff explode.
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Re: Shatterpoint Turn 4

Postby Zahru II » Fri Sep 21, 2012 1:21 pm

I need orders from mgb519 and Silent-sigfig.
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