My BrikwaRPG Playtest (Gametime!)

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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Sat Jul 19, 2014 12:53 pm

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The Sad Clow let the flaming stick go.
Pierro (to himself): "Hmf. Don't these guards know greatness when they see it?"


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Pierro tries to pull a permit from the guard's ear..


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Pierro: "Well, now I'm in trouble..."


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The security agents move to arrest the Sad Clown!
Pierro: "Hold on! The best part of the show hasn't even started yet and you really don't want to miss that!!"
Pierro needs a distraction so he quickly pulls a balloon from his pocket..


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Pierro inflates a chest.


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Filled with even more balloons!


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Pierro pulls an Helium tank from another hidden pocket.


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He starts to inflate the first balloon..


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Balloons animals!


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Pierro is extremely successful in distracting everyone with his feat.


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More civilian join the crowd as Pierro continues to give balloons to the children.


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Overview of the city.


Somewhere in heaven.
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Vera was smoking a cigarette.


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She starts to look for an ash tray..


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and finds a chest!


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She opens it and finds seven experience points..


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"Nye.. Not what I'm looking for.."
She continues to look for an ash tray.


Character sheets
Spoiler: show
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Blue=skill, White=Move, Green=Armor, Brown=HP, Red=Damage, Clear=Supernatural


Recovery turns!
The next few turns will be played at the same time to speed the recovery process so send orders accordingly.
Once the recovery turns are done, the whole group will be taken out of the cave to continue on the main map.

Send your orders!
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Re: My BrikwaRPG Playtest (Gametime!)

Postby mgb519 » Sat Jul 19, 2014 1:33 pm

Get one of the instant feats for safekeeping.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby lawmaster » Sat Jul 19, 2014 4:02 pm

Grab an axe and bow/quiver drop heroic feats if I need to make room for these. Garth should also say "Bye ancient, I wish many head smash count for you!"
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Scratch » Sat Jul 19, 2014 4:54 pm

I'm going to crawl back to my legs, put my SN die back into them so I can walk again. Then I will put a point into skill, and then grab a heroic feat and head out of the caves.
"Hey Flash, can I have an apple?"
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Re: My BrikwaRPG Playtest (Gametime!)

Postby alphafalcon541 » Sun Jul 20, 2014 12:11 am

Grab another heroic feat and try to evolve into a giant killer rabbit, then follow the party
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Falk » Sun Jul 20, 2014 3:21 am

Grab a heroic feat if there's one left, then head out of the cave with the others.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

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Re: My BrikwaRPG Playtest (Gametime!)

Postby lawmaster » Sun Jul 20, 2014 11:07 am

Falk wrote:Grab a heroic feat if there's one left, then head out of the cave with the others.


If there isn't you can take one from me.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Fri Aug 22, 2014 7:19 am

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Now that the cave is clear, Carlos heads for the room where the instant heroic feats are.


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Near the monolith, Garth recovers from his disrupted position.


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He gets up while the Post-Apoc Bunny grabs another instant heroic feat.


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Garth picks up an axe.
The Post-Apoc Bunny: "And now I channel the power of evolution through my veins!"


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* POUF ! *
Garth puts the axe in his inventory and retrieves one of the instant heroic feat as Carlos passes by.


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Carlos picks up the last heroic feat, Garth gives one to Jaras and..
The Post-Apoc Bunny has evolved into a Warg!
+1 hit point, +2 inches of movement.

Jaws can bite (Use:2 Dmg:1d6) and carry/use items (1 handed only).


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Carlos eats the carrot dropped by the Post-Apoc Bunny and recovers 1 hit point (now at 1/2).
"Bye ancient, I wish many head smash count for you!", says Garth to the Ancients as the group begin to move out of the cave.


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The Space Detective recovers from his disrupted position.


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He disenchant the gun and put it in his inventory.


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He then crawls back to his legs while Flash is standing there, idle.


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The Space Detective gets to his legs. He enchants them so he can use them to move again.
He asks Flash: "Hey Flash, can I have an apple?"


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Flash doesn't reply and leaves.. like if something outside of the cave was calling for him..
The Space Detective: "???"


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The Space Detective decides to eat the fish left by the campfire instead of an apple and regains 1hp! (now at 2/2)


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While the group is on their way out of the cave, Garth gives an instant heroic feat to the Space Detective then he stops to loot a few items.


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Garth equips a quiver and a large bow (fudging that the claw hand can be used to pull the bow and hold the arrow).
The group heads for the exit of the cave.


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Flash is the first to get out.


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Before the rest of the group could catch up with Flash, the Black Deadly Spaceman appears and blocks the exit!
"Hey! I'm happy to see that you're still here! You know it's been more than a year now?"


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The Deadly Spaceman joins the group of heroes.
"To celebrate this, I brought presents!"


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"Garth! Because you are the lowest level of the group, I offer you this leveling potion! You will gain one level as soon as you drink it!"
* Leveling potion added to inventory *


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"Take this Almighty Benny Jaras and use it wisely!"
* Almighty Benny added to inventory! *


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To the Space Detective:
"I know how much you want your legs back so here is a coupon for a free surgery at the city's hospital. Just give it to the nurse at the front desk!"
* Coupon added to inventory *


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"I got your dagger back Carlos! Amazing how it found its way to me!"
* Carlos gets one dagger! (Use:2, Dmg:1d6) *


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"Here's a little snack for you kitty! Two pieces to restore your hit points and two more for later."
* HP restored and two chicken wings added to inventory! *


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Black DSM: "And now where's Flash? I have this micro scale version of the SCS Avoidance for him!"
Carlos: "Flash is outside. He left in a hurry seconds before you arrived."


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Black DSM: "Oh well I guess Jaras, the Space Detective or Garth can bring it to him then because the one year anniversary also means that it is time for one of you to repay his debt so you will have to accompany me.."
The black DSM, Carlos and the Warg disappear!


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The remaining heroes get out of the cave..


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Flash: "NNNOOOOOOOO!!!!!"


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The SCS Avoidance has crashed!
* I haven't heard from Lord Mercat for a while now.. somebody might want to carry the briefcase from now on like Bonn-o-Tron.. *


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The Sad Clown sees an impressive amount of work to do as the crowd gets even bigger.. He need some help!


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He pulls a special balloon from another hidden pocket.


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It's the Balloon Man Balloon!


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The Balloon Man Balloon starts to entertain the crowd, allowing Pierro to slip out of sight..


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Pierro checks the black frigate landed close to the crowd but he can't get in..


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He takes a look around the city.
"Humm.. this generic office interior is generic."


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"Now this is interesting!"
Pierro finds two frigates. Armed with two mkII lasers and two mkII torpedoes, the recon class frigate (the blue one) is a nice size 6 VTOL spacecraft but Pierro is more interested by..


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The Interceptor class frigate!
Four mkII lasers, four mkII torpedoes, size eight, enough room for a passenger and this one is unlocked!
But wait.. what's that behind the spacecraft?


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Pierro: "Ooohh!! Another nice interior!"


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City overview.


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Black DSM: "Sorry for taking your time but I need a few levels back, plus interest of course. The first one to die will be freed of his debt and I will take thr-"
The Black DSM is interrupted by a familiar voice: "Hey guys!"


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Vera: "Look! I got a golden ashtray for the one-year anniversary!"
Carlos: "Vera! So you're alive!?"
Vera: "I'm not sure but I think I'm still dead inside."


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Everyone get together on top of the hill.
Black DSM: "Don't worry, it's very simple. The first one to die will be the one who repays his debt first. You can banhammer yourself, be killed by your so called friends or even be eaten by the dragon! As long as one of you die, I will take three level points from his character sheet and his debt will be repayed."


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Vera: "Hold on! Wait.. what did you just say about a dragon?"
Black DSM: "Yes! The dragon is there to keep things entertaining!"


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Black DSM: "Good luck"
The Black Deadly Spaceman leaves.


Character Sheets:
Spoiler: show
Image
Blue=Skill, White=Move, Green=Armor, Brown=Hit Points, Red=Damage, Clear=Supernatural
* Jaras Kyfi has 1 level point to spend! *
* The Post-Apoc Survivor hp are at 2/2 instead of 0/2 as shown on the character sheet *


For the next turn, movement from the cave to the city will be fudged. Considering this,
YOU CAN SEND MORE ORDERS!
...or just wait for your character to be carried to the city with the others.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Falk » Fri Aug 22, 2014 7:33 am

Head to the city with the others. I'll take Flash's present if that's ok with the others.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

Empire of Luchardsko WIP wiki page
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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Fri Aug 22, 2014 11:39 am

You mean you will take the Micro Avoidance and bring it to Flash or you mean you will take it and keep it for yourself?

And you character still have a level point to spend!

Also if I do not hear from Lord Mercat, Flash will remain idle near the wreckage of the Avoidance so someone else will need to pick up the briefcase and deliver it.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby alphafalcon541 » Fri Aug 22, 2014 11:41 am

Well this is a fine predicament, what are we to do? "You dare call me kitty, will you be calling me that when you...oh food!"
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Re: My BrikwaRPG Playtest (Gametime!)

Postby alphafalcon541 » Fri Aug 22, 2014 11:43 am

I'll go grab the briefcase, and if someone could fashion me a machine gun harness, that would be great!
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Falk » Fri Aug 22, 2014 12:24 pm

I'll take the Micro Avoidance for Flash if that's ok. Put the point into whatever stat I have the lowest (Armor I think)
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

Empire of Luchardsko WIP wiki page
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Re: My BrikwaRPG Playtest (Gametime!)

Postby mgb519 » Fri Aug 22, 2014 1:04 pm

Shoot a supercharged psychic ice bullet straight down the dragon's throat.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Scratch » Fri Aug 22, 2014 9:19 pm

Move toward the city, holster weapon as to not attract attention, then ask someone where the hospital is.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.

All you have to do is flatten his head.
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