My BrikwaRPG Playtest (Gametime!)

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Re: My BrikwaRPG Playtest (Gametime!)

Postby alphafalcon541 » Mon Sep 01, 2014 3:08 pm

Go for the most exposed part of the dragon. If Vera wishes, she can jump on my back and use me as a stead for this turn
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Silverdream » Mon Sep 01, 2014 5:32 pm

I'm going to spend the level up on a supernatural die.

Get on the doggy's back, and attack with the cigarette.
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mgb519 wrote:Seriously, you are now the first ever forum superhero.


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Re: My BrikwaRPG Playtest (Gametime!)

Postby Legofighter » Wed Sep 03, 2014 5:31 pm

Could you count me in the next group for this? My minifig would be like the one in my avatar but with a white space helmet instead of the hat.
Seems really interesting and successful.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Scratch » Wed Sep 03, 2014 7:24 pm

I will upgrade skill, then use mechanix to try to build some type of vehicle out of the drop pod, the cannon, and the wreck of the other drop pod.
The only unflawed system is Lego System.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Sun Sep 14, 2014 12:42 pm

Legofighter wrote:Could you count me in the next group for this?

In part 2, which is about to begin, there will be a few new open spots for factions and maybe another group of heroes. A few players showed interested earlier in the thread but I'm not sure who's still around and/or interested so I'll probably just go with whoever signs up first when part 2 begins.
Thanks!

The Space Detective (Scratch)
Captain Flash Maxwell (Lord Mercat)
Jaras Kyfi (Falk)
Garth Sneakyheadsmasher (lawmaster)

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The Space Detective dismantle the drop pod and gather parts to build a vehicle.


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While working, he discover another rifle (long-range weapon) in the rubble.
(If anyone wants it, I'll add it to your inventory)


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The Space Detective build a small three seats hovercraft.
The result is nice but useless as it doesn't have controls (there was no control parts in the drop pods nor on the cannon).


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The group leaves the hovercraft and walks toward the city.


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As they arrive, the Space Detective stops to chat with a civilian.


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The others walk by the sabotaged building.
Flash notices the damsel in distress speaking with the firefighter.
Damsel in distress: "The crowd is distracted by their balloons animals but it won't last forever! They are going to need this facility sooner or later! It's terrible!"


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The Space Detective asks where the city hospital is.


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The civilian points the building at the back of the city.


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Flash, Jaras and Garth are noticed by the security guards when they approach the door of the main building.


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Security gets in position..


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Overview


The Warg (alphafalcon541)
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The Warg wants to attack a weak spot of the dragon..


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But he critically fails and starts to run after its tail.


Vera Zhrkvsk (Silverdream)
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Vera charges the dragon with the burning end of the cigarette..


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Critical armor roll! No damage..


Carlos Indiana Devine (mgb519)
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Carlos takes the remaining grenade he's carrying in his inventory.


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He pulls the pin with his teeth..


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He then force the grenade into the open wound of the dragon!


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Carlos then slides to safety.


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The grenade explode in the throat of the dragon however the damage roll is very low and the grenade deals only one point of damage.
The Dragon has 1/6 hp left!


The Dragon (NPC)
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The Dragon walks down the hill and takes a deep breath.


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He spray a cone of fire at both Carlos and Vera!


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Carlos is protected by a critical armor roll while Vera critically fails her defense roll.
Vera dies.. again!


The Black Deadly Space Man (NPC)
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"Finally! So it is Vera who will be freed of her debt!"


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The black DSM throws a bone at the dragon.


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The Dragon leaves with his bone and the black DSM gets to Vera.


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He pours the content of a restoration potion over Vera's burning corpse.


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Vera lost three levels and is now level 3!
Skill decreased from 1d10 to 1d8
Armor decreased from 1d8 to 1d6
One supernatural d10 was removed from your supernatural dice pool!
The death penalty was cleared!
The debt marker was cleared!



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Vera is revived!
Her amputated arm is back!

Vera: "Well thank you very much guys for leaving me there.."


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Vera recovers her equipment and meets with Carlos and the Warg.


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They move toward the city.


OVERVIEW
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Movement is still fudged so feel free to reclaim anything lying around on the main map (or even in the cave) and you can consider that the whole group will get together before entering the different buildings.

Waiting for more orders!
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Silverdream » Sun Sep 14, 2014 1:24 pm

Guys, what if the hovercraft is pulled by the Warg? I can pilot it, and the warg can be it's propulsion/steering.
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mgb519 wrote:Seriously, you are now the first ever forum superhero.


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Re: My BrikwaRPG Playtest (Gametime!)

Postby mgb519 » Sun Sep 14, 2014 2:21 pm

I am unhappy. I want my XP for fucking up the dragon.
Oh well.

Carlos will look around the city for some kind of weaponsmith while taking care to remain unnoticed. He will bend light to hide himself from view while in the streets. If he does find a weaponsmith, he will attempt to trade the assault rifle for a tune-up on his pistol. Otherwise just sell the assault rifle for CP.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


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in 1938.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Quantumsurfer » Sun Sep 14, 2014 4:12 pm

BrickSyd wrote:In part 2, which is about to begin, there will be a few new open spots for factions and maybe another group of heroes. A few players showed interested earlier in the thread but I'm not sure who's still around and/or interested so I'll probably just go with whoever signs up first when part 2 begins.


I'm definitely going to be there.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby alphafalcon541 » Sun Sep 14, 2014 5:45 pm

The warg shall pull the hovercraft around, the others may tell me where to go
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Vami IV » Sun Sep 14, 2014 8:21 pm

Quantumsurfer wrote:
BrickSyd wrote:In part 2, which is about to begin, there will be a few new open spots for factions and maybe another group of heroes. A few players showed interested earlier in the thread but I'm not sure who's still around and/or interested so I'll probably just go with whoever signs up first when part 2 begins.


I'm definitely going to be there.

This calls for making a new fig.
Tzan wrote:
Vami_IV wrote:Rules:
You must use only medieval pieces.

The Lego briks must have been manufactured between the 5th to the 15th century.

Semaj Nagirrac wrote:Long range missiles and drone strikes? Son, I'm Semaj Nagirrac. 'Nuff said.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Scratch » Sun Sep 14, 2014 11:04 pm

I will advance to where the rest of the team is and, if they try to stop us from entering submitting the briefcase and me getting my legs repaired, I will flash my detective credentials "Official Police business, pardon us." Then, I will go and get my legs fixed.
The only unflawed system is Lego System.
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Re: My BrikwaRPG Playtest (Gametime!)

Postby Falk » Mon Sep 15, 2014 3:03 pm

Follow Scratch into the town, if the credentials aren't enough to get us in then use Farce Persuasion on the guards, saying: "You will let us pass." Then go to the hospital and get my arm fixed, maybe getting a prosthetic if I don't have my original hand with me.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

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Re: My BrikwaRPG Playtest (Gametime!)

Postby Brikguy0410 » Mon Sep 15, 2014 3:37 pm

So how about tho- (sigh) should I even bother?
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Re: My BrikwaRPG Playtest (Gametime!)

Postby lawmaster » Mon Sep 15, 2014 5:25 pm

Garth should pop the balloon animal heads while laughing and singing his head smashing song.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: My BrikwaRPG Playtest (Gametime!)

Postby BrickSyd » Sat Sep 20, 2014 3:06 pm

mgb519 wrote:I am unhappy. I want my XP for fucking up the dragon.

Yeah I forgot to mention it but you got 2 xp for taking one hit point from the dragon during the last turn.

Also, this is a good time to refill your HP:
Spoiler: show
Vera: 0/0 hp
The Space Detective: 2/2 hp
The Warg: 3/3 hp +carrying two chicken wings
Flash: 1/1 hp +carrying one apple
Jaras: 1/2 hp +carrying one apple
Carlos: 1/2 hp
Garth: 1/2 hp

And I forgot (again) tu include the black spacecraft during the last turn so:

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Overview at the beginning of this turn.


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Vera couldn't find a way to attach the hovercraft to the Warg so she retrieves the saddle of Bock's horse..


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And puts it on the Warg.


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The group heads for the city.


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Before they get too close, Carlos (who retrieved the rifle on the beach) casts a spell to bend light around him.


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He is now hidden.


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Carlos, Vera and the Warg reach the city.


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Flash look at the damsel in distress while Jaras and the Space Detective approach the door of the main building.

* The banana is still there and can restore 1hp. *

The Space Detective: "Official Police business, pardon us."
Jaras Kyfi: "You will let us pass."


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Guard: "Whatever man..."


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The door open.

"Hello and welcome to the pit! Your last stop before the wilderness!"


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"Feel free to look around and do not hesitate to ask us if you need anything."


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"Also, make sure to visit our customisation shop if you want anything changed about your character representation!"

* The customisation shop will buy back any item you're carrying for half their original value (e.g.: The rifle found under the crashed drop pod is worth 5 cp (long-ranged weapon) so the shop will buy it back for 2.5 cp). *


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Seeing that the building is safe, Jaras and the Space Detective leave "the Pit" for the hospital.

Flash looks inside and remarks: "There is only one customer.."


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!! POP !!

Singing more head smashing songs, Garth pop the balloon of a civilian.
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