Page 1 of 1

Orks Must Die! - Turn 3

Posted: Sun Jan 27, 2013 6:13 am
by Zahru II
Previous Thread
Next Thread
Lost? Click here for the top thread!

Jean-Francois - Bragallot

Image

The battlecleric augments the swordsmen, giving them a +3 damage mod. Crossbowmen fire at the black orks, killing one.

Image

Swordsmen storm the black orks, and after a series of parries and counters, only one ork is casualty.

Image

Ranged and support units withdraw, whilst JF decides to attempt a ranged feat against Gurak.

Image

Alas, incompetence is contagious and he fails both tries, thus he joins the rest.

Gurak's Horde - Scratch

Image

Black orks and orkboys sandwich JF's swordsmen, killing two of them, while losing the orkboy officer.

Image

On the other end, the last berserker and orkboys gang on 2v1 at the swordsmen flank. Sadly they fail miserably and one of them dies from a counter.

Image

To make up for that, crossbow-orks kill two crossbowmen.

Image

The other group of crossbow-orks move away from the looming threat of Falx, in the meanwhile Gurak rushes in!

Image

He murders a swordsman and puts his head on the bannerpole, enhancing it into a ridiculously orky banner (+1skill for other units within 2 inches of the wielder (not for the wielder itself), -1 skill for the wielder, +1 skill for enemy units targeting the wielder).

Prince Albrecht - lawmaster

Image

Battle cleric enhances the swordsmen with +4 armor until the next turn; the crossbowman officer kills the last berserker.

Image

Swordsmen and the Prince both reposition themselves, however they decide not to attack yet.

Falx - Zupponn

Image

The invaders start advancing towards the battlefield.

As the round starts to finish, sound of creaking wheels could be heard:

Image

Ork reinforcements have arrived! (Scratch)

Overwatch and kills:

Image

Bragallot - 6
Scratch - 7
lawmaster - 3
Zupponn - 0

Depending on how future rounds play out, I'm considering introducing another SECRET FACTION by the end of Turn 5. Let me know what you think about that; yay or nay?

Re: Orks Must Die! - Turn 3

Posted: Sun Jan 27, 2013 7:14 am
by lawmaster
I feel another secret faction couldn't hurt.

Re: Orks Must Die! - Turn 3

Posted: Sun Jan 27, 2013 7:53 am
by Bragallot
You gotta give it to those swordsmen, they know they have almost no chance to survive, but they're never afraid.

I'm all for more carnage, if you can find a player (which will probably not be a problem).

Re: Orks Must Die! - Turn 3

Posted: Sun Jan 27, 2013 9:31 am
by Falk
I'll play the secret faction.

Re: Orks Must Die! - Turn 3

Posted: Sun Jan 27, 2013 2:00 pm
by Silverdream
Might as well give that secret faction to Falk.

Re: Orks Must Die! - Turn 3

Posted: Mon Jan 28, 2013 3:29 pm
by Zahru II
I was too busy building robotits today, turn 4 will be done tomorrow!

Meanwhile, have this intermission pic:

Image