BrikwaRPG ALDIH: turn zero and forward factions available

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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by Zupponn » Wed Aug 28, 2013 11:37 pm

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Toss the sword away. I need something more useful. I sense treasure on the nearby tan ledge behind me. Lets see what we can dig up over there.
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by lawmaster » Wed Aug 28, 2013 11:42 pm

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look into the bar from the glass and prepare to shoot any hostiles.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Thu Aug 29, 2013 1:24 am

Un momento I haven't even finished the turn yet
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by PlutoniumDeath » Fri Aug 30, 2013 10:07 pm

And when's the turn going to be done?
The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Fri Aug 30, 2013 10:10 pm

I have the pictures I'll put them up tonight
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Sat Aug 31, 2013 12:40 am

Turn two factions

Police
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The Police Hero gets on his radio and sends a call out to the town, "Hello citizens, heroes, and factions all armed personnel must bring their weapons to the police and hand them over. If you do not comply you will be arrested and possibly killed."
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A stall is quickly set up with boxes for guns, and a criminal to man the booth. Doesn't he look happy with his job.
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Only one soldier comes forwards in the end all the others either didn't hear or didn't care. The final jumpack soldier drops of his weapons and dynamite and starts to leave.
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"Stop right the fuck there mister!" yells out the Police Hero as he rams the but of the gun into the back of the soldiers face. "That jet pack is a weapon and a possible suicide bomb hand it the fuck over!" The soldier is very confused as he is shoved into the hood of the police car.
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Another of the police heads over to Chepa Kelnom and asks him to hand over his many weapons. Kelnom looks silently back at him waiting............
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................for his chance to strike. "Hmm your missing an arm you say I don't know anything about that." Chepa walks leaving the police man standing wide eyed in his wake.
Thus ends Police turn 2, ESF next
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Tue Sep 03, 2013 12:40 am

okay all pictures now taken just need to finish editing tonight and tomorrow in the afternoon I'll finish it. School just started so turns might take a week or two to happen but I will finish this one atleast tomorrow
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Wed Sep 04, 2013 7:17 pm

Oh my god sorry for the long wait school is just starting up.

ESF Empire Turn 2
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The Hammerhead charges into the midst of the USAF sending them scrambling for cover. Surprisingly only one is ripped apart and none are squished.
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However as the side pontoon opens up none of the regular soldiers survive, bullets ripping them and the ground apart.
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A shot blows the pilot of the interceptor apart but what was it...........
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Ah the ESF proving their air superiority. The explosion completely destroys the cockpit but the rest of the Interceptor stays intact.
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It crashes into the ground sliding along the street....................
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............then into the police......
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..........and killing 2 ESF soldiers. SQUISHHH! :shock:
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The ESF Bomber continues its destructive rein and drops a bomb on the gun disposal booth. The pilot can be made out yelling, "It's not exactly a gun but you can have it anyways FUCKERS!"
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It hits the table but doesn't explode. The criminal jumps back breaking his cuffs.
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The main force (now smaller than before) moves slowly past the smoking remains of their companions, interceptor, and police car.
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The new recruits move up behind the main force and follow them.
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Hawkin tries to tell the Police to leave them alone, but after having his arm removed the police man doesn't want to listen to some shithead tell him what to do.
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Charles and his half of the squad set up response fire.
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The other half of the squad charges into the blue building only to be shot in the chest.
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He's torn apart and splattered across the side of the bar behind him. NEW FACTION AVAILABLE "ICE WORLDER MERCS"
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by Alex » Wed Sep 04, 2013 8:17 pm

Awesome crash!

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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by PlutoniumDeath » Wed Sep 04, 2013 8:33 pm

:shock: We're up against Ice Worlders now? This ain't good.
The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

Creator of the gods awful Metal Box Marauders.

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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Wed Sep 04, 2013 8:45 pm

Oh that's not all :D :twisted: I'm gonna have a lot of fun with turn 3 once I finish with the USAF turn give me an hour
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Sun Sep 08, 2013 2:48 am

Okay and the final part of turn 2, the USAF Empire
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Archangel leaps for the tank's rear hatch, flame thrower in hand.
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He knocks on the hatch, "Good day gents it is I sir Charles with you tea and biscuits open doth door."
"Oooh biscuits let me open it!"
"No get you leg out of my face you twit I'm older!"
"Oh both of you shut up those are my biscuits!"
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The hatch opens.
"Oh you son of a bitc...........!"
"Where are my biscui...........fuck!
"I can't see what's going on."
Archangel bathes the inside of the tank in fire and melts one crewman.
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And then the ammo goes of in his face.
"FUCK YOU HEROIC BASTARD!"
"My poor tank and you melted my gunner, I hope you die in hell!"
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The back of the tank is torn apart (-2 hp out of 8) and Archangel is disrupted.
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The infantry fire again and once again do no damage.
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One of the special infantry fires on a ESF gunzerker..............
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With critical results.

Overviews
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Sorry blurry.
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Send orders
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by lawmaster » Sun Sep 08, 2013 3:32 pm

lawmaster wrote:
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look into the bar from the glass and prepare to shoot any hostiles.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by Silverdream » Sun Sep 08, 2013 4:54 pm

Rorke the Fork
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Try not to let them see you crying.
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Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by Theblackdog » Mon Sep 09, 2013 3:07 pm

Do I have any jetpack troops left?
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