BrikwaRPG: The Trouble with Shoville

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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Post by lawmaster » Wed Feb 06, 2013 3:29 pm

Kill the barvarian with drugs, I am on a mission.
You are faced with door what do you do
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wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Post by Zupponn » Wed Feb 06, 2013 5:30 pm

It turns out that the bartender was actually Master Chef! He gets up, pulls out his trusty Frying Pan of Annihilation and moves out to crack some skulls. (Please?)
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Post by Silverdream » Wed Feb 06, 2013 6:22 pm

Zupponn wrote:It turns out that the bartender was actually Master Chef! He gets up, pulls out his trusty Frying Pan of Annihilation and moves out to crack some skulls. (Please?)
The robotic standee is actually master chef, but only held together by robotic bits(he is a cyborg after all).

So yeah, you can have him. His hat is on the dead body of the bartender.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Post by cleanupcrew » Wed Feb 06, 2013 6:45 pm

Go talk to the Bavarian in the jeep again, this time with the guns out and slightly more aggressive to make him give his car to her. If that fails then pistol-whip him and try to knock him out.

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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Post by Zupponn » Wed Feb 06, 2013 7:42 pm

The explosion has knocked Master Chef back into consciousness. He runs over and grabs his hat. Then, he starts cooking everything in the bar into beer for the friendly shovel men outside. Gotta make the customers happy after all.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 ORDERS PLEAZ

Post by Theblackdog » Thu Feb 07, 2013 9:37 am

Since Zupponn is controlling the chef, Austin moves into the bar, grabs the dead Bavarian's uniform, and starts fashioning it into a Bavarian officer costume.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 ORDERS PLEAZ

Post by Cytheran » Thu Feb 07, 2013 1:43 pm

Alright well get Jacob back towards the action, make conversation with someone and try to convince them to attack the barvarians. Look for a melee weapon or a shovel.

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Re: BrikwaRPG: The Trouble with Shoville TURN 2 ORDERS PLEAZ

Post by Silverdream » Thu Feb 07, 2013 2:45 pm

Theblackdog wrote:Since Zupponn is controlling the chef, Austin moves into the bar, grabs the dead Bavarian's uniform, and starts fashioning it into a Bavarian officer costume.
He could also use the costume for an extended LARPing action.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 ORDERS PLEAZ

Post by Theblackdog » Thu Feb 07, 2013 5:09 pm

That's my plan for next turn. LARP as a Bavarian officer and try to order some of the Bavarian troops around in a way that helps our team.

Other team members, I'm open for suggestions as to how.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 ORDERS PLEAZ

Post by Bragallot » Thu Feb 07, 2013 5:29 pm

Tell them to shoot themselves in the head.

Or: tell them they suck and that they need target practice, and give them fake paintball ammo, which will actually turn out to be explosive ammo.

Or: use your Geass.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 ORDERS PLEAZ

Post by Theblackdog » Fri Feb 08, 2013 11:58 am

If you have Brag turn his workshop into a massive deathtrap, I can order them all inside and use the truck to block the entrance.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 ORDERS PLEAZ

Post by Silverdream » Sun Feb 10, 2013 4:30 am

TURN 3

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"Listen Bavarian, give me that really well designed vehicle and I won't kill you."
"How could you betray me?! Our country? Our children?!"

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Clara's small frame is crushed under the manly body of a Bavarian trucker, who yells to signal his comrades about the death of his possible children.

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Jacob and Austin enter the bar and loot some corpses.

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Jacob has acquired a tazer!

Use: 2
Damage: 1d4
Other: Stuns the target.

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Austin, I mean Oberkleiztenfauster Wolfgang von Todfrei has come to take control of the Bavarians.

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The Shovel Brigadeers salute him as he marches on.

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"Hello, I am Oberkleiztenfauster Wolfgang von Todfrei. I come from a part of Bavaria that was formerly inhabited by Piltogg vikings. I am the descendant of Yodelkill Strangleheim, known for slaying thousands of vaempyres and faeries (not like fairies, like evil magic creatures with bat wings) who ruled with a just fist. I myself have killed millions of people in duels and wars, by using my custom made mosin nagrant that I captured off of Boris Komnishtikuiliov, who was the USSSR's greatest soldier. I killed him by the way. Anyways I was wondering if you could use your machine gun to kill those-"

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Because Austin talks too awkwardly and quietly, the gunner smashes him before he can order the death of the parading squad.

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Bluth moves to kill the Bavarian with drugs.

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He's bleeding out, he can probably be saved by someone with medikal skills.

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While the shot hit, it just didn't do enough damage.

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"Hey man, the Bavarian industry is like using you as a cog in a machine or something. Do you like how much they pay you?"

"Hell no!"

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A shovel brigadeer takes Jacob's words to heart and attacks the nearest soldier.

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Another soldier gets sent to Valhalla.

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The Bavarians continue to march, anyone in their way could end up trampled.

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"Weapons? I can give you guys weapons all right."

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"See, the Scot is willing to bend over very quickly because he fears and respects our combat prowess. I'd like to see what weapon he wants to 'honour' us with."

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"whistle whistle beep broooooop"

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Four damage from a 2d10 explosive. Only one Bavarian is killed. The truck isn't even scratched.

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Skyler pulls away some cover. Pretty good for someone willing to cheat on their husband.

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The shield is knocked aside by a powerful shot.

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The shovel brigadeer is beheaded by a rifle.

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Shooting a pistol at an armoured opponent is useless.

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Combining fire on the other hand.

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"Rabbles, rabbles, why are they everywhere?"

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Boris eliminates the other rabble with an assault rifle.

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Even cutting a tree branch behind him.

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"This is for Pendragon."

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"I never noticed how handsome you were. Are you hurt?"
"No baby, I am as perfect as your beautiful face."

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Aww, they like each other.

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Notalya reveals herself.

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She is really Silvadream.

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Who reveals herself to be...

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Iris, with such lovely red hair.

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"IT IS TOO BAD I DO NOT HAVE PROPER BREWING EQUIPMENT."

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"OH PINKIE PIE, WHAT A SURPRISE."

"Teehee. I thought I could help out another friend."

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"WOW PINKIE, YOU ARE SO RANDOM."

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"THANK YOU FOR REMOVING MY BIOLOGICAL COMPONENTS, FRIEND."

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"All you gotta do is take a couple bodies, add it to the mix.

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Now just take a little something hard with power, give it a nice hit.

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Brewing this beer is such a cinch,
add a few pizza pies


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Add a little more and you count to four
and you cannot deny


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Beer, nice and frothy.

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Beer, not for sloth beasts.

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Beer, beer, beer beeeeer."

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The beer is completed.

Overviews.

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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by Bragallot » Sun Feb 10, 2013 7:02 am

Cyborg sets his damaged buddy to self destruct and then chucks him into the Bavarians. Then capture a lone bavarian and use him as a shield while shooting another.
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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by lawmaster » Sun Feb 10, 2013 7:14 am

"Save....me..." Try to crawl towards anyone with medical skills.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by Falk » Sun Feb 10, 2013 12:47 pm

I think Colette's fig has medikal skills. Kelvin will climb down the tower and shoot the closest bavarian. Try to use the strength thingy to chuck pieces of the bar at the bavarian squad.
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