My BrikwaRPG Playtest (Gametime!)
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- Champion
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Re: My BrikwaRPG Playtest (Gametime!)
Wonder where the fuck did the rest of the party go.
The napalm! It does nothing!
Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!
Creator of the gods awful Metal Box Marauders.
Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!
Creator of the gods awful Metal Box Marauders.
- Lord Mercat
- Minifig
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Re: My BrikwaRPG Playtest (Gametime!)
Use my Captains Intuition to determine which route is most efficient to deliver the briefcase, then go in the complete opposite direction.
Marriages Saved: 1Semaj Nagirrac wrote:My hot wife and I were about to get a divorce until we saw your army. You have saved our marriage and won our allegiance.
- Kalvinator
- in need of one still
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Re: My BrikwaRPG Playtest (Gametime!)
"A'' you can see, I'm just happy to be do'in mah duty. Th'o, I don't think it be such a bright idea to have dis guy be our leader. I think the one with the blue, glowy sword ting should take it, 'till we see who has earned it.."
Re: My BrikwaRPG Playtest (Gametime!)
From the number of player and the amount of cp/xp available on the map, I decided to set the length of the XP bar to 4 studs.
Here are the heroes with their respective character sheet. Those who took the deal of the DSM have a set of handcuffs on their status bar.
Vera Zhrkvsk (Silverdream)
Level: 4
Skill: 1d10
Move: 5”
Armor: 1d8
HP: 0
DMG: Normal
SP: None
Abilities: Piloting (1cp) and Compensating (1cp)
Weapon: DWM 1906 (short range weapon: 3 cp)
CP: 0
The Space Detective (Scratch)
Level: 2
Skill: 1d8
Move: 5”
Armor: 1d6
HP: 1
DMG: Normal
SP: None
Ability: Mechanikal Aptitude (2cp)
Weapon: Jack-knife (hand weapon: 2cp), Minifig tool (1cp)
CP: 0
The Post-Apoc Survivor (alphafalcon541)
Level: 4
Skill: 1d4
Move: 5”
Armor: 1d8
HP: 0
DMG: +3
SP: None
Ability: Medikal Training (1cp)
Weapon: Crossbow (short range weapon: 3cp)
CP: 1
Captain Flash Maxwell (Lord Mercat)
Level: 2 (Spacefleet Captain)
Skill: 1d4
Move: 5”
Armor: 1d6
HP: 0
DMG: +1
SP: 1d10
Ability: Medikal Training (1cp)
Weapon: Beamsaber (heavy weapon: 3cp)
CP: 1
Mosm the Redeemed (Kalvinator)
Level: 2 (Paladin)
Skill: 1d6
Move: 4” (dwarf)
Armor: 1d8+1 (helmet)
HP: 0
DMG: Normal
SP: None
Weapon: Axe (heavy weapon: 3cp), Shield (1cp)
Equipment: Helmet (+1 armor: 1cp)
Status: Dwarf (-1 to hit, -1” to move)
CP: 0
Jaras Kyfi (Falk)
Level: 2
Skill: 1d6
Move: 5”
Armor: 1d6
HP: 0
DMG: Normal
SP: 1d6+1d4
Weapon: Beamsaber (heavy weapon: 3cp)
CP: 2
Garth Sneakyheadkiller (lawmaster)
Level: 2
Skill: 1d4
Move: 6”
Armor: 1d6
HP: 0
DMG: +1
SP: None
Abilities: Stealth (2cp), Pathfinding (1cp)
Weapon: Dagger (hand weapon: 2cp)
CP: 0
Carlos Indiana Devine (mgb519)
Level: 4 (Assassin)
Skill: 1d8
Move: 5”
Armor: 1d6
HP: 0
DMG: +1
SP: 1d10
Weapons: Pistol (short range weapon: 3cp), Dagger (hand weapon: 2cp)
CP: 0
Here are the heroes with their respective character sheet. Those who took the deal of the DSM have a set of handcuffs on their status bar.
Vera Zhrkvsk (Silverdream)
Level: 4
Skill: 1d10
Move: 5”
Armor: 1d8
HP: 0
DMG: Normal
SP: None
Abilities: Piloting (1cp) and Compensating (1cp)
Weapon: DWM 1906 (short range weapon: 3 cp)
CP: 0
The Space Detective (Scratch)
Level: 2
Skill: 1d8
Move: 5”
Armor: 1d6
HP: 1
DMG: Normal
SP: None
Ability: Mechanikal Aptitude (2cp)
Weapon: Jack-knife (hand weapon: 2cp), Minifig tool (1cp)
CP: 0
The Post-Apoc Survivor (alphafalcon541)
Level: 4
Skill: 1d4
Move: 5”
Armor: 1d8
HP: 0
DMG: +3
SP: None
Ability: Medikal Training (1cp)
Weapon: Crossbow (short range weapon: 3cp)
CP: 1
Captain Flash Maxwell (Lord Mercat)
Level: 2 (Spacefleet Captain)
Skill: 1d4
Move: 5”
Armor: 1d6
HP: 0
DMG: +1
SP: 1d10
Ability: Medikal Training (1cp)
Weapon: Beamsaber (heavy weapon: 3cp)
CP: 1
Mosm the Redeemed (Kalvinator)
Level: 2 (Paladin)
Skill: 1d6
Move: 4” (dwarf)
Armor: 1d8+1 (helmet)
HP: 0
DMG: Normal
SP: None
Weapon: Axe (heavy weapon: 3cp), Shield (1cp)
Equipment: Helmet (+1 armor: 1cp)
Status: Dwarf (-1 to hit, -1” to move)
CP: 0
Jaras Kyfi (Falk)
Level: 2
Skill: 1d6
Move: 5”
Armor: 1d6
HP: 0
DMG: Normal
SP: 1d6+1d4
Weapon: Beamsaber (heavy weapon: 3cp)
CP: 2
Garth Sneakyheadkiller (lawmaster)
Level: 2
Skill: 1d4
Move: 6”
Armor: 1d6
HP: 0
DMG: +1
SP: None
Abilities: Stealth (2cp), Pathfinding (1cp)
Weapon: Dagger (hand weapon: 2cp)
CP: 0
Carlos Indiana Devine (mgb519)
Level: 4 (Assassin)
Skill: 1d8
Move: 5”
Armor: 1d6
HP: 0
DMG: +1
SP: 1d10
Weapons: Pistol (short range weapon: 3cp), Dagger (hand weapon: 2cp)
CP: 0
Re: My BrikwaRPG Playtest (Gametime!)
Assuming command, Flash Maxwell quickly gets the briefcase from the DSM.
"I'll carry the briefcase, no one else here would look half so dashing as myself when delivering it. We can't have just anyone visually representing our group like this, so, I, as the best looking, most daring, and quite frankly most awesome in general, should head up this mission. The potion or the offer do not interest me, I'm far too handsome and talented to ever need them."
Vera turns around and asks Carlos and Garth for some Vodka.
Jaras looks at the mountain and thinks:
“If I was level ten, I could perform an heroic feat and leap on top of that big rock right away..”
DSM: “Those interested in my offer, please come here.”
Flash waste no time and uses his Captain Intuition to determine which route is the most efficient for their delivery. Finding the right direction is not very hard since there is only one path out of this corner of the map. A skill roll of 2 was just enough.
Taking the opposite direction, he gets to the edge of the map.
Vera, Carlos and the Post-Apoc Survivor gather around the DSM.
“Congratulation! You are now in debt.”
Garth decides to follow the Space Detective.
Jaras let out a long sighs.
The Space Detective moves to get a better view of the area. He sees a group of hunters not very far ahead.
The DSM hands the rejuvenation potion to the Post-Apoc Survivor while Jaras decides to climb..
He spots a group of beasts right behind the rocks.
Looks like they saw him too..
Mosm starts the conversation:
"A'' you can see, I'm just happy to be do'in mah duty. Th'o, I don't think it be such a bright idea to have dis guy be our leader. I think the one with the blue, glowy sword ting should take it, 'till we see who has earned it.."
The DSM leaves. You can hear one last word as he disappears outside the map:
“Trololol”
Send orders for Turn 1!
- Silverdream
- Nice use of noise
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Re: My BrikwaRPG Playtest (Gametime!)
Vera suddenly feels hungry, now that she is in debt. She will search for a nearby bear to make salami out of.
This sig is too fucking large: show anyway
- alphafalcon541
- Dimmy
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Re: My BrikwaRPG Playtest (Gametime!)
Get in range of enemy's and fire
This sig is too fucking large: show anyway
Re: My BrikwaRPG Playtest (Gametime!)
So, I can't do supernatural feats even though I have supernatural dice?
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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- Catastrophe Magnet
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- Location: This Forum
Re: My BrikwaRPG Playtest (Gametime!)
That's a lot of monsters.
Good luck guys!
Good luck guys!
Re: My BrikwaRPG Playtest (Gametime!)
You can't perform heroic feat but you have supernatural power yes.Falk wrote:So, I can't do supernatural feats even though I have supernatural dice?
I guess I got it wrong. Should have used your supernatural d6 for the jump but I though you wanted to perform an heroic feat. Very sorry about that.
From your roll of 4, you are now standing right on top of the 30 deg dark grey piece (i.e. one inch furthur up from where you are on the last picture).
Re: My BrikwaRPG Playtest (Gametime!)
Let the rest of the group advance first. If they engage in combat, open fire and use psychic ability to boost bullets for better damage.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
Re: My BrikwaRPG Playtest (Gametime!)
Sprint across the gap to those trees, also, is that poop on a stick a heavy weapon? If so, replace knife with it.
The only unflawed system is Lego System.
Zupponn wrote:All you have to do is flatten his head.Colette wrote:You're free to make your own map from scratch, however.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.
- Lord Mercat
- Minifig
- Posts: 232
- Joined: Sat Sep 10, 2011 12:00 am
- Location: United States
Re: My BrikwaRPG Playtest (Gametime!)
Flash's Captain's Intuition goes off as he sees that apple out of the corner of his eye.
"An apple! I remember what the ship's doctor told me about those! Something about putting him out of business. That could come in handy!"
Flash sprints over to the apple and adds it to his inventory.
"An apple! I remember what the ship's doctor told me about those! Something about putting him out of business. That could come in handy!"
Flash sprints over to the apple and adds it to his inventory.
Marriages Saved: 1Semaj Nagirrac wrote:My hot wife and I were about to get a divorce until we saw your army. You have saved our marriage and won our allegiance.
Re: My BrikwaRPG Playtest (Gametime!)
Follow scratch and try to find bugs to eat.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
Re: My BrikwaRPG Playtest (Gametime!)
Need orders from Kalvinator and Falk.