BrikwaRPG: The Trouble with Shoville

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Silverdream
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BrikwaRPG: The Trouble with Shoville

Post by Silverdream » Wed Jan 30, 2013 9:28 pm

This is mainly overviews.

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Archie and Veronica are being interviewed by the Guests. Apple.

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Angus is tinkering in his workshop.

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The Cheese n' Chikin' bar is being shoveled into a Bavarisch-Kultur establishment.

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Ted and Skyler, a mysterious box and others.

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It seems the owner of this establishment is being used as a robotic standee.

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Boris the Blade's shack is being searched. So far nothing has been found.

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A sniper is in the tower. Probably nothing to worry about.

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It looks as if a few peach rebels have decided to tell the occupying Bavarians what's what.

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Oh, thank you Notalya(Reserved for NatalyaAF.

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Our heroes warp in behind Boris' shack.

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STREET SMARTS: There is a drug dealer in the alley between the Brits' house and the Chikin bar. Boris the Blade is a notoriously hard to kill arms dealer. He is the most powerful criminal on the map.

WEAPONS INFORMATION I FORGOT TO MENTION: Clara is wielding two size one machineguns. Michael-George Bluth(does anyone get that reference?) has a cornballer (thousands of way to kill people with it). Kelvin has a size two rifle. Austin has a laptop. Jacob has a pistol.

Please put your character's name in your orders so I don't get mixed up.
Last edited by Silverdream on Mon Apr 15, 2013 11:38 pm, edited 10 times in total.
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cleanupcrew
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by cleanupcrew » Wed Jan 30, 2013 9:55 pm

Before I begin submitting orders, I'd just like to ask the group here for any ideas on how to quell the Bavarian occupational forces.

In particular, I'd like to ask our liberal arts student here ( :roll: ) if he has any idea about the shovels the Bavarians are after.

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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by lawmaster » Thu Jan 31, 2013 6:13 am

We get in the only way we can, killing everything.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Theblackdog » Thu Jan 31, 2013 1:10 pm

strategy: I can hack the auto-turret in front of the bar to shoot at something, but I'm not sure we're quite ready to go in guns blazing. Is the sniper tower right next to Boris' shack? If so, someone should deal with the sniper this turn or next, and preferably grab his gun.

That blond-haired lady standing near the mysterious box looks like someone who might be important. Should we capture or kill her?
Last edited by Theblackdog on Thu Jan 31, 2013 1:26 pm, edited 1 time in total.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Silverdream » Thu Jan 31, 2013 1:12 pm

Yep, that's where the sniper tower is.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Falk » Thu Jan 31, 2013 1:31 pm

I could probably deal with the sniper.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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lawmaster
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by lawmaster » Thu Jan 31, 2013 4:40 pm

Look in the gray building and see the robot, after the turret is hacked that is what you must get!

Can the cornballer do pretty much anything?
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by cleanupcrew » Thu Jan 31, 2013 5:12 pm

Wander into the sniper tower and see if anything is inside (do this after any other orders to kill the sniper though)

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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Theblackdog » Thu Jan 31, 2013 7:19 pm

Austin:

Hmm.

Okay. Hack into the auto-turret and take control of it. Then program the turret to spin around once while firing as rapidly as possible, hopefully distracting the Bavarian troops so that they don't investigate our presence.

Everybody else: I suggest you wait for the turret to stop firing before moving into line of sight of it.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Silverdream » Thu Jan 31, 2013 11:30 pm

lawmaster wrote:Can the cornballer do pretty much anything?
It's attacks are random but the better the skill roll the better the effect.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Falk » Fri Feb 01, 2013 2:05 am

Guy, I think there are two turrets.

Kelvin will climb up the tower ( use the strength feat thing if necesary) and quietly kill the sniper. Then take his gun because I think someone wanted it.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Theblackdog » Fri Feb 01, 2013 9:20 am

One is manned, so I probably can't control it.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by lawmaster » Fri Feb 01, 2013 3:24 pm

Michael-George Bluth

As an engineer I will eat my mandatory sandwich.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Natalya » Fri Feb 01, 2013 4:02 pm

I guess I'm Natalya. I'll kill which enemy is nearest me and then take cover to survey the situation.
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Re: BrikwaRPG: The Trouble with Shoville TURN 0 and forth

Post by Silverdream » Fri Feb 01, 2013 10:32 pm

I'm going to do turn 1 tomorrow night, hopefully Cytheran can get his orders in by then.
Natalya wrote:I guess I'm Natalya. I'll kill which enemy is nearest me and then take cover to survey the situation.
Close, you're Notalya.
Stats:
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Skill 1d6
Armour: 1d6+1
Move: 5"
Perks:
-Glitch in the Natrix: Instead of taking a deadly amount of damage, Notalya can attempt to glitch for a turn to teleport or dodge the attack(s).
-[Meme]tic armour: 1d6+1 armour
Quirks:
-Corrupted Data: On any roll of 1, a part of Notalya's information will dissapear or break.

Weapon: Assyrian Laser Rifle
Use: 4
Damage: 1d6+5
Range: 10"
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This is a better photo of your location. The Bavarians won't bother you as long as you don't bother them. To the west is the mysterious box, and to the north is a car, the tower and Boris' shack.
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