Next, I want each player to come up with 1 or 2 items for their character to be equipped with. The items are Ranged Weapon, Close Combat Weapon, Shield, and Explosive. Again, you can be as specific or unspecific as to what these items are and I will try and match what you want as best as I can. I just need you to categorize each one of them with one of the 4 categories. If you just want to give me the category, then that's fine too.
Each player will have 5 skill points to spend to create their character. Stats are loosely based off of the Brikwars rules. You may spend your skill points on Skill, Move, Armor, Ranged Weapon, and Close Combat Weapon to a maximum of +3 skill to that attribute. These skill points will improve the appropriate skill or weapon by +1 skill each. (Note: If you have more than 1 Ranged or Close Combat Weapon, please refer to them as Ranged Weapon 1 or 2 or Close Combat Weapon 1 or 2)
Character Skill Chart
Skill
+0: 1d6
+1: 1d6+1
+2: 1d8
+3: 1d10
Move
+0: 5"
+1: 6"
+2: 7"
+3: 8"
Armor
+0: 4
+1: 5
+2: 6
+3: 7
Ranged Weapon
+0: Use:3, Range:6", Damage:1d6
+1: Use:3, Range:7", Damage:1d6+1
+2: Use:3, Range:8", Damage:1d8
+3: Use:3, Range:10", Damage:1d10
Close Combat Weapon
+0: Use:2, Damage:1d6
+1: Use:3, Damage:1d8
+2: Use:4, Damage:1d10
+3: Use:3, Damage:2d6
Shield
Use:2, 1d6 damage parry or 2" shove
Explosives
Use:Once, BOOM!
Please format your submissions in the following format or they will be ignored and/or mocked/laughed at, and you will cry:
(Name)
(Class)
(Item1, Item2)
(Skill Point 1)
(Skill Point 2)
(Skill Point 3)
(Skill Point 4)
(Skill Point 5)
(Optional:Backstory?)
Example:
Hammerman
Knight
War Hammer, Shield
Armor
Armor
Skill
Close Combat Weapon
Close Combat Weapon
Backstory
Each character is going to have 1hp, just like a normal minifig, so if your character dies, then that's the end for you (unless they get raised as a zombie or something). There will also be a system sort of like the Almighty Benny system where if the GM (me) decides that if an action preformed by a character pleases me, then they will be awarded a skill point to be allocated as soon as it's received. These actions can include, but are not limited to, killing 3 enemies with one blow, slaying a dragon single-handed, or preforming a 900 while using your fallen enemy as a skateboard. The giving out of skill points is to promote exploration and awesomeness in the game, which is what I believe makes a game fun.
Here are the current stats for Rade, Jeremiah, Ambassador Nadine, Duke Crystoph, Alphafalcon's Son, Scribonius the Seer, and Khaar. I will need to know what weapons you will want your guys to have and where you want your skill point for surviving last game distributed. (I'm not sure if Alphafalcon is still active. If he doesn't respond, then everyone else will get another skill point.)
For reference, here is everyone's stat sheet:
Gunslinger
Machine Pistol, Bottle of Scotch
Armor
Armor
Move
Skill
Skill
Skill
Ranged Weapon
Ranged Weapon
Jeremiah(Silverdream)
Hedge Knight
Rifle, Shotgun
Armor
Armor
Skill
Skill
Ranged Combat Weapon 1
Ranged Combat Weapon 1
Ambassador Nadine(Colette)
Choleric Diplomat
Pistol, Beamsaber
Armor
Skill
Skill
Skill
Move
Ranged Combat Weapon
Duke Crystoph(Scratch)
Duke
Flammerthrower
Armor
Armor
Armor
Skill
Skill
Flammerthrower - EPIC WEAPON - No stats needed
Alphafalcon's Son(alphafalcon541)
Warrior
2-Handed Flamethrower
Armor
Armor
Skill
Skill
Ranged Combat Weapon
Ranged Combat Weapon
Scribonius the Seer(Scribonius)
Brikoracle/Brikmage
Staff, Magic
Skill
Skill
Skill
Close Combat Weapon
Magic
Magic
Khaar(Kalvinator)
Mandalorian Janitor
Broom, Janitor Powers
Armor
Skill
Skill
Move
Close Combat Weapon
Close Combat Weapon
Assyrians - Natalya
Scythians - Shadowscythe
Bavarians - lawmaster
Avalonians - R-Man476
Zupponn Mining Co. - Theblackdog
Brittanians - Alex
Secret Faction 1 - Falk
Secret Faction 2 - stubby
Okay, everything's filled now. I'll have Turn 0 up soon. If anyone else wants to join, just PM me and I'll see what I can do.