BrikwaRPG ALDIH: turn zero and forward factions available

They're all the rage

Moderators: Kommander Ken, Elmagnifico, Duerer, BrickSyd

PlutoniumDeath
Champion
Champion
Posts: 37
Joined: Tue Jan 01, 2013 1:26 am
Location: Stuck in a trench, with no way out

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by PlutoniumDeath » Mon Sep 09, 2013 5:08 pm

PlutoniumDeath wrote:
Spoiler
Show
Enter the bar and grab the maniac beer just to force-feed it to Rorke. Also, take the red cape and wear it.
The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

Creator of the gods awful Metal Box Marauders.

User avatar
BrickSyd
Cannon Fodder
Posts: 301
Joined: Wed Dec 23, 2009 5:57 pm
Location: AFK

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by BrickSyd » Mon Sep 09, 2013 5:22 pm

Kelnom:
Spoiler
Show
Jump from the yellow barrier onto the roof of the collapsed building. Attack if there are enemies in range or get ready to defend using the ranged weapons

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Mon Sep 09, 2013 5:50 pm

you have one but he is unarmored you are however gaining something this turn
This sig is too fucking large: show anyway
Image

PlutoniumDeath
Champion
Champion
Posts: 37
Joined: Tue Jan 01, 2013 1:26 am
Location: Stuck in a trench, with no way out

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by PlutoniumDeath » Fri Sep 13, 2013 11:11 pm

Is the host alive?
The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

Creator of the gods awful Metal Box Marauders.

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Sat Sep 14, 2013 12:50 am

Yes why
This sig is too fucking large: show anyway
Image

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Sat Sep 14, 2013 12:50 am

I'm slow sorry
This sig is too fucking large: show anyway
Image

User avatar
Kalvinator
in need of one still
Posts: 1087
Joined: Mon Jun 11, 2012 12:35 am
Location: Waiting for a spontaneous warp to another galaxy.
Contact:

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by Kalvinator » Sun Sep 15, 2013 11:06 pm

Well...I guess my feat failed then...
Spoiler
Show
I get up, and dust myself off. "Well faithful watchers at home, I was just attacked, this is surely going to be breaking news for our sector." Meanwhile, I run off towards the drop ship that landed nearby, and get into the cockpit. "Lets hope that time I piloted a ship for the "Wreck a Wish" Foundation is enough training to fly this. (Feat) If it is, I fly towards the bar. If not, I head towards the bar.
Image

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Mon Sep 16, 2013 9:21 am

Okay thank you all orders are in I think so turn either this week, or this weekend
This sig is too fucking large: show anyway
Image

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Tue Sep 24, 2013 11:53 pm

pictures taken just need to post
This sig is too fucking large: show anyway
Image

PlutoniumDeath
Champion
Champion
Posts: 37
Joined: Tue Jan 01, 2013 1:26 am
Location: Stuck in a trench, with no way out

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by PlutoniumDeath » Sat Oct 05, 2013 12:00 pm

Is this dead or something?
The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

Creator of the gods awful Metal Box Marauders.

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Sat Oct 05, 2013 12:19 pm

No but I am being overrun with school work so when I have a chance hopefully next week which is a 3 day weekend then I will get somewhere sorry for delays
This sig is too fucking large: show anyway
Image

PlutoniumDeath
Champion
Champion
Posts: 37
Joined: Tue Jan 01, 2013 1:26 am
Location: Stuck in a trench, with no way out

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by PlutoniumDeath » Sat Oct 12, 2013 3:13 pm

I'm calling it. The host is gone.
Definitely not an attempt to get the host to post the turn.
The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

Creator of the gods awful Metal Box Marauders.

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Sat Oct 12, 2013 4:23 pm

If I get the turn up tonight will you be happy, I have 3 tests coming up, 2 projects, and a shit ton of other homework but I will get the first part of the turn up
This sig is too fucking large: show anyway
Image

User avatar
Kalvinator
in need of one still
Posts: 1087
Joined: Mon Jun 11, 2012 12:35 am
Location: Waiting for a spontaneous warp to another galaxy.
Contact:

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by Kalvinator » Sat Oct 12, 2013 9:00 pm

alphafalcon541 wrote:If I get the turn up tonight will you be happy, I have 3 tests coming up, 2 projects, and a shit ton of other homework but I will get the first part of the turn up
I know that feel.
Image

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: BrikwaRPG ALDIH: turn zero and forward factions availabl

Post by alphafalcon541 » Sat Oct 12, 2013 10:51 pm

yeah it sucks I love highschool
This sig is too fucking large: show anyway
Image

Post Reply