Oh Fuck, Skeletons! - LET'S FIGHT! - Turn 1

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Oh Fuck, Skeletons! - LET'S FIGHT! - Turn 1

Postby Zahru II » Sun Nov 02, 2014 12:04 pm

Civilians - Silent-sigfig

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Barry arms himself with his fire-fighting equipment (+1 armor) and finds an axe! (use 2, melee range, 1d6 damage).

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Sputnik picks up his astronaut device (use 3, 69 inch range, can be used to generate -1d3 skill on a unit once per turn with its annoying bleeps and bloops).

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Everyone else scrams to Sir Ruperts Castle of Awesome(tm), bringing whatever they deem useful.

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Additional Tool Count:
Spoiler: show
Firefighter Barry - Firefighting equipment, fire axe
Medic Carol - First aid kit (use 3, can resuscitate dead minifigs on success, 2 charges)
Krazy Kathy - Butterscotch the tabby (use 2, melee range, 1d6 damage, can be used for redshirting KK)
Sal and Hilda - Boring briefcases (use 3, melee range, 1d6-2 damage)
Photo Phil - wind-up camera (use 3, 69 inch range, disrupts an enemy for a turn. Has a 1 turn cooldown)
Peeps - skateboard (+3 movement), pizza box (use 3, can resuscitate dead minifigs on success, 1 charge)
Trailblazer Tom - walkie-talkie (use 2, melee range, 1d6-2 damage)
Construction and maintenance workers - 2 shovels (use 3, melee range, 1d6 damage), 1 broom (use 3, melee range, 1d6-1 damage), 1 pickaxe (use 3, melee range, 1d6+2 damage), 1 jackhammer (use 4, 1d6+3 damage)


Sir Rupert's Castle of Awesome(tm) - piltogg

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Sir Lionmane realizes the how grave the situation is, and even though he doesn't get paid enough to do this, raises his sword and shouts:

"Hear ye, hear ye!, our glorious castle will not fall to the likes of mere bone-golems! Fortify the gates such that the peasants of the land may take shelter here! You have my sword!"

"And my ax!"

"And my (cross)bow!"

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Chuckles gets extremely lucky in spraying the area with juggling balls, after rolling 2 crits, he floods the nearby pavement with 15 balls in total, making the terrain rather difficult to traverse!

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Then along with Lady Marion they pull the stage in front of the entrance, ready to turn it into a barricade.

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Sir Rupert calls dibs on the armor in the castle and equips it (+2 armor, -1 movement, has a sword and shield).

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Prince Crowley: 'Ugh, guess this dumb proplica sword's better than nothing...'

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'C'mon... get out you rusty piece of-'

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*cheap 80s VHS music starts playing in the background* BY THE POWER OF THE SKULLY GRAIL-

'What's going o-'

I H A V E T H E P O W E R

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Crowley, successfully passing the secret feat of pulling out the sword from the stone was blessed with ancient powers and becomes... CRO-MAN! (stat upgrades: 1d10 skill, 7 inch movement, 2d6 armor, 2 hit points, heroic ego. Sword stats: use 3, melee range, 1d6+3 damage).

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The halberd guard gets off the fortifications and pushes the desk outwards the castle.

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Wilhelm uses his magics to draw closer the garbage truck, albeit he only manages to do so by one inch.

Strike Team Cobalt - Vami IV

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Marines move in, saving up their actions for response fire.

Rangers - Quantumsurfer

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Rangers move to the castle, saving up their actions for response fire. Robo-dog rushes forward.

Sakmuth the 27th - Scratch

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Sakmuth gets into the speedboat: "what a peculiar chariot! How do mortals get by without wheels?"

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The mummy lord gather some of his followers and gives the speedboat SAND LEGS (10 inch land movement, starting next turn).

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The skeletal army begins to advance upwards. Crossbow guard tries to shoot down one but misses.

Strike Team Granite - lawmaster

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Team Granite throws caution to the wind and rushes into the fray, even knocking down a railing - So hardcore!

Overwatch and kills:

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Silent-sigfig - 0
piltogg - 0
Vami IV - 0
lawmaster - 0
Quantumsurfer - 0
Scratch - 0

Send orders for turn 2!
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Re: Oh Fuck, Skeletons! - LET'S FIGHT! - Turn 1

Postby Silent-sigfig » Sun Nov 02, 2014 2:25 pm

OOH SPOOKY SCARY SKELETONS
BFenix wrote:
Silent-sigfig wrote: :dog:

Coolest 1000th post ever :D
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Re: Oh Fuck, Skeletons! - LET'S FIGHT! - Turn 1

Postby piltogg » Sun Nov 02, 2014 5:27 pm

quite the crowded castle.  this should be an interesting battle.
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Re: Oh Fuck, Skeletons! - LET'S FIGHT! - Turn 1

Postby Zahru II » Mon Nov 03, 2014 8:45 am

I only need Vami's orders for turn 2!
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Re: Oh Fuck, Skeletons! - LET'S FIGHT! - Turn 1

Postby Vami IV » Mon Nov 03, 2014 11:52 pm

Sent.
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