The Siege of Reichingrad (Round 1)

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The Siege of Reichingrad (Round 1)

Postby Bragallot » Fri Apr 19, 2013 1:20 pm

http://www.brikwars.com/forums/viewtopic.php?f=16&t=10910

Deployment

Third Army theblackdog

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The jetpack-equipped Jaegers speed to the top of the bunker.

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Their colleagues slowly march into position below.

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The healbot zips off.

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The Third Army creeps into position.

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Using his thrusters, the Schattenlaufer climbs the wall.

Colonial Militia Scratch

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The Colonial militia deploys.

Round 1

The Manly Men lawmaster

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The Manly men seize the advantage of going first and immediately chainsaw one of the space pirates.

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The tough ombries open fire with their assault rifles, but the alien pirate doesn't even flinch.

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Their movement attracts response fire from the bunker.

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A redneck pays for it with his life.

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The Manly Men get stuck in the narrow corridor and are unable to engage anyone else. This makes them adequately pissed off. Psycho Dad demands a sammich from Valeera.

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"I'll give ya sumthin', chum."

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Psycho Dad reasons at least he has something in his stomach now. (-1 HP)

Colonial Militia - Scratch

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The tower guards open fire, ineffectively.

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Arnold throws a grenade.

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His aim is slightly off, and he accidentally blows up part of the wall.

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Arnold and Militia then move into position, laying down some fire.

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A Terrorkhan falls down, blood gushing from his faceplate.

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Johnny Blitzkrieg's gun jams.

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The Engel hardsuit takes a shot at Sharane, but she dodges it.

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The guardsmen in the northern towers blow off Pedodoctor's head.

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Third Army theblackdog

The machine laser rattles, but the gatling walker does not break.

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Everyone in the bunker fires, so far ineffectively.

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The heavy fires at Valeera... and misses '-.-

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The Jaegers activate their jetpacks and fly to the trees.

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They fire on the commando, but can't kill her.

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The wolves in the redoubt open fire on the inquistadores below.

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One of the pilots is blown apart.

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The special officers get into position... and don't deal enough damage.

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Der Kaiser decides to set an example.

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He force pushes Manly Santa off the map. It will take him a round to get back.

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Realizing what a high priority target he is, he remains in cover.

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No one seems too like the space pirates too much. The turret takes one of them out.

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The Himmelsjäger run up to the fence. So far the enemy is still out of range.

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"Take this motherfucker!"

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Psycho dad suffers a similar fate to Manly Santa.

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The Schattenlaufer lays down some righteous firepower, blowing a laser cannon and his rocket launcher off of the Hyena and killing three heavy troopers with a plasma blast.

Inquistadores Zupponn

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The Hyena fires on the gate, but with only one laser still available, he isn't able to do much.

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The Anubis pilot charges the gate, but is ripped apart by response fire before he can reach it. However, his cannons have already dealt 1 SP damage to the gate.

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The speeder crashes into it, but wasn't able to gain enough momentum.

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A heavy trooper takes the other Anubis speeder and flies towards the gate, guns blazing...

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The brazen trooper crashes into the gate ineffectively and is catapulted into the air.

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He survives the fall!

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But he doesn't survive all the guys shooting at him.

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Seeing this, the inquistadores decide to combine fire. The gate must go down!

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Through their joined effort, the gate finally crumbles.

Brittanian League Silva

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The walker approaches, its gatling gun rattling and explodifying one special agent's head.

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The aeronaught squad flies into the air and charges the fort guns blazing, but their shots are stopped by the fortifications.

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When the all-rounders advance, cover fire from the heavies takes out another special agent.

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Splut. The specialists have so far specialized in dying.

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The commando draws her beamsabre and goes into a cutting frenzy against one of the jungle trees.

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The leaves will provide the Brittanian ground forces with some extra cover as they advance. Now there's a brikwarsy feat if I've ever seen one.

Space pirates piltogg

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The main controls for the turret are here, piltogg.

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The space thug has a better idea and tries to manipulate the controls. Yeah, a sturdy flail works best. Critical success! If he's still alive by the end of his next turn the turret will be controlled by the pirates.

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The pirates return fire on the manly men, taking one's head off.

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The sentry on the other side is saved by the fortifications.

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Valeera then lines up a shot...

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Her aim is impeccable, but the heavy's armour is, well, too heavy.

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She then takes cover.

Immortal Empire - lawmaster

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The Terrorkhan advance, all guns blazing.

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Two troopers bite the dust.

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The commander throws his tomahawks at Arnold Schwarzenegger, but he fends them off with some quick knife-work.

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Serena leaps over the barracks.

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A soldier was prepared for just that and would've shot her in the face had she not blocked.

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Serena then draws her katana and makes a run for the healbot.

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Sharane leaps...

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... and casually decapitates a soldier on her way.

Commandos Apollyon

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The commandos arrive to put the viol in violent.

Overview

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Damage:

Psycho Dad: 1/2 HP
Last edited by Bragallot on Wed Aug 21, 2013 11:34 am, edited 5 times in total.
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Re: The Siege of Reichingrad (Round 1)

Postby Zupponn » Mon Apr 22, 2013 3:58 pm

That was one tough gate...
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Re: The Siege of Reichingrad (Round 1)

Postby Bragallot » Mon Apr 22, 2013 4:04 pm

You had shit luck.

Okay I really hate to say this, but I'm without a camera until the end of the week again... High time I get one of my own.
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Re: The Siege of Reichingrad (Round 1)

Postby Magic Soap » Mon Apr 22, 2013 5:46 pm

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Genius.
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Re: The Siege of Reichingrad (Round 1)

Postby Bragallot » Fri Apr 26, 2013 2:21 pm

The OP has been updated, Round 1 is done! You can start sending ordahs for round 2.
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Kill him again.
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Re: The Siege of Reichingrad (Round 1)

Postby Silverdream » Fri Apr 26, 2013 2:38 pm

Great turn man. I can definitely see some resemblance to ZZD.

The tree leaves cutting down to hide army numbers feat is a reference to Macbeth for anyone who didn't get it.
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Re: The Siege of Reichingrad (Round 1)

Postby piltogg » Fri Apr 26, 2013 10:50 pm

Those poor pirates.. what ever will their mothers think??
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Re: The Siege of Reichingrad (Round 1)

Postby Bragallot » Fri May 03, 2013 1:30 pm

Most of Round 2 is done, but I still need orders for the Militia and the Commandos. What is wrong with you people? :fist:
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Re: The Siege of Reichingrad (Round 1)

Postby Apollyon » Fri May 03, 2013 10:38 pm

I did not notice that the first turn got finished eventually.

Right now too drunk and tired to post order, let me get some sleep ok? :666:
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Re: The Siege of Reichingrad (Round 1)

Postby Bragallot » Sat May 04, 2013 2:50 am

I actually encourage sending orders while you're drunk tbh.
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Re: The Siege of Reichingrad (Round 1)

Postby piltogg » Sat May 04, 2013 10:06 am

drunk posts are generally better. They probably won't help you win, but it will be significantly more awesome.
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Re: The Siege of Reichingrad (Round 1)

Postby Zupponn » Sat May 04, 2013 3:16 pm

I really don't remember what I sent in for orders now. Here's to hoping they were good. :guinness:
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