BrikwaRPG: The Trouble with Shoville

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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Postby Colette » Sun Feb 03, 2013 4:35 pm

Do you guys want me to shoot out the jeep driver in front of me or should we try to stay undercover for just a bit longer?
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Postby lawmaster » Sun Feb 03, 2013 4:47 pm

Stay incognito as long as you can while doing stealth kills.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Postby Theblackdog » Sun Feb 03, 2013 9:09 pm

I think we should at least capture the truck and kill the sniper before we start fighting openly.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Postby Colette » Sun Feb 03, 2013 9:16 pm

Two questions before I submit orders:

6. Does the "Beautiful" trait have absolutely no chance of working on a Bavarian?

7. If I were to conceal my weapons and walk out into the open, would the Bavarians know I'm Trattorian or could I masquerade as a civilian?
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Postby Cytheran » Sun Feb 03, 2013 9:43 pm

Jacob:

Continue on the quest for drugs to build some street cred.
don't do anything crazy that'll ruin my transaction.
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Postby Silverdream » Sun Feb 03, 2013 9:55 pm

Clara is too skinny right now to be considered attractive. If she drinks some beer or eats food she might be able to persuade Bavarians. Clara should be fine as long as she doesn't do anything explicitly trattorian.
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Postby Colette » Sun Feb 03, 2013 10:17 pm

Silverdream wrote:If she drinks some beer or eats food she might be able to persuade Bavarians.

Ewww no way fat women are ugly.

Actual Orders: Alright then, muster all the social skills Clara has and approach the guy in the jeep. Ask him if he could lend his car to her. Also try to keep the weapons hidden and fake a typical Bavarian IQ (aka act dumber).
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Re: BrikwaRPG: The Trouble with Shoville TURN 1 and forth

Postby Silverdream » Sun Feb 03, 2013 11:05 pm

I'm talking near-anorexic skinny, but your humour is appreciated.

Also you (Colette) don't need to PM me orders. I just need Natalya's orders and I'm set.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 and forth

Postby Silverdream » Wed Feb 06, 2013 4:19 am

TURN TWO!

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Private Kelvin pussies out of melee attacking and decides to shove the sniper off of the tower.

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Sorry for that shitty pic. He lands behind the truck.

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The drugdealer watches as his customer walks out of the alley.

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SURPRISE STEALTH GREASE ATTACK!

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The grease burns through the drug dealers body and into the earth like acid. It doesn't look like Jacob is getting high today.

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Michael-George Bluth then hides behind the Brits' house.

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:(

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Thinking about it, Jacob might be able to buy the drugs from that one Bavarian.

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Austin moves his aspie body behind the bar.

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Clara tries to socialize with the Bavarian.

"Am I the only person who doesn't understand advanced trigonometry? Stupidity right?"

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"Yeah, you're pretty dumb. You seem pretty okay looking, want to make some Lebensborn?"

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"Uhh sure, goodbye."

Clara doesn't understand socialization and leaves due to nervousness.

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Angus milks his pet Fleebnork for venom and puts it in the Bavarian officer's tea.

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"'Ere yah go, sirs. It's a pleasure making tea far yah."

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"Alright men, what do you do when offered a gift from the subjugated locals?"
"Take it?"
"WRONG AGAIN, PRIVATE."

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"You destroy it and order them to make another one, thus showing your power over them. The only exceptions are weaponry and alcohol."

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Boris the blade enters the bar.

"THE RABBELUTION HAS COME, WILL YOU STAND IDLY BY FOR IT?!"

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His missile knocks the two kegs of moonshine over.

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Creating an explosion that triggers two more explosions, killing everyone in the bar.

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Except for Boris of course.

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Notalya lies down for a bit, opting to wait for something interesting to happen.

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The armoured killbots of death construct cover.

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One singes a shovel brigadier's beard.

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The other gets piss poor damage rolls with his machingun, killing no one.

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Ted fires back, but his shot is parried.

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A smug looking soldier rolls an extraordinarily high skill and damage.

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This Roboto is down to 1 hp.

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"Alright soldiers, we have no chance in this war if we can't saluting properly. Raise your free hand and goosestep for the Kaiser!"

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The goosestepping soldiers get armour bonuses at the cost of movement.

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The machinegun misses the robotos.

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"You've done something very wrong, Boris."
"Very wrong he says."
"But what have I done? I killed a building full of rabbles and one Bavarian."
"You've blown up the beer!"

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Boris loses an Hp as the shovel brigadiers beat the shit out of him.

OVERVIEW

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Don't be afraid to ask questions about your character's whereabouts.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Postby Bragallot » Wed Feb 06, 2013 4:33 am

The combination of cover and being able to parry should keep us alive for a little while longer. Robo 1 takes out the guy operating the turret, the other shoots the nearest Bavarian. The odds are grim but then these are robots, they don't care.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Postby Silverdream » Wed Feb 06, 2013 4:45 am

You still have a big advantage in CC.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Postby Bragallot » Wed Feb 06, 2013 5:12 am

I know but I don't wanna run out into the open just yet 'cos at most I can kill 2 Bavarians and there's like... a crapton of them.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Postby mgb519 » Wed Feb 06, 2013 6:50 am

Set up automaton to shake their hands and serve them as a weapon. Also stick a 2d10 explosive inside in secret.
Veronica should try to seduce one of the Bavarians.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Postby Falk » Wed Feb 06, 2013 8:56 am

Kelvin will see if he can shoot any Bavarians from the tower, if not then get back down and try to get the sniper rifle.
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Re: BrikwaRPG: The Trouble with Shoville TURN 2 WHY NATTY?

Postby Theblackdog » Wed Feb 06, 2013 11:13 am

If the robotic standee is still operational, hack it. Then have it go outside and attack the machine gunner or the shovel troopers with its frying pan.

Move into the bar and take cover behind the front wall.
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