BrikwaRPG2 - Turn 0 and Beyond! (Finished)

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Kalvinator » Tue Jan 29, 2013 12:30 am

Oh, just so everyone knows, I sent orders a while ago, so its not me.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby mgb519 » Tue Jan 29, 2013 11:35 am

Or maybe the forum ate your orders.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Zupponn » Tue Jan 29, 2013 5:59 pm

mgb you're so impatient. Maybe I should go into your forum battle thread and start pestering you. :P
Anyways...

TURN 4!

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Duke Crystoph tries to attach his shield to his new hammer, but fails. Then he burninates the remaining police zombie. alphafalcon's son gets out of the way of the fire just in time.

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Then alphafalcon's son attempts to summon a giant eagle from his father's past.

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But he only manages to call a battle owl to his aid.

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Rade sets down one of his pistols and grabs some nearby alcohol. He takes a swig.

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He then stuffs some wadding into it, effectively making it an unlit molotov.

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Crevan tries to snipe a gunner, but he misses.

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Nadine goes over to the car's engine and starts working on it.
Mekanik: "So this is what gurlz do. I feel odd."
Other Mekanik: "What do you guys see? Let me up there!"

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Nadine: "Looks like I've fixed the car guys."
Makanik: "Sweet!"

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She then picks up a pistol and headshots the suited zombie.

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Mr. Doctor tries using his vial on Captain Boss, but it has no effect.

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He then goes into the blue building. Seeing the nearby zombie, he aims, but his shotgun refuses to fire.

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Scribonius uses his majiks to form the loose yellow briks into something blok-like.
Scribonius: "Oh wise gods of the Brikiverse, it's ZOMBIE squashing time!!!"

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But instead of launching it at an enemy, he forms a hostile blokbot by accident!

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Luckily Jeremiah charged forward and rid the battlefield of the abomination, using the butt of his gun as a club.
Jeremiah: "My Cossak ancestry will bring to me the full victories of the Brikverse!"

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Captain Boss moves up and swaps out his Beer Gun for a dropped Terrorkhan pistol.

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Khaar: "Always up to me to do the hard work..." *grumble grumble*

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Khaar: "Not enough janitors in the Brikverse..." *grumble grumble*

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Khaar: "And nobody ever stops and says thank you..." *grumble grumble*

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He then tries to summon a garbage furnace, but fails.

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One of the Mercs kills the last zombie.

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Merc: "Now what boss?"
Merc Captain: "We wait to see what else the Mekaniks want us to do."

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Mekanik: "Well, it's fixed, so lets get the hell out of here!"
Other Mekanik: "All right!"
Other Other Mekanik: "Radical!"
With that, they leave the battlefield.

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Hammerman throws his hammer at the nearest gun turret, taking it down.

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The gunner survives and manages to land on his feet. He then grabs his fallen weapon.

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Master: "Now, open the doors and lets teach these dogs a lesson!"
Von Brag: "Ve shall be victorious this day!"

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The main doors of the fort open and an odd assortment of enemies pass through them (and over them).

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Colette » Tue Jan 29, 2013 6:26 pm

Get the mercs moving alongside the right wall of the blue building ahead of me, and combine fire on the enemies coming out of the fort.
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Because everything's better with math...and firepower.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Silverdream » Tue Jan 29, 2013 8:40 pm

I've always wanted a castle!
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mgb519 wrote:Seriously, you are now the first ever forum superhero.


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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Scribonius » Wed Jan 30, 2013 1:16 am

Silverdream wrote:I've always wanted a castle!


Yeah, they're nice.

Hmm... I am out of position, so I'm going to move up and use magic to chuck those yellow 2x4 and 2x2 blocks at the enemy pouring through the gate... preferably without flubbing my spell this time.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby mgb519 » Wed Jan 30, 2013 6:55 am

Khaar,think you can make use of this molotov? I'll give it to you if so.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Kalvinator » Wed Jan 30, 2013 6:01 pm

I don't think I'll have a use for it. So, you can use it.

My orders are to first try to summon either a Power Broom, or a vacuum cleaner to make the cleaning go faster. Otherwise I continue to clean. Also, Zuppon, what is my objective exactly?
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Zupponn » Wed Jan 30, 2013 8:53 pm

Kalvinator wrote:Also, Zuppon, what is my objective exactly?

To clean the whole battlefield before the battle is over. :twisted:

Also, if you want, you can help the mercenary group with their assault.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Kalvinator » Wed Jan 30, 2013 11:22 pm

Alright then, like I said, continue the cleaning. I'm gonna clean the fuck out of this field.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby lawmaster » Thu Jan 31, 2013 6:26 am

Kalvinator wrote: a Power Broom, or a vacuum cleaner


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You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Kalvinator » Thu Jan 31, 2013 6:32 pm

:all: RIGHT! Yeah, I'll have a Power Broom-Vac
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Zupponn » Thu Jan 31, 2013 11:43 pm

So far everyone but Kalvinator and Cytheran have orders in. I'll probably do the next turn Saturday or Sunday.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Kalvinator » Fri Feb 01, 2013 12:42 am

Oh, crap, forgot to PM them, hold on like Bonn-o-Tron.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Postby Zupponn » Wed Feb 06, 2013 8:31 pm

TURN 5!

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Nadine tries to get the mercs moving with her along the side of the blue building, but is unsuccessful. She then shoots at the Terrorkhan in the air, but misses.

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alphafalcon's son stealthily moves up. He has not been spotted by the enemy since he moved.

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The battle owl also moves up, but not stealthy-like.

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Crevan: "Hey, I'll give you guys Maniac Beer if you help us take out that fort over there."
Merc Captain: "We only accept payment up front. So, can you do that?"
Crevan: "Well, no..."

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Merc Captain: "Well, then see ya!"
And with that, the Mercs leave the battlefield.

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Crevan, disappointed, turns and fires at the flying Terrorkhan, but its armor proves to be too tough.

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Zombie Captain Boss knocks Jeremiah off of Fulgenico.

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Zombie Captain Boss: "Onward horse! To the castle!"

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But Fulgenico doesn't like being stolen and tosses Captain Boss off of him.

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Then Fulgenico stomps Zombie Captain Boss back to death from his undeath after his original death.

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Scribonius: "Oh, great gods of the Brikverse! Guide my hand!"
He starts using his majiks to levitate the loose yellow briks.

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Instead of launching them at the enemy though, the briks come flying right back at Scribonius. Their damage doesn't penetrate his armor, but he is buried by them.

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Rade moves up and prepares response fire.

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Jeremiah gets up.

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Jeremiah: "Dumbass Captain Boss getting himself killed again..."
Duke Crystoph: "Again? :lol: "
Jeremiah: "Yeah, why do you think he was a zombie?"
Crystoph: "Dunno. Never really thought about it."

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Jeremiah rides Fulgenico forward. Duke Crystoph moves up with them, using Fulgenico for cover.

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The Bavarian soldier gets picked off by Jeremiah.

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Khaar starts casting a spell.
Khaar: *grumble grumble grumble grumble GRUMBLE!*

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A Zamboni appears!

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Khaar puts his broom in the slot and the vehicle roars to life!

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He starts moving out.

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And cleaning the big mess on the battlefield. He manages to get just short of the buried Scribonius.

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The Assyrian moves up and gets ready to fire at Jeremiah at point blank range!

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But Duke Crystoph moves into position and burninates the Assyrian before he can get a shot off.

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The Terrorkhan moves up and gets a massive damage roll on Crevan, who dies. :(

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The IceWorlder moves up, avoiding the flames. Rade's response fire proves to be ineffective.

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The Brittanian, AN PAX soldier, and Jetpacking Ninja with a Top Hat all move up also. Their shots all do nothing.

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As Hammerman calls his hammer back, he jumps up, catching it in midair...

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...and smashes the JNWTH in two!

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He then lands perfectly and receives a 10/10 from the judges!

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Mr. Doctor can't really figure out what to do, so he takes a break.

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Von Brag: "None of you fools get to come back in until ze intruders are dealt with."
Then the fort's doors are closed.

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Terrorkhan: "Intruders? Wasn't I an intruder?"

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Von Brag types a little over by the machine and it comes whirrs a little.
Terrorkhan: "Kill the intruders!"
Von Brag: "Zat's better."

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Master: "Alright men! Form up behind the doors. We must defend the machine until it goes fully online!"

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The remaining turret opens fire at Nadine!

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She bails just in time.

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